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#1 |
Rookie
Join Date: May 2007
Posts: 7
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I've got a Giant Druid (with oath) who got a drop of a chunk of iron fairly early from Brodda, so I finally gave in and raised magical infusion. I'm going with this skillset:
[Skills] Throwing : 35 Wrestling : 40 Spellcasting : 40 Magical Power : 35 Nature Lore : 50 Magical Device : 30 Perception : 30 Dodging : 35 Spell Resistance : 40 Magical Infusion : 25 As usual for wrestling/throwing giants, it's been terribly effective; But on the same token I haven't seen lategame with a real crafter. What's my best option? Weapon to try to fill my quiver with custom javelins, since I don't think there's too much variety in throwable weaponry? Armor to simply cover up my resistances and get a high AC? Alchemy to go with throwing? Speaking of alchemy: Is it ever worth it? I'm always glad to see potions of essences I find, but apart from flirtations with grenade flinging gnomish ninjas, I can't imagine it being a skill that you'd really appreciate towards the middle and end of the game, unless you can really make strong potions of poison and detonations. I look forward to advice from the more experienced players, and hopefully I'm wrong about alchemy. |
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