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Old December 27, 2020, 23:56   #1
bughunter
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'Unignoring' on status line

This showed up several thousand moves ago, don't know what it means. Was waiting for it to just go away but it hasn't. This is my first rogue to get this deep (dl63) so I don't want to fk anything up.

It probably got turned on when I was mashing keys from muscle memory but got out of sync with the game because of an unnoticed notification. Or I fat fingered something.

I've never ignored anything, though am tempted to start ignoring books...

(Also never understood the 'DTrap' that comes and goes on my gnome mage, either.)

I usually don't ask for spoilers, prefer the entertainment of finding out for myself, but is there one for these status flags?
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Old December 28, 2020, 00:09   #2
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"Unignoring" means all ignored items are shown normally; you can toggle it with K (normal keyset) or O (roguelike), although there's no need to if you're not ignoring anything anyway.

Green DTrap means you are inside a trap-detected area; yellow DTrap means you are at the border of a trap-detected area; no DTrap means the area has not been trap-detected.
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Old December 28, 2020, 00:20   #3
bughunter
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OK, thanks, that's what I was assuming but I was growing paranoid.

Undead are always my rogues' bane this deep, so paranoia is justified.

Quote:
Originally Posted by Sideways View Post
Green DTrap means you are inside a trap-detected area; yellow DTrap means you are at the border of a trap-detected area; no DTrap means the area has not been trap-detected.
OK, thanks also.

And just because I'm an engineer, someone please explain "trap-detected area" so I know I understand correctly.
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Old December 28, 2020, 02:28   #4
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Quote:
Originally Posted by bughunter View Post
And just because I'm an engineer, someone please explain "trap-detected area" so I know I understand correctly.
The mage's detection spell detects traps within a box (22x40) around the player; the game remembers where you've detected, and puts up the DTrap sign as Sideways explained.

Note that this area will still be marked as detected if something casts trap creation, so it's not a complete guarantee.
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Old December 28, 2020, 04:57   #5
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Thanks, Nick.

I didn't draw a correlation between the two while playing.

After a while, you get an intuitive understanding of places where the game likes to place traps.

Not that there aren't still surprises!
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