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Old January 8, 2012, 00:26   #71
half
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Quote:
Originally Posted by Narvius View Post
Food generally serves as something to push you forward. In my opinion, this works well neither in V (push button to not die) nor in Sil (pray you find food).
I think this has mainly been bad luck. In my (extensive) experience, I find that the 'food clock' makes me a little anxious, but doesn't kill me or force me on much faster. What it does is to provide an interesting tension around the items and monsters that speed up or slow down your consumption. Some monsters (notably Oathwraiths) cause hunger. This can be a real problem unless you can deal with them at range. There are also items such as vampiric swords and some artefacts that cause hunger as a drawback. This means you either need to reserve them for special occasions, or to use an equipment slot with a ring of sustenance or similar, or use an ability getting Mind over Body or the like. So basically food is a limit resource, which should be just OK if there are no special pressures, but then there are interesting ways to spend it or renew it.

Finally, I should add that the effects which increase or decrease hunger are all a factor of 3 and stack. So if your hunger rate could be 27x or 9x or 3x or 1x or 1/3x or 1/9x etc. You really don't want to suffer from magical hunger at the time an Oathwraith attacks, or its effect is magnified too...

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Bug report.
I have a battle axe. When equipped, I have a total damage output of 3d8 (at 2 strength), and the axe shows as (-3, 3d6). When it rests in my inventory, though, it shows as (-3, 3d4).
Savefile.
This isn't actually a bug. The axe really is (-3, 3d4) but like a Bastard Sword it is a Hand and a Half weapon, so you get an extra 2 damage sides when using it two-handed (without a shield). There are a few other weapons like this too. It gives you an interesting choice of how to use it.
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Old January 8, 2012, 01:21   #72
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Oh, right. I forgot that. Sorry.
In my opinion, that bonus should show up only in the damage total though, not in the weapon description, since the latter shows the actual raw stats of the weapon.
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Old January 8, 2012, 07:59   #73
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Interestingly, I usually find enough light but in my many attempts (hours of play) I have never seen anything to eat. Something killed me every time before I starved - so far the food is not the limit anyway so it is not problem for now :-)

Another question - how are skill points gained? The manual says that skill points come with experience. But in some skills I gain no points. With my "warrior" I have zero will, so I cannot get the Mind over body, which seems important.
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Old January 8, 2012, 09:18   #74
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Originally Posted by Storch View Post
Another question - how are skill points gained? The manual says that skill points come with experience. But in some skills I gain no points. With my "warrior" I have zero will, so I cannot get the Mind over body, which seems important.
You have to put the experience into the skills yourself. Just go to the character screen ("@"-key) and press "i".
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Old January 8, 2012, 20:59   #75
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There are a couple of things I find a little confusing in the attribute/skill area

- It looks like there are free skills at start-up sometimes. (i.e. they cost no XP to buy). Is there any reason not to take them? If not, is there any reason not to automatically grant them to the player without need to manually add them?

-What "skill point" actually means.

For example, lets say I start a character, and after initial distribution, it might look like:

Melee 7 = 4 + 3. One would reasonably think that this is 7 skill points.

However, on ability buy-in, I try to buy Charge in the Melee tree.
(Requires 5, you have 4).

I've figured it out now, but this could be made clearer in game and in the manual.

I'm really enjoying this game, even though I haven't gotten past 250'. I seem to run into the first orc unique, then have another group of orc soldiers come down the stairs behind me. Of course, last game I equipped an un-ID'ed Amulet of Danger.
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Old January 8, 2012, 23:09   #76
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Quote:
Originally Posted by bio_hazard View Post
There are a couple of things I find a little confusing in the attribute/skill area

- It looks like there are free skills at start-up sometimes. (i.e. they cost no XP to buy). Is there any reason not to take them? If not, is there any reason not to automatically grant them to the player without need to manually add them?
I assume you're talking about what the game terms Abilities (things like Finesse, or Weaponsmith, or Song of Elbereth) rather than Skills (things like Evasion, Perception), as I don't think you ever get free Skill points. The free Abilities arise when a character has an affinity for a certain Skill, and then each Ability associated to that Skill is 500 experience cheaper, and in particular the first one, which would normally cost 500, is free.

There are two reasons why the player needs to go and add them:
- Although the first may be free, before adding experience to any skills the character doesn't meet the pre-requisites for any abilities.
- More importantly, it's your first one which is free, regardless of which you choose that one to be. There's a choice for the player here. Of course it usually makes sense for them to get at least one ability in the tree, but the player can choose which one.

