Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old July 7, 2014, 22:37   #1
Rikter
Rookie
 
Join Date: Jul 2014
Posts: 14
Rikter is on a distinguished road
Need help around D:40

So I got back into playing angband and decided to take it much more seriously this time compared too my previous attempts. I rolled a Half-Troll Warrior and thanks to an early ego shortsword I had a relatively smooth earlygame now I find myself around Dungeon level 40 and I have no real idea what I should be doing. It seems I constantly run into huge groups of Gravity and Impact hounds which start blasting me and making life generally miserable and I'm not sure what to do about it. I attached my character log-file I think so any assistance would be appreciated.

Code:
[Angband 3.5.0 Character Dump]

 Name   Ritel        Age             29          Self  RB  CB  EB   Best
 Sex    Female       Height        7'6"   STR:     16  +4  +3  +7 18/120
 Race   Half-Troll   Weight    12st 4lb   INT:     11  -4  -2  +3      8
 Class  Warrior      Turns used:          Wis:     11  -2  -2  +0      7      6
 Title  Commando     Game        673212   DEX:  18/77  -4  +2  +8 18/137
 HP     333/333      Standard     70138   Con:     12  +3  +2  +0     17     16
 SP     0/0          Resting       3854

 Level                 31    Armor      [32,+42]    Saving Throw     41%
 Cur Exp           144586                           Stealth          Bad
 Max Exp           144586    Melee       3d5,+23    Disarming        55%
 Adv Exp           180000    To-hit       76,+25    Magic Devices     32
                             Blows      4.3/turn    Perception   1 in 18
 Gold              120790                           Searching        38%
 Burden         167.6 lbs    Shoot to-dam    +22    Infravision    40 ft
 Speed                  2    To-hit       61,+21
 Max Depth    2050' (L41)    Shots        1/turn

 Your father was a Stone-Troll Cook.  You have slime-green eyes, mangy
 bright red hair, and green ulcerous skin.



rAcid:......+...... Nexus:.............
rElec:......+...... Nethr:.............
rFire:+.....+...... Chaos:.............
rCold:+.....+...... Disen:.............
rPois:............. Feath:.............
rLite:............. pFear:............+
rDark:............. pBlnd:.........+...
Sound:............. pConf:.............
Shard:......+...... pStun:.............

Light:.....+....... Tunn.:.............
Regen:............+ Speed:+............
  ESP:............. Blows:.............
Invis:.....+...+... Shots:.............
FrAct:...........+. Might:.............
HLife:............. S.Dig:+............
Stea.:......+...... ImpHP:.............
Sear.:.........+...  Fear:.............
Infra:....+.......+ Aggrv:.............


  [Character Equipment]

a) the Pike 'Til-i-arc' (3d5) (+10,+12) [+10] <+3, +2>
     Found lying on the floor of a labyrinth at 1500 feet (level 30).
     
     +3 strength, intelligence.
     +2 speed.
     Slays demons, trolls, giants.
     Branded with flames, frost.
     Provides resistance to fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Slows your metabolism.  
     
     Combat info:
     4.3 blows/round.
     With +2 STR and +0 DEX you would get 4.5 blows
     With +0 STR and +2 DEX you would get 4.7 blows
     Average damage/round: 230.8 vs. demons, 230.8 vs. trolls, 230.8
     vs. giants, 230.8 vs. creatures not resistant to fire, 230.8 vs.
     creatures not resistant to cold, and 146.6 vs. others.
     
b) a Heavy Crossbow of Power (x4) (+6,+22)
     Bought from a store.
     
c) a Ring of Dexterity <+4>
     Dropped by a Young multi-hued dragon at 1650 feet (level 33).
     
     +4 dexterity.
     Sustains dexterity.
     
d) a Ring of Strength <+4>
     Found lying on the floor at 1900 feet (level 38).
     
     +4 strength.
     Sustains strength.
     
e) an Amulet of Infravision <+1>
     Dropped by a Priest at 1450 feet (level 29).
     
     +1 infravision.
     
f) the Star of Elendil <+3>
     Found lying on the floor of a labyrinth at 1650 feet (level 33).
     
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     Radius 3 light.
     
     When activated, it maps the area around you.
     Takes 61 to 120 turns to recharge at your current speed.
     Your chance of success is 85.0%
     
g) Studded Leather Armour of Elvenkind (-1) [12,+16] <+1>
     Dropped by Sangahyando of Umbar at 1450 feet (level 29).
     
