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#91 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,059
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No way I would use it under these circumstances. I stored it for later, as a swap for cold unique killing.
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#92 |
Swordsman
Join Date: Apr 2020
Location: DC Area
Posts: 272
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It's not level 9, but 4-7
But my human warrior just found a potion of Wisdom at 650' |
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#93 |
Apprentice
Join Date: Mar 2017
Posts: 95
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1-9 on DL2:
potion of *Enlightenment* Playing a mage so not too bad |
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#94 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,059
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At least you know that you didnt miss anything else :P
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#95 |
Adept
Join Date: Jul 2019
Location: Seattle, WA USA
Posts: 133
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Dunadan Warrior found this on DL10 (3-9). Haven't worn it yet, but how can I not! Changes the flavor of this game a bit. Only the 2nd time I've ever found it.
It was literally the first ring I found... q) the Ring of Power 'The One Ring' (+15,+15) {??} Found lying on the floor at 500 feet (level 10) You do not know the full extent of this item's powers. Provides immunity to Lightning. Cannot be harmed by Lightning. Sustains constitution. When activated, it does bizarre things. Takes 209 to 650 turns to recharge. Your chance of success is 27.6% |
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#96 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,059
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Certainly a crazy find, but which version are you playing ? In more recent versions it has a minimum level of 100.
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#97 | |
Adept
Join Date: Jul 2019
Location: Seattle, WA USA
Posts: 133
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Quote:
Code:
[Angband 4.2.3 Character Dump] Name Earevand Age 52 Self RB CB EB Best Race Dunadan Height 6'3" STR: 17 +1 +3 +5 18/80 Class Warrior Weight 13st 10lb INT: 10 +2 -2 +5 15 Title Swordsman Turns used: WIS: 10 +2 -2 +5 15 HP 115/186 Game 53100 DEX: 16 +2 +2 +5 18/70 SP 0/0 Standard 5328 CON: 16 +3 +2 +5 18/80 Resting 145 Level 13 Armor [12,+12] Saving Throw 38% Cur Exp 1269 Stealth Bad Max Exp 1269 Melee 1d4,+25 Disarm - phys. 53% Adv Exp 1320 To-hit 47,+28 Disarm - magic 37% Blows 4.7/turn Magic Devices 34 Gold 554 Searching 28% Burden 91.0 lb Shoot to-dam +0 Infravision 50 ft Overweight -88.9 lb To-hit 41,+22 Speed 1.5x (5) Max Depth 700' (L14) Shots 0.0/turn You are one of several children of a Serf. You are a credit to the family. You have brown eyes, straight black hair, and an average complexion. Resistances Abilities Acid:..?.?........ pFear:..?.?........ Elec:..*...+...... pBlnd:..?.?........ Fire:..?.?........ pConf:..?.?........ Cold:..?.?........ pStun:..?.?........ Pois:..?.?........ HLife:..?.?........ Light:..?.?........ Regen:..?.......... Dark:..?.?........ ESP:..+.......... Sound:..?.?........ S.Inv:..+.......... Shard:..?.?........ FrAct:..?.?........ Nexus:..?.?........ Feath:..?.?........ Nethr:..?.?........ S.Dig:..?.......... Chaos:..?.?........ TrpIm:..?.?........ Disen:..?.?........ Bless:..?.?........ Hindrances Modifiers ImpHP:..?.......... Stea.:............. ImpSP:..?.......... Sear.:............. Fear:..?.?........ Infra:............! Aggrv:..?.......... Tunn.:............. NoTel:..?.?........ Speed:..+.......... DrExp:..?.......... Blows:............. Stick:..+.......... Shots:............. Fragl:..?.?........ Might:............. Light:............. D.Red:............. Moves:............. [Character Equipment] a) a Dagger of Slay Orc (1d4) (+6,+5) Found lying on the floor at 200 feet (level 4) Slays orcs. Combat info: 4.7 blows/round. With +0 STR and +1 DEX you would get 5.0 blows Average damage/round: 161.3 vs orcs and 135.1 vs. others. Average thrown damage: 69.5 vs orcs and 23.1 vs. others. c) the Ring of Power 'The One Ring' (+15,+15) <+5> {??} Found lying on the floor at 500 feet (level 10) You do not know the full extent of this item's powers. +5 strength. +5 intelligence. +5 wisdom. +5 dexterity. +5 constitution. +5 speed. Provides immunity to Lightning. Cannot be harmed by Lightning. Sustains strength, intelligence, wisdom, dexterity, constitution. Grants telepathy. Grants the ability to see invisible things. Can't be removed. When activated, it does bizarre things. Takes 313 to 975 turns to recharge at your current speed. Your chance of success is 27.7% e) a Brass Amulet {tried, ??