Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old April 17, 2008, 08:43   #1
Remuz
Apprentice
 
Join Date: Apr 2007
Posts: 77
Remuz is on a distinguished road
[All] Keyboard interface and keymaps

Hi everyone,

I am sure this has been beaten to death before, but I was not around at that time, so here it goes. Feel free to point me to an old thread though.

Quote:
I've been wondering if it's worth creating a new default keymap, together with the current Roguelike and standard ones, but everybody would have different opinions on where the moved keys should go
This was said by Lebannen in another thread, and led me to think about the current keymaps. There is a lot a redundancy, and some commands apply only to a subset of items. Considering that some commands apply to distinct subsets of items, we could fuse them together.

For example :
- 'u'se a staff
- 'a'im a wand
- use 'm'agic to cast a spell from a book
- 'p'ray for priests
- 'A'ctivate an artifact
- 'r'ead a scroll
- 'q'uaff a potion
- 'z'ap a rod
- 'F'uel a lantern/torch

All those commands could be accessed from only one command, say 'u' for 'u'se an item. For people that cannot type like me, this would speed up gameplay, help new players to learn how to play, and overall improve the game. Also, it could ease the introduction of a mouse driven interface (I would love to see my equipment in a term window, and then simply click on an item to use it).

Please note that this kind of reasoning has been applied before, thanks to the existence of the '+' command, that disarms, digs, open and close door, etc.

Optionally, the 'b'rowse command could be discarded, and accessed through the 'u'se book menu, as this command is seldom used after a while.

Other simplifications in the keymap could be as follows. I am not saying all should be done, only that they are technically possible :
- 'w'ear/'t'ake off could be one command (can not be 'u'se, because there is a conflict for activable artifacts).
- '<' and '>' need not to be separate, as one only ever stands on one type of stairs at a time.
- '=', '@', '%' can be a subset of the options menu

That's it, thanks for your comments.
Remuz is offline   Reply With Quote
 


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Variant(s) with the best user interface? CJNyfalt Variants 14 April 5, 2008 19:51
Macros/keymaps question Jude Variants 7 November 18, 2007 21:45


All times are GMT +1. The time now is 03:29.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2023, vBulletin Solutions Inc.