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#1 |
Knight
Join Date: Jul 2009
Posts: 632
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Q about polymorph, has it changed in new versions?
Tried the search, didn't find anything easily.
Has polymorph changed? I have noticed some mobs polymorphing (or rather shapeshifting I guess) into weird stuff. Is that different from the polymorph, as they seem to retain their HP (likely insanely tough invisible stalkers)? If polymorph hasn't changed, maybe it could be made like the mob shapeshifts ... Let's say a hydra, which is fast and breathing, if you polymorph it it would actually retain all the hp, and still give hydra xp/drops. Could also retain certain stuff like hit chance and dmg rolls for melee and speed. Duration instead of permanent. In short, the spell would be like a temporary disable for natural abilities/spell casting if it works. Or if you have really bad luck, maybe it warps into a gravity hound or something even more annoying. ![]() |
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#2 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,319
Donated: $60
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Shapeshift is a new monster thing in 4.2, and it's quite different to polymorph:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#3 |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,578
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If we are talking about polymorph, can we change it? Specifically make it not heal already damaged monsters?
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#4 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,319
Donated: $60
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That seems reasonable, that's been an annoyance forever. It would be a big buff to player chaos attacks, but I think I could live with that. I guess the monster would keep the same fraction of its max hitpoints.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#5 |
Knight
Join Date: Jul 2009
Posts: 632
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Hmm, I think changing polymorph to similar direction as the shapeshifts could make the spells/wands more useful even if still retaining some bad mojo RNG. Would mostly be used against things that have bad or super annoying natural abilities/spells, before you have TO or other easy ways to deal with them.
Duration, retain hp (not just the %, but all). Rewards and dmg with melee attacks remains the question, I'd suggest retaining dmg at least if retaining rewards. |
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