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Old June 1, 2009, 13:34   #41
geoff_tewierik
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Yeah, been married for much longer than that.

Tuning out's not the problem, it's when you actually pay attention (after the initial blocking out the noise phase) that you forget what your doing and hit the wrong keys.
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Old June 1, 2009, 14:00   #42
Nick
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Golden rules:
  1. Angband can wait.
  2. Attending to both at once leads to trouble in both.
  3. When in doubt, refer to Rule 1.
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Old June 1, 2009, 14:51   #43
geoff_tewierik
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Then again deaths just occur because you don't have enough get of jail cards like this effort tonight.

Fire hounds burned all my ?WoR and I was trudging my way back up from 1100', with no ?id, and I'd just tried on a new " which turned out to be cursed Infra, so my "SlowDigest was wasted, and running into orc hordes with no backwards paths except that which leads to a hydra, and only one remaining ?phase. Spewing really, as I'd scored two Resistance items which I hadn't Id'd.

Oh well, shit happens.

Code:
  [Angband 3.1.1 dev (r1419) Character Dump]

 Name   Pike                                     Self  RB  CB  EB   Best
 Sex    Male         Age             64   STR:     17  +1  +5  +1  18/60
 Race   Dunadan      Height          81   INT:     13  +2  -2  +0     13
 Class  Warrior      Weight         180   WIS:     10  +2  -2  +0     10
 Title  Veteran      Social   Respected   DEX:     17  +2  +2  +0  18/30
 HP     -2/262       Maximize         Y   CON:     15  +3  +2  +0  18/20
 SP     0/0                               CHR:     11  +2  -1  +0     12


 Level               21   Armor    [30,+22]     Saving Throw         45%
 Cur Exp          10390   Fight     (+1,+3)     Stealth             Fair
 Max Exp          10390   Melee    (+4,+11)     Fighting          Heroic
 Adv Exp          12240   Shoot     (+6,+8)     Shooting          Superb
 MaxDepth   1100' (L22)   Blows      4/turn     Disarming            50%
 Turns            98942   Shots      2/turn     Magic Device   Very Good
 Gold              3113   Infra      -20 ft     Perception       1 in 35
 Burden       184.6 lbs   Speed          -1     Searching            17%

 You are one of several children of a Landed Knight.  You are a credit
 to the family.  You have green eyes, straight black hair, and a dark
 complexion.


 Acid:........+.... Confu:.............
 Elec:........+.... Sound:.............
 Fire:........+.... Shard:.............
 Cold:........+.... Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:.....+....... Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:....+........
FrAct:..........+.. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Last Messages]

> The 3-headed hydra bites you.
> You hit the 3-headed hydra.
> You miss the 3-headed hydra.
> You hit the 3-headed hydra.
> The 3-headed hydra bites you.
> The 3-headed hydra misses you.
> The 3-headed hydra bites you.
> The 3-headed hydra misses you.
> The 3-headed hydra bites you.
> You hit the 3-headed hydra.
> You miss the 3-headed hydra.
> You hit the 3-headed hydra.
> The Hill orc hits you.
> The 3-headed hydra bites you.
> You die.

Killed by a 3-headed hydra.

  [Character Equipment]

a) a Main Gauche (1d5) (+3,+8)
     Combat info:
     4 blows/round.
     Average damage/hit: 14.2.
     
b) a Short Bow of Extra Shots (x2) (+5,+8) (+1)
     +1 shooting speed.
     
c) (nothing)
d) a Silver Ring of Strength (+1)
     +1 strength.
     Sustains strength.
     
e) an Amber Amulet of Infravision (-2) {cursed}
     Cursed.
     -2 infravision.
     
f) a Lantern of Brightness (13367 turns)
     Cannot be harmed by fire.
     
     Radius 3 light.
g) Partial Plate Armour (-3) [22,+3]
h) a Cloak [1,+0]
i) a Wicker Shield of Resistance [2,+6]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) (nothing)
k) a Set of Gauntlets of Free Action [3,+8]
     Prevents paralysis.
     
l) a Pair of Leather Boots [2,+3]


  [Character Inventory]

a) 4 Pungent Potions of Cure Serious Wounds
     
b) a Coagulated Crimson Potion of Cure Critical Wounds
     
c) a Green Potion of Berserk Strength
d) 2 Scrolls titled "voc contum" of Phase Door
e) 2 Pewter Rods of Treasure Location
f) 2 Rusty Wands of Magic Missile (28 charges)
     
g) 2 Gold Wands of Stinking Cloud (19 charges)
     
h) a Chromium Wand of Confuse Monster (15 charges)
     
i) 2 Willow Staves of Slow Monsters (20 charges)
     
j) a Spruce Staff of Starlight (9 charges)
     
k) an Azurite Ring of Teleportation (+2 speed)
     +2 speed.
     Induces random teleportation.
     
l) Soft Leather Armour of Resistance [4,+15]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
m) a Main Gauche (1d5) (+4,+6)
     Combat info:
     4 blows/round.
     Average damage/hit: 12.2.
     
n) a Rapier (1d6) (+3,+5)
     Combat info:
     4 blows/round.
     Average damage/hit: 11.7.
     
o) a Rapier (1d6) (+6,+1)
     Combat info:
     4 blows/round.
     Average damage/hit: 7.6.
     
p) a Short Sword (1d7) (+3,+5)
     Combat info:
     3 blows/round.
     Average damage/hit: 12.3.
     
q) a Cutlass (1d8) (+4,+5)
     Combat info:
     2 blows/round.
     Average damage/hit: 12.9.
     
r) a Battle Axe (2d8) (+3,+6)
     Combat info:
     2 blows/round.
     Average damage/hit: 18.8.
     
s) a Ball-and-Chain of Venom (2d4) (+6,+5)
     Branded with venom.
     
