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Apprentice
Join Date: Apr 2007
Posts: 77
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[All] Keyboard interface and keymaps
Hi everyone,
I am sure this has been beaten to death before, but I was not around at that time, so here it goes. ![]() Quote:
For example : - 'u'se a staff - 'a'im a wand - use 'm'agic to cast a spell from a book - 'p'ray for priests - 'A'ctivate an artifact - 'r'ead a scroll - 'q'uaff a potion - 'z'ap a rod - 'F'uel a lantern/torch All those commands could be accessed from only one command, say 'u' for 'u'se an item. For people that cannot type like me, this would speed up gameplay, help new players to learn how to play, and overall improve the game. Also, it could ease the introduction of a mouse driven interface (I would love to see my equipment in a term window, and then simply click on an item to use it). Please note that this kind of reasoning has been applied before, thanks to the existence of the '+' command, that disarms, digs, open and close door, etc. Optionally, the 'b'rowse command could be discarded, and accessed through the 'u'se book menu, as this command is seldom used after a while. Other simplifications in the keymap could be as follows. I am not saying all should be done, only that they are technically possible : - 'w'ear/'t'ake off could be one command (can not be 'u'se, because there is a conflict for activable artifacts). - '<' and '>' need not to be separate, as one only ever stands on one type of stairs at a time. - '=', '@', '%' can be a subset of the options menu That's it, thanks for your comments. ![]() |
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Thread | Thread Starter | Forum | Replies | Last Post |
Variant(s) with the best user interface? | CJNyfalt | Variants | 14 | April 5, 2008 19:51 |
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