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Old February 20, 2009, 21:24   #11
chem
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Quote:
Originally Posted by Donald Jonker View Post
Daywalker2 died an ignoble death trying reach R'lyeh with 2 ?acquirement... :-/

but on the upside I'm still enthused to use Caveman's advice for future games.
What got you? After level 15-20, I've found overland travel to be pretty safe with ninja speed/stealth. I know you know about "<" for quick map view travel. hmm.

Caveman's advice was pretty good, I usually abhor ?TLevel but it makes sense here.
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Old February 21, 2009, 02:42   #12
Donald Jonker
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What got you? After level 15-20, I've found overland travel to be pretty safe with ninja speed/stealth. I know you know about "<" for quick map view travel. hmm.
A "Fastitocalon." One acid breath did the trick - I'll know to -telOther immediately next time. It was on the wilderness square with the stairs to R'lyeh. After a brief period of mourning, I've worked up another Cain to where his predecessor left off and gotten to the bottom of the dragon lair. Vengeance on the race of fastitocalons....
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Old February 21, 2009, 05:21   #13
buzzkill
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1001 questions about pets. I've a capture ball and finally learned how to use it. It's very nice that it takes up my otherwise unused shield slot when equipped.

I've captured a couple of Mature Dragons (Raggo the Red and Graggo the Gold) at 10% health remaining. How low does a potential pets health have to be before you can capture it?

I can't ride ether of my pet dragons. Lack of riding skill, which I didn't notice on my Character Screen, or un-ridable? How do I gain skill if I need it? How can I tell if a pet is penitentially ridable or not?

The Graggo the Gold seems to follow orders fairly well, but I fear poor Raggo may be, eh, a little slow. He seems to wander aimlessly most of the time, unable to follow me, or consistently attack his chosen target. What's his problem? I do not think that he is confused.

Can my pets he healed or hasted with heal/haste monster?

By using my rod of probing, I was able to determine that they seem to be gaining XP. Can they level up? What do they gain if they do?

Can I feast off of them?

Without re-storing them in the capture ball, can I have them follow me into or out of dungeons, or from level to level within a dungeon? How?

I'm contemplating making an Archangel my pet. Is this possible? What monsters can and can't be pets?

How rare are capture balls? I've seen one in a store, and I've found one in the dungeon, that's it. Currently CL26, DL30ish (glass dungeon).

I've found these dragons quite useful for softening up (unknown to me) uniques. I'm very entertained by the whole notion of pets right now, please try and tolerate it.

Unrelated to pets. What does the Quick Walk ability do? It doesn't seem to increase my speed as I thought it would.
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Old February 21, 2009, 07:36   #14
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Quote:
Originally Posted by buzzkill View Post
I've captured a couple of Mature Dragons (Raggo the Red and Graggo the Gold) at 10% health remaining. How low does a potential pets health have to be before you can capture it?
10% I think is the requirement, except for Beastmasters and Cavalry (which I think are 30%).

Note that if it's already your pet, then you can capture it automatically. Also note that hurt pets heal while in the Capture ball.

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Originally Posted by buzzkill View Post
I can't ride ether of my pet dragons. Lack of riding skill, which I didn't notice on my Character Screen, or un-ridable? How do I gain skill if I need it? How can I tell if a pet is penitentially ridable or not?
That would be like of riding skill, which a ninja can never get. If you probe a monster, it will say if it's suitable for riding or not. All dragons are suitable for riding.

Quote:
Originally Posted by buzzkill View Post
The Graggo the Gold seems to follow orders fairly well, but I fear poor Raggo may be, eh, a little slow. He seems to wander aimlessly most of the time, unable to follow me, or consistently attack his chosen target. What's his problem? I do not think that he is confused.
Monsters are generated with randomized health and Speed. Raggo may just be naturally slow. Also, you can change Pet Tactics.

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Can my pets he healed or hasted with heal/haste monster?
Yes. That's a common tactic for pet-heavy classes.

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Originally Posted by buzzkill View Post
By using my rod of probing, I was able to determine that they seem to be gaining XP. Can they level up? What do they gain if they do?
They don't level up so much as evolve. A baby red dragon becomes a young red dragon, which evolves into a mature red dragon, etc.

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Can I feast off of them?
Yes, if they're alive (as dragons, other than Spectral Wyrms, are).

Quote:
Originally Posted by buzzkill View Post
Without re-storing them in the capture ball, can I have them follow me into or out of dungeons, or from level to level within a dungeon? How?
No. Store them in your capture balls when you're ready to change levels.

