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#1 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Priest pointy penalty
I read from other thread in ...vanilla that priest pointy penalty is going away. How is it compensated? Mage gauntlet penalty is negligible compared to priest pointy penalty so that is not an answer. Without penalty priest is überpaladin.
Priest is already easiest (not fastest, easiest) class in entire angband, we really don't need to make it even easier. |
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#2 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
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First thought - cut them back to 3 blows. Or make it harder for them to get to 4.
Another thing - what happens to blessed weapons now? Just removed?
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#3 | |
Angband Devteam member
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I have to say, I'm ambivalent about the pointy penalty. I wasn't agitating for its removal, even though I merged and committed the change. I think the thematic objections are sound, but I agree that it does leave things a bit blander and less well balanced. Personally I think it moves us very slightly towards a significant overhaul of the spell system (which has been brewing for some time in numerous threads), which is a good thing, but it's possibly premature for 3.3. We're looking to release 3.3 in the next few months, and I'm not sure if it makes much sense to release after removing the pointy penalty and before making any other related changes to casters. I could cope with all casters having CUMBER_GLOVE in the meantime, even though that's not as significant as the pointy penalty (which itself wasn't significant enough to make a real difference, IMO). I could also cope with priests getting a real combat nerf, as suggested by Nick. That would make them quite challenging, as OOD does not compare with melee damage in the endgame. Other people's mileage varies, of course. |
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#4 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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So there isn't real compensation, only bad suggestions? Why on earth did that change get thru then? Don't fix something that isn't broken.
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#5 | |
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 1,009
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Quote:
A.
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#6 |
Swordsman
Join Date: Apr 2011
Location: Göteborg, Sweden
Posts: 348
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#7 | |
Angband Devteam member
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As with so many changes, somebody put the effort into making it, so we made use of it. That doesn't mean it won't get reverted before 3.3 - this is the whole point of nightlies - we can test it and see how people feel about it when they actually play it, instead of exchanging lots of heated debate about what it might be like. |
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#8 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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So what we need is suggestions to replacement penalty. Preferably something to do with weapons because hindering melee-ability of priests unless they use weapons specifically made for them does make sense. Weapons are better in this than mage gauntlet penalty, because gauntlet AC is pretty meaningless, and those egos/artifacts that gauntlets have make that penalty even more meaningless (you wear them regardless of penalty, or they do not have penalty). There is only one weapon slot, but many armor slots. My suggestion: any weapon that originates from temple or has blessed-flag is an allowed one, and temple offers wider variety of weapons. Maybe introduce some rare base object type that has blessed-flag. Other suggestion would be restrict priests from using heavy bodyarmors unless armor has blessed-flag (there is no reason to restrict that to weapons, right?). This would make armor selection a bit trickier. Best soft armor is Thalkettoth and only Caspanion gives WIS-bonus (it should have Blessed-flag IMO). We could add blessed-flag to some other armors too, like elvenkind armors and elvenkind-like artifact Belegennon. |
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#9 | |
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 1,009
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Quote:
A.
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Ironband - http://angband.oook.cz/ironband/ |
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#10 | |
Angband Devteam member
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