     +1 stealth.
     Provides resistance to acid, lightning, fire, cold, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) an Iron Helm of Seeing [7,-3] <+5>
     Found lying on the floor in a pit at 1900 feet (level 38).
     
     +25% to searching.
     Provides protection from blindness.
     Grants the ability to see invisible things.  
     
k) a Set of Caestus of Agility (+0,+3) [5,+4] <+4>
     Found lying on the floor at 1900 feet (level 38).
     
     +4 dexterity.
     
l) a Pair of Mithril Shod Boots of Free Action [8,+6]
     Found lying on the floor at 1850 feet (level 37).
     
     Cannot be harmed by acid, fire.
     Prevents paralysis.  
     


  [Character Quiver]

n) 23 Bolts (1d5) (+0,+0)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 102.
     25% chance of breaking upon contact.
     
o) 19 Bolts (1d5) (+9,+1)
     Dropped by a Green naga at 1800 feet (level 36).
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 107.1.
     25% chance of breaking upon contact.
     
p) 14 Bolts of Lightning (1d5) (+3,+8)
     Dropped by a Guardian naga at 1900 feet (level 38).
     
     Branded with lightning.
     Cannot be harmed by electricity.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 235.6 vs. creatures not resistant to
     electricity, and 134.6 vs. others.
     25% chance of breaking upon contact.
     


  [Character Inventory]

a) 23 Rations of Food
b) a Piece of Elvish Waybread
c) 2 Mushrooms of Vigor
d) 40 Potions of Cure Light Wounds
e) 14 Potions of Cure Serious Wounds
f) 4 Potions of Neutralize Poison
g) a Potion of Enlightenment
h) 3 Potions of Speed
i) a Potion of Berserk Strength
j) 14 Scrolls of Phase Door
k) 4 Scrolls of Teleportation
l) a Scroll of Enchant Weapon To-Dam
m) 2 Scrolls of Enchant Armour
n) 2 Scrolls of Word of Recall
o) a Staff of Detect Evil (4 charges)
p) a Staff of Teleportation (7 charges)
q) a Dogwood Staff
     You do not know the full extent of this item's powers.
     
r) a Zweihander (3d6) {ego}
     Conjured forth by magic at 2000 feet (level 40).
     
     You do not know the full extent of this item's powers.
     
     Combat info:
     3.8 blows/round.
     With +1 STR and +0 DEX you would get 4.0 blows
     With +0 STR and +2 DEX you would get 4.3 blows
     Average damage/round: 74.8.
     


  [Home Inventory]

a) 5 Scrolls of Enchant Weapon To-Hit
b) 4 Scrolls of Enchant Weapon To-Dam
c) 10 Scrolls of Enchant Armour
d) a Scroll of *Enchant Armour*
e) a Scroll of Banishment
f) a Scroll of Recharging
g) 2 Staves of Mapping (18 charges)
h) 3 Staves of Teleportation (19 charges)
i) a Ring of Dexterity <+2>
     Dropped by a Young white dragon at 1550 feet (level 31).
     
     +2 dexterity.
     Sustains dexterity.
     
j) a Ring of Constitution <+3>
     Found lying on the floor in a pit at 1900 feet (level 38).
     
     +3 constitution.
     Sustains constitution.
     
k) a Ring of Resist Fire and Cold
     Provides resistance to fire, cold.
     Cannot be harmed by fire, cold.
     
l) a Ring of Acid [+9]
     Found lying on the floor at 50 feet (level 1).
     
     Provides resistance to acid.
     Cannot be harmed by acid.
     
m) a Ring of Lightning [+11]
     Found lying on the floor of a cavern at 1550 feet (level 31).
     
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
n) a Ring of Damage (+0,+7)
     Dropped by a Forest troll at 1550 feet (level 31).
     
o) 2 Rings of Free Action
     Prevents paralysis.  
     
p) 2 Amulets of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
q) the Phial of Galadriel <+3>
     Dropped by Grishn�kh, the Hill Orc at 750 feet (level 15).
     
     Cannot be harmed by acid, electricity, fire, cold.
     Radius 3 light.
     
     When activated, it lights up the surrounding area, hurting
     light-sensitive creatures.
     Takes 13 to 24 turns to recharge at your current speed.
     Your chance of success is 90.4%
     
r) a Leather Shield of Resist Lightning [8,-4]
     Dropped by Farmer Maggot in town.
     