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Originally Posted by buzzkill View Post
I'm contemplating making an Archangel my pet. Is this possible? What monsters can and can't be pets?
I'm not sure about this one. Almost all monsters can become pets (I was never able to capture a Zombified Serpent of Chaos though :/), so I'm tempted to say Yes.

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How rare are capture balls? I've seen one in a store, and I've found one in the dungeon, that's it. Currently CL26, DL30ish (glass dungeon).
They're decently common. You know you can teleport from Town to Town quickly at the Inn, right? So you can check 4 towns for equipment in shops without using too many turns.

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I've found these dragons quite useful for softening up (unknown to me) uniques. I'm very entertained by the whole notion of pets right now, please try and tolerate it.
The main problem with pets is that they have a tendency to wake up groups of monsters. Caveat emptor.

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Unrelated to pets. What does the Quick Walk ability do? It doesn't seem to increase my speed as I thought it would.
I think Quick Walk reduces the amount of energy it takes for you to walk. It doesn't affect your "Speed," so it doesn't affect attack rate or casting rate.
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Old February 21, 2009, 10:22   #15
Daniel Fishman
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From the spoilers:

Quick Walk:
removes your regenerative powers. You can walk with the energy cost (45-(lvl/2))/100 turns.

Normal energy cost for walking is 100 (though is it this, or energy gain, that is randomised to cause Entro/Heng's randomised speed system?)
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Old February 21, 2009, 15:50   #16
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Quote:
Originally Posted by Daniel Fishman View Post
Quick Walk:
removes your regenerative powers. You can walk with the energy cost (45-(lvl/2))/100 turns.

Normal energy cost for walking is 100 (though is it this, or energy gain, that is randomized to cause Entro/Heng's randomized speed system?)
So, in essence, although my speed doesn't change, I am moving faster (at least 3x fast at CL20, energy 35, up to 5x fast at CL50, energy 20) because everything else (100 energy) seems to be moving slower?

Can this 'quick walk' be used for combat attacks as well, or just for movement, as the name implies.
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Old February 21, 2009, 19:35   #17
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See Candy's dump here.
Donald, would you like to play my with my Candy? I'll post the save file, if you like. I done with him, and yet he is still alive. This has never happened to me before.
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Old February 22, 2009, 00:51   #18
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Quote:
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See Candy's dump here.
Donald, would you like to play my with my Candy? I'll post the save file, if you like. I done with him, and yet he is still alive. This has never happened to me before.
lol... why not. Daywalker2 part2 is bound to kick sometime. It'll save me a trip to the yeek cave.

edit: i'll PM you when my current char dies, so you have some time to change your mind (as i'm sure you will).
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Old February 22, 2009, 03:46   #19
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okay REALLY stuck now

Now I've gone and done it...

I read my last scroll of recall upon retrieving Sting in the vault quest.. and made it back to the stairs. Then I recalled. Back to the bottom of the Dragon Lair.

F--k.

I guess being a ninja with good detection and a food source from eating monsters I've got a decent shot.. but persistent dungeons and all.. this will be something of a trial.

Here's my dump, reproduced below.

Should I ditch my armor and go with speed? Any particular advice for this predicament?

Code:
  [Entroband 1.7.1 Character Dump]

                          Name  : Combat Daywalker2

 Sex      : Male             Age               114   STR :  18/192
 Race     : Vampire          Height             69   INT :      18
 Class    : Ninja            Weight            185   WIS :       8
                             Social Class        4   DEX :  18/113
                             Align         Chaotic   CON :  18/174
                                                     CHR :      15

 Right hand      (+12,+27)   Hit point    344/ 461   Fighting   : Legendary[2]
                             SP (Mana)      0/   0   Bows/Throw : Heroic
 Blows/Round           5+0                           SavingThrow: Superb
 AverageDmg/Rnd      152+0   Level              28   Stealth    : Heroic
                             Experience      86689
 Shooting          (+5,+0)   Max Exp         86959   Perception : Superb
 Multiplier          x0.00   Exp to Adv     110000   Searching  : Superb
 Shots/Round          0.00   Gold            47591   Disarming  : Superb
                                                     MagicDevice: Superb
 AC               [34,+87]   Time     Day 62 20:38
 Speed                (+1)   Play time    03:36:10   Infra-Vision: 50 feet


                         (Character Background)
          In life you were a powerful noble.  You have a hairless
          head, blank white eyes, and a deathly pale complexion.



