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Old November 21, 2008, 05:22   #11
Nick
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OK, I killed Smeagol at about 1600'. And sure, he died with a single blow. But all he dropped is garnets. It this normal? No weapon, no ring, what's up with that!
Just bad luck. My current Harry has had that happen with pretty much every unique - except Wormtongue, who dropped the Phial
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Old November 21, 2008, 08:29   #12
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OK, I killed Smeagol at about 1600'. And sure, he died with a single blow. But all he dropped is garnets. It this normal? No weapon, no ring, what's up with that!
I've lost count of how many times I've killed Smeagol in this comp and yes, he has dropped gold every time. Actually a quick look in the spoilers says "He will carry up to 3 treasures", so he won't drop objects.
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Old November 21, 2008, 10:11   #13
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Smeagol dropped a potion + gold one time but I suspect he had picked up the potion since generation.

Anyone else struggling to find Speed potions? I'm regularly getting through 20 early DLs without seeing any (admittedly, diving quite quickly, mostly picking off uniques). Also, both monster drops and dungeon item generation seem lower compared to the FAA equivalents - bad luck, or tougher %s in O?
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Old November 21, 2008, 11:51   #14
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Quote:
Originally Posted by Seany C View Post
Anyone else struggling to find Speed potions? I'm regularly getting through 20 early DLs without seeing any (admittedly, diving quite quickly, mostly picking off uniques). Also, both monster drops and dungeon item generation seem lower compared to the FAA equivalents - bad luck, or tougher %s in O?
There were some item generation changes in 1.1.0, which was after FA forked:
Code:
Dungeon item quantity reduction:
- Reduced all drops by 1/3.
- Reduced big drops by up to another 3X, but gave them a object
  generation level boost.
- Changed some drop flags to accomodate this all.
- Monsters with are native to shallower levels have an increased
  chance of dropping gold, even if they normally drop only items.
  [Similar to Sangband].
- To to compensate for the increased gold chance, shallow monsters may
  sometimes get a boost to item generation level.
- Increased the chances of "good" item enchantments my 5%.
- Reduced the chances of items being dropped below thier native depth.
  This is gradual effect.
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Old November 22, 2008, 19:37   #15
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Stupid question... Will Gloves of Power hurt my ability to cast spells (as most gloves do)? Just wondering, cause I have the opportunity to buy them.
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Old November 22, 2008, 19:58   #16
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Stupid question... Will Gloves of Power hurt my ability to cast spells (as most gloves do)? Just wondering, cause I have the opportunity to buy them.
Yes. Only FA or magic mastery gloves avoid this in O.
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Old November 22, 2008, 21:45   #17
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Yes. Only FA or magic mastery gloves avoid this in O.
For this character, I would buy them anyway. Most of the spells are utility (detection, etc) and losing a quarter of your mana doesn't really hurt.
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Old November 22, 2008, 23:44   #18
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Two minor buglets (possibly replicated in FAA) for O:

1) Using XP, some quiver slots can't be directly accessed - it's not possible to fire something in slot 2), for example.

2) It's not possible to wield a quiver weapon without dropping it or moving it into inventory first (e.g. if using a quiver dart as a swap melee weapon)

No deal-breakers, but both a little inconvenient for a char using the quiver a lot...
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Old November 23, 2008, 00:35   #19
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1) Using XP, some quiver slots can't be directly accessed - it's not possible to fire something in slot 2), for example.
Yep, bug. My (main, I think) failure to get the menu code to work properly.

Quote:
2) It's not possible to wield a quiver weapon without dropping it or moving it into inventory first (e.g. if using a quiver dart as a swap melee weapon)
That one's more of a lack of feature. I guess there are three possibilities to cover:
  1. Quiver weapon to main weapon, main weapon to quiver;
  2. Quiver weapon to main weapon, main weapon to inventory and
  3. Inventory weapon to main weapon, main weapon to quiver.
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Old November 23, 2008, 00:47   #20
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Quiver weapon to main weapon, main weapon to quiver;
Possible overflow, when quiver full. If so, move main weapon automatically to inventory?

Quote:
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[*]Quiver weapon to main weapon, main weapon to inventory and
Possible overflow, when inventory full.

Quote:
Originally Posted by Nick View Post
[*]Inventory weapon to main weapon, main weapon to quiver.
Possible overflow, when quiver full. Then inventory overflow possible as well, if the inventory weapon was stacked.

Sounds like lots of fun. If you do this right I may steal it for Un. I was too lazy...
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