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Old November 20, 2019, 00:11   #111
Nick
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Quote:
Originally Posted by Pete Mack View Post
Does it affect your HP and SP if you have a stat stick weapon?
No, the swap in and out happen within the player turn and avoid recalculation of stuff like HP and SP.
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Old November 20, 2019, 01:13   #112
Ingwe Ingweron
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When a necro switches to Warg form, there is a Berserk Strength boost temporarily. However, unlike the potion or spell, it is not curing fear. Is that an oversight?
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Old November 20, 2019, 01:18   #113
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Originally Posted by Ingwe Ingweron View Post
When a necro switches to Warg form, there is a Berserk Strength boost temporarily. However, unlike the potion or spell, it is not curing fear. Is that an oversight?
Oh, probably
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Old November 20, 2019, 08:19   #114
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Originally Posted by Nick View Post
Intentional. The change was that your best digger is always used to dig, regardless of whether you're wielding it or it's in your pack (technically it's swapped in and out again every turn).

You never get earthquakes from digging, only from hitting an enemy.
Oh, yeah. I've seen that swapping message before, too. Love saving the player that micromanagement! I assume the swapping takes no time, then? Perhaps the "You tunnel into ..." could have "...with [digger or weapon]" added? Tho that might be a bit more cringe... I always hate tunnelling with some priceless artifact!! It's like using the Mona Lisa as a tablecloth.
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Old November 23, 2019, 08:12   #115
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Quiver stacks displayed wrong in inventory

Searched thread for "quiver" - no results.

I've noticed that in inventory view (i) that the quiver stacks are not displayed the same as they are in the quiver view (|). During gameplay, the stacks shown in the quiver view appear to be correct.

I don't know if this is a bug carried over from older versions or not, I haven't played Angband in a loooong time. This is my first character in 4.2.0

Attached are a couple of screenshots for clarity.

(Also, the 'h' combat command appears to automagically select the quiver containing non-magical ammo with the highest quiver index number, rather than starting with quiver "0". However this may be a Layer 8 error.)
Attached Files
File Type: zip inventory.gif.zip (90.3 KB, 5 views)
File Type: zip inventory_quiver.gif.zip (54.7 KB, 5 views)
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Old November 24, 2019, 11:49   #116
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How confident are you that shatter attacks are working properly? I've been getting severly crushed more regularly and in odd circummstances. The last time it happened my home square was free and there were still 5 empty squares around me.
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Old November 25, 2019, 15:03   #117
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With current code, trying to set "-1-1d35" as a random value doesn't work and throws a parse error because z-dice expects that all dice values must be positive. Maybe this should be changed.
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Old November 28, 2019, 07:55   #118
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I've attached a patch from git format-patch for the memory leak mentioned earlier when a player inscribes an object.
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File Type: txt inscription-memory-leak-patch.txt (660 Bytes, 4 views)
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Old November 30, 2019, 22:09   #119
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Quote:
Originally Posted by bughunter View Post
I've noticed that in inventory view (i) that the quiver stacks are not displayed the same as they are in the quiver view (|). During gameplay, the stacks shown in the quiver view appear to be correct.
This is actually working as designed. The quiver has 10 slots, each of which can hold up to 40 missiles, but the rule is that a single inventory slot is exactly 40 missiles. So in your example you have 5 quiver slots used by 140 missiles, but this only takes up 140/4 (rounded up to 4) inventory slots. The inventory view is intended just to show how many inventory slots are used, to make inventory management easier; the quiver view is meant to show in detail what missiles you have for firing.
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Old December 6, 2019, 20:34   #120
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Tried using sounds a bit... leading to a lot of hanging/crashing. Certainly due to sound. Game hangs and I have to restart pulseaudio before kill -9 even works. Using the gcu port. For now I'll just have to keep sounds off.

Not sure how to get logs or stack traces, but I'd be more than happy to do so if it would help. Just need to know the relevant commands.
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