          ...Now, you are exploring level 72 of Dragon's lair.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Vampire       STR :  18/62  3  0  1  9 18/192         .......2..23.
 Class : Ninja         INT :     17  3 -1 -1  0     18         .............
 Level : 28            WIS :     12 -1 -1 -2  0      8         .............
 Hits  : 344/461       DEX :  18/33 -1  3  2  4 18/113         .......2....s
 Mana  : 0/0           CON :  18/74  1  2  0  7 18/174         ..........23.
                       CHR :     13  2 -1  1  0     15         .............
         |  =="~[(]]]             |  =="~[(]]]                 |  =="~[(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.....    Sound : .......+.....    Speed     : ...........++
 Elec  : .......+.....    Nether: ............+    FreeAction: ..........+..
 Fire  : .......+.....    Nexus : .......+...+.    SeeInvisi.: .........+...
 Cold  : .......+....+    Chaos : .............    Hold Life : ............+
 Poison: ............+    Disnch: .............    Warning   : .............
 Light : ...+.........v   Fear  : ............+    SlowDigest: ............+
 Dark  : ...+........*    Reflct: .....+.......    Regene.   : .............
 Shard : .............    AuFire: .............    Levitation: .............
 Blind : .........+...    AuElec: .............    Perm Lite : .............
 Conf  : .......+.....    AuCold: .............    Cursed    : .............

             |                  |  =="~[(]]]                   |  =="~[(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .............    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ........+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .........+...
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ............+    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

        
  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED


  [Recall Depth]

    Angband         : level  38
   !Yeek cave       : level  13
   !Dragon's lair   : level  72


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  Robin Hood, the Outlaw                   (Dungeon level:   6) - level 13
  Nar, the Dwarf                           (Dungeon level:  12) - level 14
  Orc Camp                                 (Danger  level:  15) - level 16
  Doom Quest 1                             (Danger  level:  15) - level 26
  Old Man Willow Quest                     (Danger  level:  22) - level 26
  Gachapin                                 (Dungeon level:  24) - level 26
  The Sewer                                (Danger  level:  15) - level 28
  Logrus Master                            (Danger  level:  25) - level 28

< Failed Quest >
  Jasra, Brand's Mistress                  (Dungeon level:  38) - level 28


 Arena: 20 Victories


  [Defeated Monsters]

You have defeated 797 enemies including 19 unique monsters in total.

< Unique monsters top 10 >
  Mario                                    (level  31)
  Gachapin                                 (level  29)
  Sangahyando of Umbar                     (level  24)
  Hagen, Son of Alberich                   (level  24)
  Old Man Willow                           (level  22)
  Ugluk, the Uruk                          (level  20)
  Shagrat, the Orc Captain                 (level  18)
  Nar, the Dwarf                           (level  17)
  Boldor, King of the Yeeks                (level  13)
  Golfimbul, the Hill Orc Chief            (level  12)


  [Virtues]

Your alighnment : Chaotic

You are somewhat virtuous in Patience.
You are a champion of Knowledge.
You are somewhat virtuous in Faith.
You are somewhat virtuous in Unlife.
You have strayed from the path of Valour.
You have strayed from the path of Justice.
You are the polar opposite of Honour.
You are the polar opposite of Compassion.


  [Mutations]

 You have a hallucinatory insanity.


  [Character Equipment]

a) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
b) (nothing)
c) (nothing)
d) a Ring of Light and Darkness Resistance
e) a Ring of Damage (+21)
f) an Amulet of Reflection
g) a Feanorian Lamp of Darkness
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
i) a Fur Cloak of Stealth [3,+9] (+3 to stealth)
j) an Iron Helm of Seeing [5,+2] (+5 to searching)
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3)


  [Character Inventory]

a) 8 Potions of Cure Critical Wounds {25% off}
b) 4 Potions of Healing {!k}
c) 5 Scrolls of Teleportation
d) 3 Scrolls of Magic Mapping {@r0}
e) a Rod of Probing
f) a Rod of Disarming
g) a Rod of Stone to Mud
h) a Wand of Stone to Mud (9 charges)
i) a Wand of Disintegrate (3 charges)
j) a Brass Wand
k) a Staff of Speed (6 charges)
l) a Ring of Levitation {25% off}
m) a Ring of Confusion Resistance {unidentified}
n) a Short Sword (Pattern Weapon) (2d7) (+9,+8) (+2)
o) 96 Iron Spikes (45/62) {@v0}
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Old February 22, 2009, 21:04   #20
Donald Jonker
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Died to the briefest moment of inattention and Lems the Cyborg walked into me from around a corner. Had made it up 11 levels.. which isn't all that great but I was starting to feel optimistic. Oh well... Maybe I'll give it another go before the week is out, but I think I'll move on to comp 65.
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