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#121 |
Apprentice
Join Date: Dec 2007
Posts: 69
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That's great! The extra screen real estate will go a long way in portrait mode.
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#122 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,195
Donated: $40
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#123 |
Adept
Join Date: May 2020
Location: Argentina
Posts: 103
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Version 1.26
- From now on, subwindows do not overlap the dungeon, this is useful for text mode. - New quick settings option: Reset layout (Portrait or Landscape). It gives you a tool to restore recommended parameters after experimenting with the settings. - The sidebar of Angband can be displayed in vertical fashion, becoming the topbar. It is shown in a different subwindow so it has its own font multiplier (check out Preferences). IMPORTANT: the term #4 in the in-game option screen is by default set to "Display player (topbar)" to make this work. - The port now tries to adjust the layout after modifiyng certain preferences (subwindows, topbar). You can use the "Fit Width", "Fit Height" and the volume keys to finetune the layout. - The mouse icon at the top can be hidden. - Advanced keyboard is the default keyboard for portrait mode. If you want, set the classic keyboard in Preferences. |
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#124 |
Adept
Join Date: May 2020
Location: Argentina
Posts: 103
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Nick, the code for the topbar is mostly in place. I need to decide where to put a tri-state trigger for the sidebar mode (left, top, none).
I can't decide if I should modify the windows section of the in-game option screen or if I should change the windows port to add a new system menu like "Term 0 font size" and others. The android port uses the second approach, but the first one is better to make the change extensive to the other ports, without altering the savefile format. What do you think? Thank you! |
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#125 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,760
Donated: $60
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Quote:
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#126 |
Adept
Join Date: May 2020
Location: Argentina
Posts: 103
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Thanks! I'll check how the savefiles handle those options.
Edit: It can be made in two ways without breaking savefiles: 1. lazymove_delay has a maximum of 1000 and it's stored into a tmp16u variable. We could encode the value there. 2. Save the value as a special option. One that behaves in a different way. Both solution are a bit hacky. Last edited by Cuboideb; November 2, 2020 at 00:15. |
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#127 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 55
Posts: 8,760
Donated: $60
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This looks like a win to me - change lazymove_delay to a byte, and slot another byte in before it to hold the side/top bar position.
__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#128 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,195
Donated: $40
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Playing on phone in portrait mode. The monster list is making me motion sick. It jumps around at random
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#129 |
Adept
Join Date: May 2020
Location: Argentina
Posts: 103
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Have you tried the "Reset Layout (Portrait)" command? When the player uses the + volume key to enlarge the font it brokes panel updates.
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#130 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,195
Donated: $40
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Thanks! This is great! So much more useful real estate. I see only one possibility to get more: Hide the command bar at the bottom of the screen.
I have replaced the equipment list with the items list. I am wondering if there's a way to hide the list titles. Visible/invisible can be shown with a *, and in any case is useless for the item list. Last edited by Pete Mack; November 2, 2020 at 14:05. |
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