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
s) the Set of Leather Gloves 'Cammithrim' (+5,+5) [1,+11] <+1>
     Found lying on the floor of a labyrinth at 1650 feet (level 33).
     
     Provides resistance to light.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains constitution.
     Prevents paralysis.  
     Radius 1 light.
     
     When aimed, it fires a magic missile with damage 3d4.
     Takes 2 turns to recharge at your current speed.
     Your chance of success is 89.5%
     
t) a Set of Gauntlets of Free Action [3,+5]
     Bought from a store.
     
     Prevents paralysis.  
     
u) a Set of Mithril Gauntlets of Power (+5,+1) [6,+7] <+3>
     Dropped by a Dark elven warrior at 1550 feet (level 31).
     
     +3 strength.
     Cannot be harmed by acid, fire.
     
v) a Set of Mithril Gauntlets of Slaying (+5,+5) [6,+3]
     Found lying on the floor of a cavern at 1200 feet (level 24).
     
     Cannot be harmed by acid, fire.
     
w) a Short Sword of Westernesse (1d7) (+9,+11) <+2, +1>
     Found lying on the floor at 300 feet (level 6).
     
     +2 strength, constitution.
     +1 dexterity.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     5.0 blows/round.
     With +2 STR and +0 DEX you would get 5.2 blows
     With +0 STR and +1 DEX you would get 5.2 blows
     Average damage/round: 172 vs. orcs, 172 vs. trolls, 172 vs.
     giants, and 130 vs. others.
     
x) the Long Sword 'Elvagil' (2d5) (+12,+12) <+2>
     Conjured forth by magic at 1550 feet (level 31).
     
     +2 dexterity, stealth.
     Slays orcs, trolls.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Grants the ability to see invisible things.  
     
     Combat info:
     4.7 blows/round.
     With +5 STR and +0 DEX you would get 5.0 blows
     With +0 STR and +3 DEX you would get 5.2 blows
     Average damage/round: 191.3 vs. orcs, 191.3 vs. trolls, and 130.4
     vs. others.
     


[Player history]
      Turn   Depth  Note
     55844      0'  Began the quest to destroy Morgoth.
     55844    100'  Reached level 2
     55844    100'  Reached level 3
     55844    100'  Killed Fang, Farmer Maggot's dog
     55844    100'  Reached level 4
     55844    150'  Reached level 5
     55844    150'  Reached level 6
     55844    150'  Killed Grip, Farmer Maggot's dog
     55844    200'  Reached level 7
     55844    250'  Reached level 8
     55844    250'  Killed Bullroarer the Hobbit
     55844    250'  Reached level 9
     55844    300'  Reached level 10
     55844    300'  Reached level 11
     55844    650'  Reached level 12
     55844    350'  Reached level 13
     55844    350'  Killed Sméagol
     55844    400'  Reached level 14
     55844    400'  Killed Lagduf, the Snaga
     55844    400'  Killed Brodda, the Easterling
     55844    500'  Reached level 15
     55844      0'  Killed Farmer Maggot
     55844    600'  Reached level 16
     55844    600'  Reached level 17
     55844    700'  Killed Ufthak of Cirith Ungol
     55844    700'  Reached level 18
     55844    700'  Killed Boldor, King of the Yeeks
     55844    700'  Killed Orfax, Son of Boldor
     55844    700'  Reached level 19
     55844    750'  Reached level 19
     55844    750'  Killed Grishnįkh, the Hill Orc
     55844    750'  Killed Golfimbul, the Hill Orc Chief
     55844    750'  Found the Phial of Galadriel
     55844    800'  Reached level 20
     55844    800'  Killed Ulfast, Son of Ulfang
     55844    800'  Reached level 21
     55844    850'  Killed Nįr, the Dwarf
     55844    850'  Reached level 22
     55844   1000'  Reached level 23
     55844   1000'  Killed Wormtongue, Agent of Saruman
     55844   1100'  Killed Mughash the Kobold Lord
     55844   1100'  Reached level 24
     55844   1200'  Reached level 25
     55844   1200'  Killed Bolg, Son of Azog
     55844   1000'  Killed Angamaitė of Umbar
     55844   1100'  Reached level 26
     55844   1200'  Killed Lugdush, the Uruk
     55844   1450'  Killed Sangahyando of Umbar
     55844   1450'  Reached level 27
     55844   1500'  Reached level 27
     55844   1500'  Found the Pike 'Til-i-arc'
     55844   1550'  Found the Long Sword 'Elvagil'
     55844   1550'  Reached level 28
     55844   1550'  Reached level 28
     55844   1550'  Killed Beorn, the Shape-Changer
     57566   1650'  Found the Star of Elendil
     57653   1650'  Found the Set of Leather Gloves 'Cammithrim'
     58387   1650'  Reached level 29
     58554   1700'  Reached level 29
     60980   1850'  Killed Shagrat, the Orc Captain
     62376   1900'  Reached level 30
     63438      0'  Reached level 30
     67148   1950'  Killed Vargo, Tyrant of Fire
     67148   1950'  Reached level 31
     68659   2000'  Killed Ulwarth, Son of Ulfang


