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#1 |
Swordsman
Join Date: Jun 2010
Posts: 299
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CON and HP at near-max? (200 vs ***)
Where does CON stop adding to HP? I currently have my natural CON maxed, but changing equipment to raise it from 18/200 to 18/*** makes no difference in HP.
In general is 18/200 where benefits generally stop, or are there other factors that affect the calculation? |
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#2 |
Adept
Join Date: Jan 2008
Posts: 135
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18/200 is where the bonus maxes out (at 12.5/level)
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#3 |
Knight
Join Date: Apr 2009
Location: Pisa / DL0
Posts: 968
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I find it odd that some things max out at 18/200 and some at 18/220, without any particular reason. For instance IIRC the last two points of wisdom add no mana points for priests nor reduce spell fail, but do affect the saving throw. Moreover, IIRC a couple of stats simply max out at 18/200 for all practical purposes (so why not setting them to /*** starting from this threshold?)
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#4 | |
Veteran
Join Date: Apr 2007
Posts: 1,947
Donated: $40
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Quote:
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takkaria whispers something about options. -more- |
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#5 | |
Prophet
Join Date: Mar 2008
Posts: 2,712
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Quote:
I've suggested before that things should be linear, but I like the idea that it is a 0 to 40 scale where you get the effect of 40 when you reach 38 (18/200), so it's worth juggling to go from 37 to 38. Given the min of 3, it would be more symmetric to make 37 mean full power, but so long as things are presented in percentiles max should be 18/200. Linear stats is a huge change in terms of mana for low level casters, since full mana is 8/level. (*) Is RDH posting here and I just don't recognize him? |
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#6 |
Swordsman
Join Date: Sep 2008
Posts: 289
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A consistent and appealing powercurve doesn't have to be strictly linear.
bonus=x^2 (where stat value = x) gives a nice accelerating feeling of growth bonus=x^2-x tones it back a little bit bonus=sinx (over the first half radian) gives acceleration to mid-level, then gradual deceleration I think any of these could be argued-for, and would be preferable to the opaque and inconsistent AD&D-style system that V currently-uses |
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#7 |
Swordsman
Join Date: May 2009
Posts: 294
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log or sqrt are common starting points, to model diminishing returns
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#8 | |
Ironband/Quickband Maintainer
Join Date: Nov 2007
Posts: 1,009
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Quote:
A.
__________________
Ironband - http://angband.oook.cz/ironband/ |
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#10 | |
Prophet
Join Date: Mar 2008
Posts: 2,712
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Quote:
In fact, I think linear is too much difference for mana. For hp, max con approximately doubles your hp compared to minimum con. That seems reasonable to me for spellstat affecting sp as well. |
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