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#1 |
Adept
Join Date: Apr 2016
Age: 53
Posts: 144
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Summoning
Monster summoning is one of those things that crops up from time to time. Some people thing summoners should only summon lower level monsters (because how could they order a higher level monster to come and fight), while the ability to summon higher level monsters is entirely justified by it being seen as a 'call for help'.
Recent discussions around how Ringwraiths summon, and now the changes in the latest feature/monster branch where some summoned monsters vanish when the summoner is killed and the concept of bodyguards lead me to thinking: Why do we have (essentially) one summon mechanic. Why not have more? This would make monsters more interesting and different as well as being useful from a thematic point of view. So you could have some different ones like (names are pretty random) Summon minions: Summons only lesser monsters which act like bodyguards Summon assistance: As current summon, so may attract higher level monsters Conjure monster: Summoned monsters (usually constructs etc) vanish when the summoner is killed Call for help: Summons a monster but not adjacent to the summoner but somewhere else on the level, awake and heading for the position of the summoner. This one is really for Ringwraiths but could find other uses I'm sure This is just a suggestion while we are looking at the monster list. It might be worth discussing and seeing if this will work or not
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#2 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,131
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From a practical point of view, i think monsters should summon others "1 tier" below them; to avoid a monster summoning a summoner who summons summoners.
The ringwraits should be able to summon each other and do so frequently as they travel in pack by canon. Ancalong should summon a bunch of dragons, Glaurung should summon a horde. Ungoliant should summon tons of strong new spirit, spider-like mobs; shelob is a loner. The Radagast summons are pathetic. I still think Radagast should not be an enemy, it's like having to fight Galadriel; i also assume Ulmo and Arien are likely enemies of Morgoth in the canon. Cantoras is pretty solid with the summons. Horned Reapers are too strong. It takes long enough to kill one that they often summon another and i've had levels inundated by reapers like it's breeders. Balrogs by canon should summin each other, but in game, they should summon smaller demons, or *rarely* other balrogs. Lungorthin should summon balrogs regularly and Gothmog should summin a horde, like Glaurung - he is the CAPTAIN of the balrogs, as glaurung is the father of all dragons. I would like to see a system where summons are similar to escorts, but some uniques right now are only killable if you are OP, if you abuse LoS, or have Banish.
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"i can take this dracolich" |
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#3 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,131
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Oops
It looks like Ossė is in fact .. a bit on Morgoth's side, enough to be an enemy.
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"i can take this dracolich" |
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#4 |
Veteran
Join Date: Nov 2013
Posts: 1,552
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@Sky I disagree about Horned reapers. I like them just the way they are. I do agree with you about Radagast, though, although I like him as an enemy as far as all of his enemy traits are concerned (his summons and spells and attack ability etc.), I just don't like the idea that I am beating up the nice and friendly Radagast.
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Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM Detailed account of my Ironman win here. "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix |
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#5 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Horned Reapers are amazing, being one of the few scary non-unique monsters for a high-level character.
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#6 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 697
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Absolutely. A nerf of them would be a sad change for me.
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#7 |
Veteran
Join Date: Nov 2013
Posts: 1,552
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I've actually begun to miss hellhounds when they were basically as scary as drolems. I would not be opposed to having their ferocity of old returned.
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Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM Detailed account of my Ironman win here. "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix |
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#8 |
Adept
Join Date: Feb 2018
Location: London
Posts: 158
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#9 | |
Prophet
Join Date: May 2012
Location: Adelaide, Australia
Posts: 2,601
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Quote:
PCB-likes have a different balance here, you can protect your gear a bit easier and TO-ing is a little less certain (even with old school beams). Not necessarily suggesting a change, just saying these things are more of a pain to fight then to send away in V. |
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#10 | |
Knight
Join Date: Sep 2013
Posts: 527
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Quote:
They are scary powerful and great for the game though. |
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