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use old target by default                    : no  (use_old_target)
Automatically clear '-more-' prompts         : no  (auto_more)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Notify on object recharge                    : no  (notify_recharge)
Show flavors in object descriptions          : no  (show_flavors)
Center map continuously                      : no  (center_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show damage player deals to monsters         : no  (show_damage)
Highlight target with cursor                 : yes (show_target)
Color: Illuminate torchlight in yellow       : no  (view_yellow_light)
Color: Shimmer multi-colored things          : no  (animate_flicker)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Color: Show unique monsters in purple        : no  (purple_uniques)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Allow mouse clicks to move the player        : yes (mouse_movement)
Use sound                                    : no  (use_sound)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Use previous set of randarts                 : yes (birth_keep_randarts)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Halve view and spell distances               : no  (birth_small_range)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Items always sell for 0 gold                 : yes (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Attached Files
File Type: txt Ritel.txt (14.8 KB, 304 views)

Last edited by Rikter; July 7, 2014 at 23:20.
Rikter is offline   Reply With Quote
Old July 7, 2014, 23:04   #2
Raajaton
Swordsman
 
Join Date: May 2012
Posts: 296
Raajaton is on a distinguished road
I'd recommend posting your character up on the ladder, and then copy/pasting the output from the ladder inside [CODE] tags (can click on the # on the toolbar above the reply). Having it formatted this way makes it a helluva lot easier to read.
Raajaton is offline   Reply With Quote
Old July 7, 2014, 23:20   #3
Rikter
Rookie
 
Join Date: Jul 2014
Posts: 14
Rikter is on a distinguished road
Made those changes wasn't entirely sure how to go about posting a log in the first place.
Rikter is offline   Reply With Quote
Old July 7, 2014, 23:32   #4
Malak Darkhunter
Knight
 
Join Date: May 2007
Location: US
Age: 44
Posts: 730
Malak Darkhunter is on a distinguished road
I would avoid those types of hounds, escpecially gravity hounds until you get some speed and find a big damage weapon. i just won recently with a half-troll warrior and DL40-70 was pretty tough until I started building my end-game kit. At your point I was concentrating on stat gain and finding speed items, speed becomes really important where you are now. Best thing to do if you absolutley have to engage them is to retreat or lure them into a corridor where you can hide around a bend and only face them 1 at a time. It's best to avoid gravity hounds in general even when you become strong they are a real pain. You are at the point of the game where you have to be selective about what you engage...angband is partly about knowing what to fight and win to fight.
Malak Darkhunter is offline   Reply With Quote
Old July 7, 2014, 23:45   #5
Raajaton
Swordsman
 
Join Date: May 2012
Posts: 296
Raajaton is on a distinguished road
You're actually in pretty good shape for your depth right now. As far as those hounds are concerned, they are definitely to be avoided. You're also missing Nexus resist, so Nexus hounds are definitely to be avoided as well. A bad stat swap, in your case wis getting swapped with dex, is just about as bad as an insta death. You shouldn't have to worry too much about poison breathers yet, but it might be possible for some OOD stuff like Drolems or Ancient Green Dragons to pop up. Those will 1 shot you currently with your hp pool and lack of poison resist. Make sure to avoid those.

Right now your biggest concern is finding stat potions and artifacts. Obviously you want to max your strength, dex, and con as quick as you can. I usually find this section of the game to be the most difficult, particularly for warriors. Early game you can more or less walk through everything, and late game you tend to have enough gear to where you can walk through everything. Mid game for warriors, you're going to encounter a lot of things that are too dangerous to fight. Make sure you make good use of detection. With any luck you'll find a Rod of Detection soon. If not, make sure you stock up on Detect Evil staves and pay close attention to your surroundings. Around this time of the game, turning a corner blind could potentially lead to an insta death if you're not careful.
Raajaton is offline   Reply With Quote
Old July 7, 2014, 23:50   #6
Mark
Adept
 
Join Date: Oct 2007
Posts: 129
Mark is on a distinguished road
I had my first winner recently, and I found D40 -> D60 is the death zone. If you can survive that, D60 - D98 is more or less 'more of the same'.