} Found lying on the floor at 650 feet (level 13) You do not know the full extent of this item's powers. f) a Lantern (13412 turns) Found lying on the floor of a special room at 450 feet (level 9) Cannot be harmed by Fire. Intensity 3 light. g) Soft Leather Armour of Resist Lightning [8,+5] Found lying on the floor of a special room at 150 feet (level 3) Provides resistance to Lightning. i) a Wicker Shield [2,+1] Found lying on the floor at 650 feet (level 13) k) a Set of Leather Gloves [1,+0] Found lying on the floor at 100 feet (level 2) l) a Pair of Leather Sandals [1,+3] Found lying on the floor at 100 feet (level 2) [Character Inventory] a) a Book of Nature Magics [Lesser Charms] b) 2 Rations of Food c) 17 Potions of Cure Light Wounds d) a Potion of Berserk Strength e) 20 Scrolls of Phase Door f) a Scroll of Word of Recall g) 3 Scrolls titled "nat gendus" h) 4 Scrolls titled "tunnaver id co" i) 4 Scrolls titled "les sa tus" j) a Scroll titled "tudigo sue nor" k) a Scroll titled "se cons tus" l) a Scroll titled "quodaria no" m) 5 Scrolls titled "do dicoerto" n) 6 Scrolls titled "presca" o) a Scroll titled "hisictio stum" p) 2 Wands of Magic Missile (15 charges) q) a Gold-Plated Wand Cannot be harmed by Lightning. r) White Dragon Scale Mail (-2) [14,+10] (charging) {??} Found lying on the floor at 200 feet (level 4) You do not know the full extent of this item's powers. s) a Robe [2,+1] Found lying on the floor at 500 feet (level 10) t) Soft Leather Armour [8,+0] An inheritance from your family u) a Main Gauche (1d5) (+3,+2) {??} Found lying on the floor at 150 feet (level 3) You do not know the full extent of this item's powers. Branded with cold. Combat info: 4.7 blows/round. With +0 STR and +1 DEX you would get 5.0 blows Average damage/round: 153.2 vs creatures not resistant to cold and 121.8 vs. others. [Character Quiver] 0) 17 Iron Shots (1d4) (+1,+2) Combat info: Average thrown damage: 9.1. [Player history] Turn Depth Note 0 0' Began the quest to destroy Morgoth. 113 100' Reached level 2 121 100' Reached level 3 266 100' Killed Fang, Farmer Maggot's Dog 266 100' Reached level 4 544 100' Killed Grip, Farmer Maggot's Dog 544 100' Reached level 5 776 150' Reached level 6 1257 200' Reached level 7 2115 200' Reached level 8 2668 300' Reached level 9 3682 400' Reached level 10 4688 500' Reached level 11 4823 500' Found the Ring of Power 'The One Ring' 4989 550' Reached level 12 5255 650' Reached level 13 [Options] [User interface] Use the roguelike command keyset : yes (rogue_like_commands) Use sound : no (use_sound) Show damage player deals to monsters : yes (show_damage) Use old target by default : no (use_old_target) Always pickup items : no (pickup_always) Always pickup items matching inventory : no (pickup_inven) Show flavors in object descriptions : no (show_flavors) Highlight target with cursor : yes (show_target) Highlight player with cursor between turns : no (highlight_player) Disturb whenever viewable monster moves : yes (disturb_near) Show walls as solid blocks : no (solid_walls) Show walls with shaded background : yes (hybrid_walls) Color: Illuminate torchlight in yellow : yes (view_yellow_light) Color: Shimmer multi-colored things : yes (animate_flicker) Center map continuously : no (center_player) Color: Show unique monsters in purple : yes (purple_uniques) Automatically clear '-more-' prompts : no (auto_more) Color: Player color indicates % hit points : yes (hp_changes_color) Allow mouse clicks to move the player : no (mouse_movement) Notify on object recharge : yes (notify_recharge) Show effective speed as multiplier : yes (effective_speed) [Birth] Generate a new, random artifact set : yes (birth_randarts) Generate connected stairs : no (birth_connect_stairs) Force player descent (never make up stairs) : no (birth_force_descend) Word of Recall has no effect : no (birth_no_recall) Restrict creation of artifacts : no (birth_no_artifacts) Stack objects on the floor : yes (birth_stacking) Lose artifacts when leaving level : no (birth_lose_arts) Show level feelings : yes (birth_feelings) Increase gold drops but disable selling : no (birth_no_selling) Start with a kit of useful gear : yes (birth_start_kit) Monsters learn from their mistakes : yes (birth_ai_learn) Know all runes on birth : no (birth_know_runes) Know all flavors on birth : no (birth_know_flavors) Persistent levels (experimental) : no (birth_levels_persist) To-damage is a percentage of dice (experimental): no (birth_percent_damage) |
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#98 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,670
Donated: $40
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That is a heck of a find. You can pretend Smeagol dropped it on his way home to the island. Presssciousssss! Dirty little hobbitses will get theirs
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#99 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,059
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Can someone knowledgeable elaborate what exactly "min level" and "max level" for artifacts mean ?
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#100 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,319
Donated: $60
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If player depth is less than "min level", an artifact must pass a 1 in twice-the-difference roll (after the usual tests) to be generated. If player depth is greater than "max level", it won't be generated.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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