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Old January 20, 2011, 19:36   #1
Philip
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Nightlies

I have two things to note.
1. I get way too many messages on walkover of items, like 27, 52, 48 or such. Automore is nice, but I liked the previous display more without having it too cluttered to be playable.
2. A BSV dropped a scimitar of slay orc? I'm sure that's not intended.
EXTRA: 1/2Troll Ranger + Nimthanc=melee stronger than about five shots with a good longbow. Nothing wrong with that. I just think dlevel 2 is too early. On clevel 9 I killed Ladguf and his escort without any healing.
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Old January 20, 2011, 20:11   #2
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The message bug is fixed in staging.

There are some other staging issues that are being ironed out, but I will post here as soon as master is updated and a new nightly build is created.

Thanks for reporting the issues!
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Old January 21, 2011, 02:00   #3
Timo Pietilš
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Quote:
Originally Posted by Philip View Post
I have two things to note.

2. A BSV dropped a scimitar of slay orc? I'm sure that's not intended.
What is BSV?

EDIT: Do you mean Battle-Scarred Veteran? They can drop ego-items. I have got one of my best early-game egos ever from Battle-scarred Vet (HA +4WIS Dagger with good to dam and to hit playing priest).
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Old January 21, 2011, 02:26   #4
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Yeah, I'm pretty sure he meant a veteran.

And theoretically, any item can drop anywhere, with two exceptions: Grond and the Massive Iron Crown. Yes, you could get the One Ring off of a veteran, or a small kobold. The odds against it are...middling-high.
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Old January 21, 2011, 03:15   #5
Timo Pietilš
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Quote:
Originally Posted by Derakon View Post
Yeah, I'm pretty sure he meant a veteran.

And theoretically, any item can drop anywhere, with two exceptions: Grond and the Massive Iron Crown. Yes, you could get the One Ring off of a veteran, or a small kobold. The odds against it are...middling-high.
I thought artifacts make exception of that rule that they can't be generated in town. I think early reasoning was to prevent them to be generated in stores (but now store code is completely overhauled).

Anyway I have never seen any artifact in town, including Phial when it was rarity 1 dlvl 1 item.
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Old January 21, 2011, 03:22   #6
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Hm, never heard anything about that, but doesn't mean it's not true. I certainly don't remember ever getting an artifact in town. *shrug*

Still, egos in town are definitely possible and always have been.
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Old January 21, 2011, 04:58   #7
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Smile

How do you think that 't' lived long enough to become battle scarred but not "dump the screen y/n?"ed, anyway?

"Don't worry, there's no way that townsfolk can hit for enough damage to kill one of us orcs..."
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Old January 21, 2011, 14:54   #8
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Quote:
Originally Posted by Timo Pietilš View Post
I thought artifacts make exception of that rule that they can't be generated in town. I think early reasoning was to prevent them to be generated in stores (but now store code is completely overhauled).

Anyway I have never seen any artifact in town, including Phial when it was rarity 1 dlvl 1 item.
I'm pretty sure this is correct. There's a statement in the object generation code that prevents artifacts from being generated in town.
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Old January 21, 2011, 15:09   #9
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Another bug I noticed was lanterns with 1 light radius. At least the description is wrong if not the radius.
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Old January 21, 2011, 15:23   #10
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Assuming this hasn't changed since I last played Vanilla, light radius for lanterns and torches depends on how much fuel they have left; I think it's if they're under 2000 turns that they go to a radius-1 light.
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