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View Poll Results: Do you think that overeating penalties should exist in Angband?
Yes, they should. 17 73.91%
No, they shouldn't. 3 13.04%
Not sure. 3 13.04%
Voters: 23. You may not vote on this poll

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Old October 17, 2020, 18:47   #1
Egavactip
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Overeating Poll

Do you think that overeating (i.e., a character suffering negative penalties of some sort such as loss of speed) should have a place in Angband or would you prefer that the notion of overeating simply be scrapped altogether?
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Old October 17, 2020, 18:58   #2
Ingwe Ingweron
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I'm trying to understand the latest iteration of the mechanic before making a judgment.
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Old October 17, 2020, 19:02   #3
tangar
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I like this system as it gives some 'sandbox' flavour.. when you have possibility to control your character more deeply, even in a bad (for char) way. Though in my variant hungery system is very different (overeating exists), so maybe in V there is also some way for improvement
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Old October 17, 2020, 19:52   #4
Egavactip
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Quote:
Originally Posted by tangar View Post
I like this system as it gives some 'sandbox' flavour.. when you have possibility to control your character more deeply, even in a bad (for char) way. Though in my variant hungery system is very different (overeating exists), so maybe in V there is also some way for improvement
There's no "control" when the two options are only: 1) no penalty and 2) penalty.
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Old October 17, 2020, 22:21   #5
malcontent
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Does it make sense that a character can suffer negative penalties from under eating? Seems like if you have one you should have the other.

I'm fine with both and I think it is fairly easy to navigate this game mechanic. I didn't realize until recently that being more full allows you to regenerate faster (I think I read that in one of the threads on this subject). That might motivate me to try to stay closer to 75-80% full moving forward.
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Old October 18, 2020, 04:27   #6
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i can't understand why grocery stores sell milk in gallon jugs. who exactly can DRINK a GALLON of milk?
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Old October 18, 2020, 05:24   #7
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It needs to if it's going to matter.

If food has no impact then what's the point of maintaining the hunger mechanic? It could just as easily be a "periodically use the bReathe command".

Maintenance without consequence is just makework and detracts from the game.

As it happens I do personally like the new mechanic. I appreciate that there's more to it than "1) Get Slow Digestion 2) Squelch food." which was the case before Nick started putting some meat back on it.
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Old October 18, 2020, 07:37   #8
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Orfax son of Boldor taunts "come catch me fatty". Orfax son of Boldor moons you!

Anyway the latest version in master seems ok, with the penalty disapearing quite quickly.
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Old October 18, 2020, 11:05   #9
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penalties yes; massive penalties (-10 Spd) no. i would say that -2 is plenty.
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Old October 18, 2020, 13:01   #10
Raerick
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I am a bit biased as I was a key proponent of the hunger system change, but I like it. I even like how staves of cure light wounds are more useful due to avoiding getting too full off of potions. I also think that potions being changed from filling you up to draining satiation would be undesirable and would once again make things like staves of cure light wounds pretty much useless again. On the contrary I think Mushrooms of Fast Recovery need buffed since 30HP (plus curing blind/stun/wounds/poison) with 5% filling is pretty awful. Those mushrooms aren't that common, take up an inventory slot, and are 5 times more filling than potions so I don't see why they can't heal more HP.

I don't think the system is anywhere near perfect, but it is on the right track. For example I kind of like the suggestion (and what I believe is being tested) of over 90% full dropping back to below 90% at a faster rate.
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