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Old September 21, 2020, 16:12   #111
joeljpa
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Quote:
Originally Posted by Pete Mack View Post
'?' is not available from keyboard or ribbon commands.
'?' is available on ribbon style keyboard if I understand you right. It's at the extreme end. Either scroll all the way or press the first button which shows a popup of the entire key list in it for quick access.
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Old September 22, 2020, 00:39   #112
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Ok, thx. I use the normal keyboard tho.
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Old September 22, 2020, 22:00   #113
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Is there any way to specify a smaller font size? An extra 6 squares horizontally would make a big difference in improved LOS.
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Old September 27, 2020, 16:12   #114
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It's there in the full keyboard too, but a bit hard to find...see the entire keyboard but view the "Ctrl" subkeyboard, right-side.

For me to change the zoom level, I found changing the "Tile Multiplier" option helped me in getting more LOS.
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Old September 27, 2020, 16:30   #115
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Joepa--
thanks. That is the right option, but the 1x1 is too small. Somewhere in the range 1.5x1.5 to 1.75x1.75 would be ideal.
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Old October 13, 2020, 23:11   #116
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Another observation: in portrait mode on a phone, there is unused real estate beneath the character summary. Move the monster list there. Also, make it a little bigger. I can't quite read it.
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Old October 15, 2020, 05:51   #117
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I recently got a new phone and the touch screen is slightly more sensitive than my last phone, possibly due to the screen protector I'm using. One thing I'm noticing is that when I tap on the center button in the directional pad (this is set up as the wait key), it causes the directional pad to move slightly even though it didn't register a long touch. I have the option enabled which allows me to move the dpad.
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Old Yesterday, 00:13   #118
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Hi, I have to increase the initial timeout of the center button.

BTW, I think I have a nicer version of the sub-window feature. I'll upload a new version soon.





For Pete, I think the way to go for portrait mode is to have a horizontal version of the left bar. Something like:

L:50 X:20000 S:18/100 I:18/100 W:18/100 D:18/100 C:18/100 AC:200 HP:1200 SP:400 [*********]

This port has to cope with some limitations, *bands have a minimum size of 80x24 for the main screen, the core game is in C and the frontend is Java. And I try to keep the core game mostly untouched to make place for variants

The left-bar is in the core so this change has to be made there. ROW_MAP and COL_MAP must be converted to variables instead of constants. I need to check panel updates, etc. If I can make it work I will make a pull request for Nick, eventually.

To fit this top-bar I will need two rows (width=80). If I use linear notation for stats I think I can fit it in just one row:

L:50 X:20000 S:18 I:18 W:45 D:19 C:18 AC:200 HP:1200 SP:400 [*********]

What do you think guys?

Thanks in advance
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Old Yesterday, 02:03   #119
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If you add functionality for left-bar -> top-bar I'll be happy to pull it in. IIRC I had something like this (but at the bottom) in FAangband 1.1.6 - it might be worth having a look at (or not, code has changed a lot since then).
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Old Yesterday, 02:31   #120
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I have a preview:



I opted for a boolean flag in the term structure to signal the topbar mode. It's okay for you?

Last edited by Cuboideb; Yesterday at 18:11.
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