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#1 |
Swordsman
Join Date: May 2008
Posts: 473
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Randart immunities
Had a look at the randart spoiler file for my last game and apart from The One Ring the distribution of immunities on items was like this:
Acid: 6 items Cold: 1 item Fire: 1 item Elec: No items Any chance of making them a little more even? |
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#2 |
Prophet
Join Date: Dec 2009
Posts: 9,024
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I don't think there is any code currently that compares randarts to other randarts, is there? Which is part of why they're such a crapshoot; you may end up having all of your good randarts be weapons, so you have to rely on ego armor...or you might just happen to get a clean distribution with one each of everything you need and plenty of stat boosts and killing power.
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#3 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,747
Donated: $60
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Random artifacts are random.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#4 |
Swordsman
Join Date: May 2008
Posts: 473
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#5 |
Prophet
Join Date: Aug 2009
Location: Madison, Wisconsin, US
Posts: 3,023
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That's more a quirk of how the special artifacts (lights, amulets, rings) are treated. It's a lot harder to randomize the number of those than it is to randomize body-armor, shields, weapons etc.
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