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#1 |
Rookie
Join Date: May 2014
Location: Québec, Canada
Age: 52
Posts: 3
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Enhanced 64x64 tiles for FAangband
Here is an improvement that I brought to 64x64 tiles on the variant FAangband.
I used G'MIC Smooth anisotropic filter (PhotoComiX) and some aditional filters in GIMP software. My goal was to improve the big problem pixelated tiles David Gervais. In the original file, these tiles were double from 32x32 to 64x64 to fill the hole left by the incomplete Shockbolt's tiles. I hope you enjoy! p.s.: (sorry for my english, I'm a french speaker!) Link to download the final file: 64x64.aa.png Rename de file to 64x64.png and replace your original file. Below, a sample of the results. ![]() |
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#2 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,319
Donated: $60
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Very nice, thank you! I will use those when I ever update FAangband.
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#3 |
Knight
Join Date: Jan 2008
Posts: 526
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IMO you can't improve pixel art by applying any kind of filter to it. The problem is, pixel art is already designed such that there IS no useful information left that an algorithm could 'extract' (if a detail is important it's blown up until it's legible in the process of spriting it to begin with, is what I mean, so everything is already as emphasized as it can be if it needs to be, or doesn't exist)
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#4 |
Rookie
Join Date: May 2014
Location: Québec, Canada
Age: 52
Posts: 3
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To Patashu :
I never claimed created more detail with nothing. I only used a filter to remove pixelation. And G'MIC anisotropic filter has done a very significant improvement. Last edited by Valro; May 19, 2014 at 22:31. |
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#5 |
Rookie
Join Date: May 2014
Location: Québec, Canada
Age: 52
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To Nick :
I'm glad you like! And thanks to you for your very great variant. |
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#6 | |
Vanilla maintainer
Join Date: Apr 2007
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Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#7 |
Knight
Join Date: Jan 2008
Posts: 526
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Yes, my point is you'd rather have the 32x32 pixel art.
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#8 |
Knight
Join Date: Jan 2009
Posts: 907
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While I agree with Patashu that such an algorithm can't create any new information, to my eye it has done a fantastic job of improving the simple doubled size tiles. Regarding information creation, both the pixel doubling and the smooth filter are on a par, both producing a 64x64 from a 32x32 and needing to interpolate the extra pixels in some way. For my tastes, I prefer the smooth filter versions. I'm also really impressed by how much it guesses the artist's intentions correctly, making curves when the artist wanted curves, diagonals when the artist wanted diagonals etc. This is particularly impressive in the various terrain/floor tiles. I couldn't have done better even knowing what the artist was trying to depict and using a drawing program to produce smooth versions.
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