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#11 | |
Swordsman
Join Date: Apr 2011
Location: Göteborg, Sweden
Posts: 348
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Quote:
I think this is somewhat true, Angband is a special game, and might well attract strange folk... But I guess it's not quite enough to counter pav's statement... |
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#12 |
Adept
Join Date: Feb 2013
Location: Washington state
Age: 37
Posts: 171
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While spelunking in the depths of Angband, I noticed the following: In the description of the Staff of the Magi, there is a lack of adequate spacing between the words mana and points. It looks like manapoints. Unless that is the correct spelling. But how is SP=manapoints? Isn't it spell points? Now I am curious if it is called mana points elsewhere.
Anyway, I hope this is the right place to place this piece of peaceful pizza. Did I say peaceful pizza? I meant information. |
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#13 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
Point of mana is one manapoint. How much mana, or how many manapoints. Spellpoint I think is a bit less clear naming because "point of spell" doesn't really make any sense. Neither does spell point, unless there is some point of space/time to make/cast/use a spell. |
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#14 |
Knight
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It's not points of spell, it's points used to cast spells. But yeah, the naming could be more consistent...
__________________
You read the scroll labeled NOBIMUS UPSCOTI... You are surrounded by a stasis field! The tengu tries to teleport, but fails! |
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#15 |
Swordsman
Join Date: Jun 2012
Posts: 371
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Ok, are we supposed to report bugs here or is this supposed to be informing us where to report bugs? As it is I'm just going to mention it in that long thread I started.
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#16 |
Angband Devteam member
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Don't report them in this thread, and deep in the middle of long threads isn't the best idea either. If it's a new bug, best start a new thread.
__________________
"3.4 is much better than 3.1, 3.2 or 3.3. It still is easier than 3.0.9, but it is more convenient to play without being ridiculously easy, so it is my new favorite of the versions." - Timo Pietila |
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#17 |
Rookie
Join Date: Nov 2018
Posts: 1
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Do we have a sticky on that bug report? Yet!
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#18 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,763
Donated: $60
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New! Improved!
New preferred method of reporting bugs is to create a new issue here.
Here are step-by-step instructions for reporting a bug. Depending on the nature of the bug, it may be worth some preliminary enquiries to see whether it is actually a bug or simply a wonderful, surprising piece of game design.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. Last edited by Nick; February 4, 2020 at 20:10. Reason: Edit: Cross out things most people can't do |
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#19 |
Scout
Join Date: Nov 2018
Posts: 26
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Interesting bug
Here's the deal. I started a new game from a previous character so I have Aragorn II, duedain warrior. But I didn't keep the stats from the original character because I wanted to change some things. The original had a starting CON of 17, giving him a hit die of 20. The new char had a CON of 15 giving him a hit die of 19. I started with 19 hp as expected but when I progressed to character level 2 I jumped to 39 hp, an increase of 20. I like the bug, but it is a bug nevertheless.
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#20 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,196
Donated: $40
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Not a bug. HP are alotted to CON in 1/10 HP increments. You are seeing two 1/2 HP increments adding up to 1.
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