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Old December 30, 2008, 21:28   #1
NeoWizard
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Question comp 62: Can I take on Fundin Bluecloak?

Here's a dump of my current Lucky.

I'm wondering, considering my kit, if I can beat Fundin or just telAway him?

I'v never really been this deep in the 10+ years I've been playing V. So I'm really in unknown territory here.

Thanks for all suggestions or comments.

NeoWizard

Code:
  

[Angband 3.0.9b Character Dump]

 Name   Lucky II                                 Self  RB  CB  EB   Best
 Sex    Male              Age        47   STR! 18/100  +2  +5  +6 18/230
 Race   Dwarf             Height     48   INT:  18/94  -3  -2  +0  18/44
 Class  Warrior           Weight    159   WIS:  18/97  +2  -2  +0  18/97
 Title  Champion          Status     43   DEX! 18/100  -2  +2  +4 18/140
 HP     869/869           Maximize    Y   CON! 18/100  +2  +2  +6 18/200
 SP     0/0                               CHR! 18/100  -3  -1  +0  18/60

 Level           40       Armor   [58,+109]     Saving Throw      Superb
 Cur Exp    1378580       Fight   (+35,+32)     Stealth             Fair
 Max Exp    1378580       Melee   (+46,+45)     Fighting       Legendary
 Adv Exp    1500000       Shoot   (+44,+14)     Shooting       Legendary
 MaxDepth   2850 ft       Blows      6/turn     Disarming         Superb
 Turns       922712       Shots      2/turn     Magic Device      Superb
 Gold        101152       Infra       50 ft     Perception     Excellent
 Burden   182.2 lbs       Speed           2     Searching      Excellent

 You are the only child of a Dwarven Miner.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a two foot
 beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.++... Blind:......+.....+
 Elec:......+.++... Confu:......+......
 Fire:..+...+.++... Sound:......+......
 Cold:+.....+.++... Shard:......++.....
 Pois:......+...... Nexus:......+....+.
 Fear:.........+..+ Nethr:......+......
 Lite:......+...... Chaos:......+......
 Dark:......+...... Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:+............
Feath:...........+. Sear.:....+........
PLite:.........+... Infra:.............
Regen:............. Tunn.:.............
Telep:....+....+... Speed:+............
Invis:+........+... Blows:.............
FrAct:..........+.. Shots:.+...........
HLife:............. Might:.............


  [Character Equipment]

a) The Spear 'Nimloth' (1d6) (+11,+13) (+3)
   It increases your stealth and speed by 3.  It slays undead.  It is
   branded with frost.  It provides resistance to cold.  It is blessed
   by the gods.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) a Light Crossbow of Extra Shots (x3) (+9,+14) (+1)
   It increases your shooting speed by 1.  
c) a Ring of Flames [+12]
   It provides resistance to fire.  It activates for fire resistance
   (20+d20 turns) and fire ball (80) every 50+d50 turns.  It cannot be
   harmed by fire.  
d) a Ring of Slaying (+6,+4)
e) an Amulet of ESP (+6)
   It increases your searching by 6.  It grants you the power of
   telepathy.  It cannot be harmed by the elements.  
f) The Phial of Galadriel {@A1!!}
   It usually provides light of radius 3.  It cannot be harmed by the
   elements.  It might have hidden powers.
g) Power Dragon Scale Mail (-3) [40,+15] {@A3!!}
   It provides resistance to acid, lightning, fire, cold, poison, light,
   dark, blindness, confusion, sound, shards, nexus, nether, chaos, and 
   disenchantment.  It activates for breathe the elements (300) every
   300+d300 turns.  It cannot be harmed by the elements.  
h) a Cloak of Protection [1,+19]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
i) The Large Metal Shield of Anarion [5,+20]
   It provides resistance to acid, lightning, fire, and cold.  It
   sustains all your stats.  It cannot be harmed by the elements.  
j) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It
   usually provides light of radius 4.  It grants you the power of
   telepathy and the ability to see invisible things.  It cannot be
   harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Metal Shod Boots of Stability [6,-1]
   It provides resistance to nexus.  It makes you fall like a feather.  
   