Quote:
-What "skill point" actually means.

[...]

I've figured it out now, but this could be made clearer in game and in the manual.
Thanks for pointing this out. It can be easy for us to overlook ambiguities when we know what it's supposed to mean.

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I'm really enjoying this game, even though I haven't gotten past 250'. I seem to run into the first orc unique, then have another group of orc soldiers come down the stairs behind me. Of course, last game I equipped an un-ID'ed Amulet of Danger.
Stick with it! I'll offer a couple of (fairly general) pieces of advice: choose the locations of your fights carefully, and be prepared to run away (and perhaps take the stairs) if things start to go badly. The orc uniques can be tough, but you can generally escape from them if you're careful. If you want to post character dumps on the ladder, we can offer more specific advice.
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Old January 9, 2012, 00:05   #77
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Quote:
Originally Posted by Scatha View Post
I assume you're talking about what the game terms Abilities (things like Finesse, or Weaponsmith, or Song of Elbereth) rather than Skills (things like Evasion, Perception), as I don't think you ever get free Skill points. The free Abilities arise when a character has an affinity for a certain Skill, and then each Ability associated to that Skill is 500 experience cheaper, and in particular the first one, which would normally cost 500, is free.

There are two reasons why the player needs to go and add them:
- Although the first may be free, before adding experience to any skills the character doesn't meet the pre-requisites for any abilities.
- More importantly, it's your first one which is free, regardless of which you choose that one to be. There's a choice for the player here. Of course it usually makes sense for them to get at least one ability in the tree, but the player can choose which one.
Thanks! Yes, I meant abilities. I didn't realize it wasn't always the first in the list that was free.

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Stick with it! I'll offer a couple of (fairly general) pieces of advice: choose the locations of your fights carefully, and be prepared to run away (and perhaps take the stairs) if things start to go badly. The orc uniques can be tough, but you can generally escape from them if you're careful. If you want to post character dumps on the ladder, we can offer more specific advice.
I tend to not like going back up stairs- that's a habit I'll have to get used to. I've been doing the "clear a level, then descend" style, and should be beating more tactical retreats as well as not being afraid to bounce around in the 100-200 levels more to get a few more abilities or skill-ups. A couple of deaths have been trying to get that one last hit on a hard-hitting orc instead of running away. Some have been just being stupid once I get surrounded by an escort- rather than fighting for the stairs I'd just start swinging semi-randomly because I figured it would be over.

I'll check out the ladder and see how other people are doing their skill points and ability upgrades.
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Old January 9, 2012, 04:40   #78
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It is annoying how every character appears to be L1 in the oook ladder, even if very experienced.

Could you assign characters a nominal level (perhaps some function of their experience and stats) - it needn't have any affect on gameplay but it could appear in the chardump and hence be used to rank characters in the ladder?

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Old January 9, 2012, 22:32   #79
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Quick UI request- when buying skills in the character screen, can the relevant skill be blue along with the number on the right.

Also, maybe in the selected row, you could have a number to the right that would tell you how many points you need for the next buy in (I'm sure you can figure it out from your current point total, but this would make it a little easier).

Also, this game seems really polished already, so I don't know whether you are open to bloat ideas, but wondering about a stealth-based race.

House of Eol

Your homeland lies hidden in a dark forest. You have turned your back on your kinsmen who revere the Lights of Valinor, yet you have no love of Morgroth and covet his stolen treasures.

S 1
D 2
C 2
G 0

Stealth Affinity
Smithing Affinity?
Perception Affinity?
blade affinity?
song penalty?
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Old January 9, 2012, 23:35   #80
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Quote:
Originally Posted by bio_hazard View Post
Also, this game seems really polished already, so I don't know whether you are open to bloat ideas, but wondering about a stealth-based race.

House of Eol

[...]
We're fairly happy with the available races at present, so probably won't add in more unless they're a very good fit. The main problem with this is that Eol didn't really have a house: there was just him and Maeglin!

The Sindar only have one House, and we wouldn't be entirely averse to adding a second (perhaps 'of Falas'), but I think that's as far as we're looking to go at present in terms of expanding the selection.

If you want to play a stealth-based character, I've found that all of:
House of Feanor
House of Finarfin
Sindar of Doriath
People of Haleth
work pretty well. I'd encourage you to try some kind of stealth build!
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