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Old October 10, 2020, 18:40   #21
wobbly
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Had fun with this. Thanks to David Medley for your work, & Nick for the initial idea of a bad stealth berserker.

I'll hmm... go through the spell list? If you want something else, just ask.

spell:Seek Battle - a detect, self explanatory.
spell:Berserk Strength - works as a fear cure. Other then that I fell berserk needs work in general in vanilla. I always feel the downside in AC is worse then the +hit. Frogcompos has a more fun version.
spell:Leap into Battle - used it a fair bit up to warg form which has fast move. Still used it occasionally, between the 2 spells I could get up close to Qs and drujs and just smash
spell:Shatter Stone - dig spell. dig good.
spell:Whirlwind Attack - needs to work with bloodlust to be worth it.
spell:Grim Purpose - obviously good

spell:Maim Foe - good spell didn't use much after warg form, because can't cast when you are a warg
spell:Howl of the Damned - didn't use much. Probably strong though, seeing the wargs fear effect in action... It was Maia and great drakes at times.
spell:Relentless Taunting - ran this non stop. One of my 4 core spells in the end. Bloodlust, Taunt, Venom, Werewolf. Those were the 4 I just spammed in the endgame.
spell:Venom - another of my core. I used firestar for a while and it's actually a good weapon with a 2nd brand. Then I had Orome which is another fire brand. I think balrogs might be effected by poison?
spell:Werewolf Form - a woooh...

spell:Bloodlust - risked Morgoth with this. Actually I risked everything with this. Taresque, Pitfiends, the unique canines, Sauron. Not sensible, but it is damn brutal & maybe you can just get away with it. I certainly did.
spell:Unholy Reprieve - useful. especially considering bloodlust side effects.
spell:Forceful Blow - forgot this existed. I think I used it around the point I got it though?
spell:Quake - used it as a sight breaker in the Morgoth fight and as a pseudo heal. Its ok, but not wonderful
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Old October 10, 2020, 19:17   #22
Ingwe Ingweron
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Thanks for this spell analysis, Wobbly. I haven't got all the books yet, and just started learning the 2nd book spells. Nice to have a heads-up on how they might be used.
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Old October 10, 2020, 22:07   #23
Sphara
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@wobbly
Excellent summary of blackguard spells, hard to disagree with it. I maybe used Maim Foe more than you, but it becomes pretty much useless after finding a wand of stun monster.
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Old October 11, 2020, 23:48   #24
DavidMedley
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You'd rather use a wand of stun monster? That's a problem, if you have a legitimate case.
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Old October 12, 2020, 02:27   #25
Sphara
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Quote:
Originally Posted by DavidMedley View Post
You'd rather use a wand of stun monster? That's a problem, if you have a legitimate case.
Maim Foe is a very good spell because stunning is really crippling on a monster. Also, for a blackguard getting Maim is guaranteed, whereas getting a wand of stunning isn't. It's just that the wand never misses and can be used at range that makes me prefer it, if I have it.
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Old October 12, 2020, 16:28   #26
gglibertine
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Quote:
Originally Posted by Sphara View Post
@wobbly
Excellent summary of blackguard spells, hard to disagree with it. I maybe used Maim Foe more than you, but it becomes pretty much useless after finding a wand of stun monster.
I'm curious about this -- what exactly are the effects of stunning? I've never found stun monster all that useful, but maybe I'm using it wrong.
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Old October 12, 2020, 18:28   #27
Pete Mack
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Monster's damage and hit probability are both reduced significantly. Monster has a noticeable chance to miss a turn. For the player, the result is a similar reduction in melee as well as a flat reduction in spell failure (15% failure rate added to all spells.)
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Old October 13, 2020, 04:37   #28
archolewa
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Personally I prefer Maim Foe over the wand because it never runs out of charges, doesn't take a precious inventory slot, does a bit of damage and a bit of heating. Mostly for the saved inventory slot. An attack wand is nice to have instead since Blackguards have pretty weak shooting.
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