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#1 |
Adept
Join Date: Aug 2007
Posts: 182
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Updating Vanilla for dummies
Greetings,
I have played roguelikes for about three years now, especially Vanilla which I have been fortunate enough to win three times (HE Ranger and Dunadan Warrior in 3.0.6, plus another HE Ranger in 3.0.7s2). I have a question though - what is the easiest way to upgrade to the latest version? I understand there's a way to do it without losing monster memory, preferences and so on, but I'm not hugely familiar with technical matters and don't really know what I'm doing. I'm on Windows XP. Oh, and one other question if I may be so bold. Any prospect of *band making an appearance on GP2X? |
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#2 |
Adept
Join Date: Jun 2007
Location: North of England.
Posts: 211
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If you don't want to lose your monster memory, just copy your savefile(s) from {angband}\lib\save to the same dir in the new install. This kind of savefile copying is definitely not considered cheating! You can port your high scores similarly.
As far as preferences go, you used to be able to dump to/load from a text file, but I can't remember offhand whether that functionality still exists. To be honest, you usually need to go through the options again anyway, because they tend to change from version to version.
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You sold a Broken Sword (1d2) (-2,-4) {average} (j) for 1 gold. The shopkeeper howls in agony! You say "Dude, the clue is in the name...". |
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#3 | |
Apprentice
Join Date: May 2007
Location: Manchester, UK
Posts: 50
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Quote:
The SDL port looks like it would be easy enough to get up and running but there's the obvous problem of the lack of a keyboard. There are plans afoot to support more varied input types, including handheld-type systems, so in a future version (maybe even 3.1.0) it should be "straightforward" to port to something that's Linux-based and supports SDL. What's the traditional thing to say? Oh I remember - if you want to send me one, I'll have a go at porting to it. ![]() |
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#4 |
Adept
Join Date: Aug 2007
Posts: 182
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Daven - thank you, that looks easy enough to do. Monster memory and the high scores table are the most important things, it won't take too long to set up the display and other preferences.
Ajps - I'm aware that the lack of a keyboard is a stumbling block, but there is already a GP2X Nethack port with a useable menu-driven interface which I think would lend itself well to Vanilla. |
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#5 | |
Adept
Join Date: Jun 2007
Location: North of England.
Posts: 211
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Quote:
As for preferences, I think many of them will be ported with your savefile anyway, but I might be wrong.
__________________
You sold a Broken Sword (1d2) (-2,-4) {average} (j) for 1 gold. The shopkeeper howls in agony! You say "Dude, the clue is in the name...". |
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#6 |
Adept
Join Date: Aug 2007
Posts: 182
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Thanks again!
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#7 | |
Veteran
Join Date: Apr 2007
Posts: 1,950
Donated: $40
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Quote:
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#8 |
Adept
Join Date: Aug 2007
Posts: 182
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Got a game running, with the old monster memory etc. While I had to reconfigure the display, I noticed several of my preferences were saved. So all's well, thanks again to all who helped.
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