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Old January 10, 2009, 20:42   #11
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Attention players: Vanilla dumps starting 3.1.0 no longer contain name of your character. So please make sure to fill it in manually when uploading your dump to the ladder, both competition ladder and regular.
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Old January 10, 2009, 20:43   #12
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Quote:
Originally Posted by Big Al View Post
Something seems to have gone wrong with character dumps in this comp - there was no box for me to enter the name of the charater. Pav, can you take a look at this?
Yup, no box. I thought no one will be foolish enough to remove character name from the dump files. Well, seems Takka managed

The box is there now.
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Old January 10, 2009, 20:44   #13
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Thanks! Any chance of giving my poor guy a name? Or just delete it any I'll resubmit?
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Old January 10, 2009, 20:47   #14
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Quote:
Originally Posted by Big Al View Post
Thanks! Any chance of giving my poor guy a name? Or just delete it any I'll resubmit?
Yes please, resubmit, both of ya. Sorry for the inconvenience.
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Old January 10, 2009, 21:00   #15
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Quote:
Originally Posted by pav View Post
Attention players: Vanilla dumps starting 3.1.0 no longer contain name of your character. So please make sure to fill it in manually when uploading your dump to the ladder, both competition ladder and regular.
Oh hell, that's goofy. That needs to be in the dump.
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Old January 10, 2009, 21:22   #16
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Quote:
Originally Posted by pav View Post
Attention players: Vanilla dumps starting 3.1.0 no longer contain name of your character.
Max Depth, on the other hand, has just been altered to fool the parser. pav, could you fix?
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Old January 10, 2009, 21:26   #17
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Quote:
Originally Posted by Yoric View Post
I installed 3.1.0 to try out the competition, but I'm having no luck getting Elen to load. I've copied the 63 savefile over my 1000.username file, tried to open the file using the -uElen option... no luck.
The -uName option should open your 1000.Name savefile, and is not needed when Name is your username. I suspect you may be looking in the wrong place for savefiles, too - mine are in .angband/Angband/save/
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Old January 10, 2009, 21:48   #18
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Quote:
Originally Posted by Nick View Post
Max Depth, on the other hand, has just been altered to fool the parser. pav, could you fix?
Fixed for future uploads.
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Old January 10, 2009, 22:43   #19
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Originally Posted by Donald Jonker View Post
I hadn't thought of that - that really would be cool. The angband comps could draw a lot of inspiration from the annual nethack devnull competitions, but you'd naturally need to adapt it so that it wouldn't be necessary to play on an online server
What I'm suggesting isn't a coordinated start time or any type of simultaneous play (and certainly wouldn't reqire a server), beyond what the competition is now. Just a simple real-time timer added to the save files and dumps. I assuming that you could somehow hook into the OS clock. If not, it wouldn't even have to be very accurate (if that would be an issue). Even if it was off by a minute per hour it wouldn't be a big deal.

It might also be enlightening (or not) to see exactly how much time one (or another) spends developing a character.
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Old January 10, 2009, 22:55   #20
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Originally Posted by buzzkill View Post
What I'm suggesting isn't a coordinated start time or any type of simultaneous play (and certainly wouldn't reqire a server), beyond what the competition is now. Just a simple real-time timer added to the save files and dumps. I assuming that you could somehow hook into the OS clock. If not, it wouldn't even have to be very accurate (if that would be an issue). Even if it was off by a minute per hour it wouldn't be a big deal.

It might also be enlightening (or not) to see exactly how much time one (or another) spends developing a character.
Right, I understood that. What I was originally suggesting was something along the lines of an online coordinated time thing. I was impressed by your much simplified and much better idea of an internal clock in each copy of the game.
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