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Old July 8, 2014, 15:30   #21
debo
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Around D:40 the best thing you can do is find Kavlax and kill him. He drops good stuff.
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Old July 8, 2014, 15:40   #22
Derakon
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Quote:
Originally Posted by debo View Post
Around D:40 the best thing you can do is find Kavlax and kill him. He drops good stuff.
You're a cruel person, debo.

(Kavlax can and will kill you if you don't treat him with respect; generally I save killing him until I can curbstomp him)
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Old July 8, 2014, 21:53   #23
Thraalbee
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Quote:
Originally Posted by Timo Pietilš View Post
You don't get KO in single monster turn unless you are already stunned or get hit by multiple attackers at once.

MM must have been faster than you. Lesson to learn: if it is faster than you, assume it can kill you.
I'd much rather carry a _speed than !resist heat and !resist cold. With decent speed and some supply of !ccw you should not fear dying through stunning. Even so, master mystics and especially grand master mystics are best left alone since they also summon and drop crap.
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Old July 9, 2014, 00:03   #24
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Quote:
Originally Posted by Thraalbeast View Post
I'd much rather carry a _speed than !resist heat and !resist cold. With decent speed and some supply of !ccw you should not fear dying through stunning. Even so, master mystics and especially grand master mystics are best left alone since they also summon and drop crap.
Agreed. Unless you already have +10 (or better) speed, _Speed will dominate anything other than instakill damage.
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Old July 9, 2014, 01:47   #25
Derakon
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Personally I only start considering not carrying _Speed (as a warrior, priest, or paladin) once I'm over +30 base speed. It's just too powerful. Going from, say, +20 to +30 speed makes you 27% better at everything (from 30 energy/game turn to 38), which is pretty ridiculously good. Going from +30 to +40, though, is a 10% boost (from 38 energy/game turn to 42), and it's conceivable that you could have a better purpose to put to an inventory slot...but probably not.
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Old July 9, 2014, 23:39   #26
Malak Darkhunter
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Originally Posted by Derakon View Post
Personally I only start considering not carrying _Speed (as a warrior, priest, or paladin) once I'm over +30 base speed. It's just too powerful. Going from, say, +20 to +30 speed makes you 27% better at everything (from 30 energy/game turn to 38), which is pretty ridiculously good. Going from +30 to +40, though, is a 10% boost (from 38 energy/game turn to 42), and it's conceivable that you could have a better purpose to put to an inventory slot...but probably not.
carrying staves of speed until I found permanent speed saved my warriors butt, during the mid-game, I find them very useful myself and alot of times what saves my character from dying against mobs and faster uniques. I made a point to carry around at least 10 recharge scrolls, until I was lucky enough to find a couple rods of speed and be able to then ditch the staves.
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