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Old February 2, 2011, 22:48   #1
Max Stats
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Reducing town annoyance

How about an option to eliminate all townspeople after a character has reached a level where there is absolutely no chance that a veteran or mercenary can kill the character? As it is, in order to run from store to store you either have to make frequent pauses to kill innocent bystanders or run several times to get past all the disturbances.

Although I would prefer eliminating townspeople as described above, a less drastic solution that would still be somewhat of an improvement is to allow the player not to be disturbed at all by the movements of townspeople unless one either attacks and does damage or moves directly onto the space the player is running to. Since most townspeople eventually flee on sight, this could work, although they will still be slightly annoying for awhile.

We could also have the option to "squelch" townspeople that do not either attack or steal. Pitiful looking beggars, et al. really add very little to the game other than annoyance, and I would not miss them one bit. I don't see where this would unbalance anything.

Somehow, the choice of killing innocent townspeople or being frustrated trying to move through town is unpalatable, even though they are just letters on a screen. While I think the danger of veterans/mercenaries should be there for low-level characters, I think it is reasonable for experienced characters to bypass such inconsequential things.
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Old February 2, 2011, 22:56   #2
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I made a patch a few months back to add an option to keep townspeople from disturbing you. It's not very hard.

Simply removing townspeople from the game seems very strange to me, and especially if it's a level-unlocked ability it has Unfortunate Implications. Why is it that when the player character reaches a certain level of power everyone "disappears" except the shopkeepers?
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Old February 2, 2011, 23:11   #3
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Maybe they've learned to hide when the player rolls into town? Really it should only take a few dead mercs before they get the point.
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Old February 2, 2011, 23:29   #4
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Quote:
Originally Posted by Derakon View Post
Why is it that when the player character reaches a certain level of power everyone "disappears" except the shopkeepers?
Hmmm... maybe they are still there, but they are now beneath your notice, so your character treats them like they don't exist? Squelched objects are technically still there as well, but we just don't care about them.
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Old February 3, 2011, 00:17   #5
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please no, how about change name of townperson so u hav fun to slay them?? that is wat i did!, eeeee
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Old February 3, 2011, 00:21   #6
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how about change name of townperson so u hav fun to slay them?? that is wat i did!, eeeee
Interesting, got any specifics?
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Old February 3, 2011, 00:30   #7
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Why is it that when the player character reaches a certain level of power everyone "disappears" except the shopkeepers?
When Thag the Urchin Slayer rolls into town, the locals know to stay out of his way. Preferably out of his sight.
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Old February 3, 2011, 00:30   #8
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sorry, not many goodones~ its a very personal matter~ but i help u~ here from my monster.txt:

N:7:Village lozer
N:9:nice-looking leper
N:3:Scruffy little doggy
N:1:Thieving beggarlord
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Old February 3, 2011, 11:11   #9
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Quote:
Originally Posted by Derakon View Post
I made a patch a few months back to add an option to keep townspeople from disturbing you. It's not very hard.
I did actually push that to github on my misc branch, but it never got committed to staging because takk didn't like it. I don't think he disliked the concept, IIRC, it was something to do with the implementation - I think he subsequently made significant changes to the option structures too. Sorry. I'm sure we can get it into 3.3 ...
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