  [Character Inventory]

a) 8 Pieces of Elvish Waybread
b) a Potion of Speed {=g}
c) 13 Potions of Cure Critical Wounds
d) a Potion of Life
e) 6 Potions of Restore Life Levels
f) 3 Potions of Enlightenment
g) 5 Scrolls of Teleportation
h) 37 Scrolls of Identify {@r5}
i) 4 Scrolls of *Identify*
j) 3 Scrolls of Satisfy Hunger {@r3}
k) 4 Rods of Trap Location {@z1!k!d!v!!}
l) 6 Rods of Door/Stair Location {@z2!!}
m) 2 Rods of Recall {@z5!*!!}
   It cannot be harmed by electricity.  
n) 4 Rods of Illumination {@z4!k!d!v!!}
o) 4 Rods of Teleport Other {@z0!k!d!v!!}
p) 3 Rods of Disarming {@z6!k!d!v!!}
q) 5 Rods of Light {@z3}
r) 2 Staffs of Speed (7 charges) {@u3}
s) a Gnomish Shovel of Digging (1d2) (+7,+6) (+4)
   It increases your tunneling by 4.  It is branded with acid.  
t) 44 Bolts (1d5) (+6,+3) {@f0=g}
u) 26 Bolts (1d5) {@f0=g, average}


  [Home Inventory]

a) 28 Potions of Cure Critical Wounds
b) a Potion of *Healing* {=g}
c) 8 Potions of Restore Life Levels
d) 41 Scrolls of Teleport Level
e) 79 Scrolls of Identify {@r5}
f) 82 Scrolls of Identify {@r5}
g) a Scroll of *Remove Curse*
h) 2 Rods of Cold Balls
i) a Ring of Resist Fire
   It provides resistance to fire.  It cannot be harmed by fire.  
j) a Ring of Ice [+13]
   It provides resistance to cold.  It activates for cold resistance
   (20+d20 turns) and cold ball (75) every 50+d50 turns.  It cannot be
   harmed by cold.  
k) a Ring of Resist Poison
   It provides resistance to poison.  
l) a Ring of Free Action
   It grants you immunity to paralysis.  
m) a Ring of See Invisible
   It grants you the ability to see invisible things.  
n) 3 Amulets of Slow Digestion
   It slows your metabolism.  
o) an Amulet of Resistance
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
p) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains
   your strength, dexterity, and constitution.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
q) The Set of Gauntlets 'Paurhach' [2,+15]
   It provides resistance to fire.  It speeds your regeneration.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed
   by the elements.  
r) The Set of Gauntlets 'Pauraegen' [2,+15]
   It provides resistance to lightning.  It usually provides light of
   radius 4.  It activates for lightning bolt (4d8) every 6+d6 turns.  
   It cannot be harmed by the elements.  
s) a Pair of Soft Leather Boots of Free Action [2,+9]
   It grants you immunity to paralysis.  
t) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
   It increases your strength and dexterity by 2.  It increases your 
   attack speed by 2.  It slays orcs and trolls.  It provides
   resistance to fire.  It is blessed by the gods.  It cannot be harmed
   by the elements.  
u) The Dagger of Rilia (2d4) (+5,+5)
   It slays orcs.  It is branded with poison.  It provides resistance
   to poison and disenchantment.  It activates for stinking cloud (12)
   every 4+d4 turns.  It cannot be harmed by the elements.  
v) The Dagger 'Dethanc' (2d4) (+4,+6)
   It cannot be harmed by the elements.  It might have hidden powers.
w) The Dagger 'Narthanc' (2d4) (+4,+6)
   It cannot be harmed by the elements.  It might have hidden powers.
x) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2) {@w1!k!d!v 1850}
   It increases your dexterity by 2.  It increases your attack speed by
   2.  It slays animals, undead, and all evil creatures.  It grants you 
   the ability to see invisible things.  It cannot be harmed by the
   elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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Old December 30, 2008, 21:57   #2
Nick
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Quote:
Originally Posted by NeoWizard View Post
I'm wondering, considering my kit, if I can beat Fundin or just telAway him?
Your only real concern is speed; I would think you'd have a pretty good shot. At least, you could have a go, and then bail out if you fail.

Having said that, it's worth keeping in mind that if you might be able to beat a unique now, you certainly will a bit later.
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