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Old December 30, 2020, 02:49   #21
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Originally Posted by Monkey Face View Post
To my mind, the main advantage of immunity is the protection against item destruction. When you're playing a pure caster it's nice not to have to lug around extra copies of the town books when you have fire immunity (although that is less of an issue now that it is only 2 or 3 different books rather than 4).
I totally agree. Along with cold immunity preventing potions from shattering, electricity preventing rods, wands and staves from electrocuting, and acid from damaging equipment. We need to keep the immunities in vanilla.
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Old December 31, 2020, 02:34   #22
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Originally Posted by invisibletroll View Post
There shouldn't be any immunities. Being safe won't motivate to play well.
If you dont like immunities, play with standarts. Immunities are much rarer then. I often dont see any immunities at all, and very rarey more than one, and even more rarely on an item powerful enough to be worth using for long. With standarts, immunities are an exciting treat, but are almost never game changers.
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Old December 31, 2020, 21:51   #23
Pete Mack
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Largely true, though Thorin, Nenya, Narya, and the various midlevel weapons are fairly common. Using two at once is quite rare, though, and a number of them are useful primarily as a swap item.
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