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Old January 12, 2009, 00:29   #31
Jungle_Boy
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the only differences I can think of would be monster memory and different items in the stores. It would also prevent you from metagaming item flavors.
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Old January 12, 2009, 01:12   #32
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(Thinks...how do I not betray my ignorance of quickstart...) "That's a good question. What do other people think?"
I'd say no. How hard is it to make a copy of or re-download the original save file.
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Old January 12, 2009, 04:10   #33
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It's fewest turns. I went with the simple thing, in the end.
With future competitions in mind, would it be worthwhile to get more information into the chardump? Uniques killed, artifacts found, ...?

A.
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Old January 12, 2009, 05:25   #34
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With future competitions in mind, would it be worthwhile to get more information into the chardump? Uniques killed, artifacts found, ...?
Definitely.
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Old January 12, 2009, 05:31   #35
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Since this is a just started character is it legal to just continue using the same savefile and quickstart new characters? This would save you from having to delete and copy savefiles everytime you start a new character.
On reflection, I think "No" is the best answer - keeps it simple, and stops people getting into bad competition habits for variants without quickstart (or with a different one).
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Old January 12, 2009, 07:21   #36
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Definitely.
Can we put a feature request together along these lines?

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Old January 12, 2009, 09:39   #37
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Can we put a feature request together along these lines?
Is the Socratic method working for you?

Seeing this seems to be the week for lists, here we go:
  • Turncount
  • Experience
  • Score (this doesn't get talked about much...)
  • "Player turns" (a la NPP)
  • Number of uniques killed
  • Deepest unique killed
  • Deepest monster killed
  • Gold
  • Number of artifacts found
  • Deepest artifact found
  • Most valuable artifact found
  • Real time taken (whether from some future internal clock or just elapsed since game start)
  • Character name (sorry takkaria )
  • Other variant specific info (like deepest dungeon guardian in FA, or deepest completed quest in NPP)

Some of those are already there, obviously.
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Old January 12, 2009, 10:19   #38
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Is the Socratic method working for you?
It sho' is Nice list.
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Old January 12, 2009, 11:19   #39
takkaria
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Quote:
Originally Posted by Nick View Post
Is the Socratic method working for you?

Seeing this seems to be the week for lists, here we go:
  • Turncount
  • Experience
  • Score (this doesn't get talked about much...)
  • "Player turns" (a la NPP)
  • Number of uniques killed
  • Deepest unique killed
  • Deepest monster killed
  • Gold
  • Number of artifacts found
  • Deepest artifact found
  • Most valuable artifact found
  • Real time taken (whether from some future internal clock or just elapsed since game start)
  • Character name (sorry takkaria )
  • Other variant specific info (like deepest dungeon guardian in FA, or deepest completed quest in NPP)

Some of those are already there, obviously.
These are now in the bug DB for V, but I don't know that I'll get round to implementing them very soon. (aka. patches please! )
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Old January 12, 2009, 18:01   #40
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These are now in the bug DB for V, but I don't know that I'll get round to implementing them very soon. (aka. patches please! )
NPP does the basic uniques killed and artifacts found thing very nicely, so there should be some kind of V-friendly patch out there somewhere... I hope!
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