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#51 |
Adept
Join Date: May 2020
Location: Argentina
Posts: 103
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This applies for blood falcons when playing a spellcaster?
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#52 |
Rookie
Join Date: Oct 2019
Location: Florida
Posts: 17
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#53 |
Knight
Join Date: Nov 2008
Posts: 767
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Probe works in some variants, I think there's no way to do it in V though.
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The Complainer worries about the lack of activity here these days. |
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#54 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,763
Donated: $60
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Latest build for macOS is on the nightlies page, for Windows here, source here, and updated on angband.live. Many fixes, and several of the changes discussed elsewhere are included. Remaining known bugs are listed here, please let me know if any others are unfixed.
Since this fixes a few bugs that were causing crashes (notably in Single Combat), I am planning to release 4.2.2 once everything obvious is fixed.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#55 |
Knight
Join Date: Oct 2019
Posts: 969
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4.2.2 came a lot faster than I expected. I really wanted to fix the Leap into Battle exploit, if no one else has yet.
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#56 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,763
Donated: $60
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Quote:
EDIT: As for 4.2.2 coming out quickly, the only reasons are that there were nasty crash bugs in Single Combat that I don't like being in the official version, and version numbers are cheap. It is unlikely to be the last 4.2.x, but I'll still try and make it as complete as possible.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. Last edited by Nick; August 15, 2020 at 07:59. Reason: Further explanation |
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#57 |
Knight
Join Date: Oct 2019
Posts: 969
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Sounds great!!!
(Especially the part where someone else did the work to fix my embarrassing error) |
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#58 |
Knight
Join Date: Oct 2019
Posts: 969
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I love the "on hit apply effect" change! Pretty serious nerf to these spells, though, without any compensation.
Stating the obvious here: Maim used to average 8 turns of stun. Now for CL 15-29 it's only 3 times maybe 75%. For CL 45+ it averages 9 times the hit percentage. Each hit applying the effect was one of my options for this spell, but I think it's hard to scale it properly now that I see this implementation. It'll either be too weak early or too strong late. I think a better choice would be "if any of these blows hit then the monster is stunned for X turns." And I still like the wand duration of 1d5+5. I also like using 6s and 13s for thematic reasons. If the duration needs to be cut then we could use one of these like 1d13 or 1d6+2. I'll have to try it out to have an informed opinion. If you green light it, Nick, I can make and test alterations along these lines, especially after you've done the hard work of programming it! Last edited by DavidMedley; August 16, 2020 at 01:04. |
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#59 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,763
Donated: $60
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Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#60 | |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,025
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Quote:
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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Thread | Thread Starter | Forum | Replies | Last Post |
Current master post 4.2.0 | Nick | Vanilla | 463 | June 5, 2020 03:31 |
Current master post-4.1.3 | Nick | Vanilla | 505 | June 16, 2019 00:26 |
Suggestion for Rangers (repost from master-post thread) | Thraalbee | Vanilla | 1 | April 13, 2019 18:08 |
Issues on current master | Nick | Vanilla | 277 | June 18, 2017 22:30 |
Bugs and complaints on current master | Nick | Vanilla | 588 | April 27, 2017 22:54 |