My recommendations: (very much conventional wisdom so nothing new here, really just echoing other posters in this and other threads)
  • Avoid those hounds you mentioned - and anything else that scares you. Do not try to kill them.
  • Avoid taking on anything out of depth where you don't know about it's attack
  • Prize these things (i.e. get if you possible can, wear if you have, spend money on to acquire if possible)
    double resistances for base elements
    poison resistance (this isn't simply 'just another resistance', it's generally acknowledged as *the* most necessary resistance after the base four)
    nether resistance
    Ability to probe monsters (if you don't have full monster knowledge) (this unlocks full monster knowledge for each probed monster)
    Detection (telepathy ideally, but generally more = better)
    Some good Escapes (scrolls of teleport, etc)
  • Don't forget to use ranged weapons - esp with Phase Door to soften up uniques
  • Be very cautious of vaults without the ability to Teleport Other - especially if there are uniques or monsters you don't have knowledge of
Mark is offline   Reply With Quote
Old July 8, 2014, 00:08   #7
Rikter
Rookie
 
Join Date: Jul 2014
Posts: 14
Rikter is on a distinguished road
Should I keep going down to try and find these resists or should I just hang around D:40 and hope? I've wanted poison resistance for quite awhile but no luck.

EDIT: Just found Telepathy on a Metal Cap on D:41 so that's one less problem. Also is shards more applicable or Disenchant resist I assume shards

EDIT 2: By Double Resists do you mean temporary and normal resists or two things with resistance to an element?

Last edited by Rikter; July 8, 2014 at 00:43.
Rikter is offline   Reply With Quote
Old July 8, 2014, 01:15   #8
Mark
Adept
 
Join Date: Oct 2007
Posts: 129
Mark is on a distinguished road
Quote:
Originally Posted by Rikter View Post

EDIT: Just found Telepathy on a Metal Cap on D:41 so that's one less problem. Also is shards more applicable or Disenchant resist I assume shards
Well, now you have telepathy, you are in a far superior place to avoid the monsters you don't have the necessary resistances to (reliably) survive.

Drolems are your most likely killer currently, as it breathes poison gas for over 700 HP, and will not show up in telepathy as it's a constructed dragon (mindless). Other creatures that are not green or obviously 'poisony' are also dangerous for the same reason - multihued dragons, aether hounds, etc.


Quote:
EDIT 2: By Double Resists do you mean temporary and normal resists or two things with resistance to an element?
The former - a temporary and permanent resistance. Hard for non-casters to get, for fire at the least, worth the inventory space I suspect (not played a warrior).

Having two pieces of gear that give the same resistance is of no benefit.


Quote:
Should I keep going down to try and find these resists or should I just hang around D:40 and hope? I've wanted poison resistance for quite awhile but no luck.
Make sure you are identifying and (I)nspecting every piece of armour of Elvenkind - the random resist/ability maybe rPoison.

I'd suggest going down, but more slowly and cautiously than you would otherwise. I'd be more reluctant to go into vaults; and I'd be quicker to use an escape or listen to the voice of caution when you don't feel comfortable in a level.

Knowledge is your friend in Angband - if you know what is about you, and what it can do, then you can make the right call - and so adventure safely even if you don't have all the gear you'd like to feel safe.
Mark is offline   Reply With Quote
Old July 8, 2014, 01:19   #9
Rikter
Rookie
 
Join Date: Jul 2014
Posts: 14
Rikter is on a distinguished road
I found a Ring of Resist Poison so I assume I just wear it and proceed cautiously hoping to eventually replace it with something less awkward?
Rikter is offline   Reply With Quote
Old July 8, 2014, 01:34   #10
Raajaton
Swordsman
 
Join Date: May 2012
Posts: 296
Raajaton is on a distinguished road
With no way of detecting drolems, it's probably a good idea to where it all the time. IIRC they'll start showing up occasionally if not now then very soon, and they will 1 shot you atm with no poison resist. If you find a rod of detection, I would probably just keep it around as a swap, so long as you detect often enough.
Raajaton is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT +1. The time now is 06:29.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.