     Combat info:
     2 blows/round.
     Average damage/hit: 24.1 vs. creatures not resistant to poison, 
     and 13.6 vs. others.
     
t) a Flail (2d6) (+6,+2)
     Combat info:
     2 blows/round.
     Average damage/hit: 12.5.
     
u) a Maul (4d4) (+3,+2)
     Combat info:
     2 blows/round.
     Average damage/hit: 15.8.
     
v) a Short Bow of Extra Shots (x2) (+8,+7) (+1)
     +1 shooting speed.
     
w) 20 Arrows (1d4) (+5,+3)
     Combat info:
     Hits targets up to 100 feet away.
     Average damage/hit: 27.2.
     35% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
       591      0'    1   Killed Farmer Maggot
      6174    200'    2   Reached level 2
      6465    200'    3   Reached level 3
      6716    250'    4   Reached level 4
      9930    350'    5   Reached level 5
     10901    350'    6   Reached level 6
     11634    350'    7   Reached level 7
     17084    350'    8   Reached level 8
     17826    400'    9   Reached level 9
     20118    400'    9   Killed Bullroarer the Hobbit
     20380    400'   10   Reached level 10
     37668    550'   10   Killed Grip, Farmer Maggot's dog
     39704    600'   10   Killed Wormtongue, Agent of Saruman
     39704    600'   11   Reached level 11
     47289    650'   12   Reached level 12
     53333    700'   13   Reached level 13
     56441    700'   14   Reached level 14
     61271    700'   14   Killed Orfax, Son of Boldor
     63916    700'   15   Reached level 15
     71018    900'   16   Reached level 16
     76563    950'   17   Reached level 17
     77113    950'   18   Reached level 18
     80667    950'   19   Reached level 19
     83711    950'   20   Reached level 20
     95854    900'   21   Reached level 21
     98185   1100'   21   Killed Ufthak of Cirith Ungol


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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Old June 7, 2009, 02:51   #44
geoff_tewierik
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Posts: 137
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What's a source of protection from Sound/Stunning?

Was having a quick little run this morning and got smashed up by Vibration Hounds. Wasn't too impressed by my inability to remember to heal myself either.

Narthanc was a nice find, with the ability, at the time of finding it, of cracking out about 90+ in damage per round.

Code:
  [Angband 3.1.1 dev (r1430) Character Dump]

 Name   Pike                                     Self  RB  CB  EB   Best
 Sex    Male         Age             66   STR:     17  +1  +5  +2  18/70
 Race   Dunadan      Height          85   INT:     13  +2  -2  +0     13
 Class  Warrior      Weight         216   WIS:     10  +2  -2  +0     10
 Title  Veteran      Social       Known   DEX:     17  +2  +2  +3  18/60
 HP     -7/299       Maximize         Y   CON:     15  +3  +2  +0  18/20
 SP     0/0                               CHR:     10  +2  -1  +0     11


 Level               24   Armor    [20,+28]     Saving Throw         48%
 Cur Exp          19398   Fight     (+0,+2)     Stealth        Excellent
 Max Exp          19398   Melee     (+4,+8)     Fighting          Heroic
 Adv Exp          22500   Shoot     (+4,+5)     Shooting          Heroic
 MaxDepth   1500' (L30)   Blows      4/turn     Disarming            54%
 Turns           133331   Shots      1/turn     Magic Device   Very Good
 Gold              3318   Infra        0 ft     Perception       1 in 35
 Burden       168.9 lbs   Speed      Normal     Searching            17%

 You are one of several children of a Serf.  You are a credit to the
 family.  You have blue eyes, straight black hair, and an average
 complexion.


 Acid:....+........ Confu:.............
 Elec:......+...... Sound:.............
 Fire:+.......+.... Shard:.............
 Cold:...+......... Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:............. Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:...........+.
Telep:............. Sear.:.............
Invis:............. Infra:.............
FrAct:............. Tunn.:.............
HLife:............. Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> The Fire hound misses you.
> It breathes sound.
> The Fire hound dies.
> The Fire hound is dazed.
> It breathes sound.
> The Fire hound is more dazed.
> You hit the Fire hound.
> You have slain the Fire hound.
> It breathes sound.
> The Vibration hound resists.
> The Vibration hound bites you.
> The Vibration hound claws you.
> You burn the Vibration hound.
> The Vibration hound bites you.
> You die.

Killed by a Vibration hound.

  [Character Equipment]

a) The Dagger 'Narthanc' (2d4) (+4,+6)
     Branded with flames.
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it creates a fire bolt with damage 9d8.
     Takes 9 to 16 turns to recharge.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 23.4 vs. creatures not resistant to fire, and 
     13.2 vs. others.
     
b) a Long Bow (x3) (+4,+5)
c) a Carnelian Ring of Strength (+2)
     +2 strength.
     Sustains strength.
     
d) a Zircon Ring of Resist Cold
     Provides resistance to cold.
     Cannot be harmed by cold.
     
e) a Mother-of-Pearl Amulet of Resist Acid
     Provides resistance to acid.
     Cannot be harmed by acid.
     
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 11 to 20 turns to recharge.
     
     Radius 3 light.
g) Hard Leather Armour of Resist Lightning (-1) [8,+3]
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
h) (nothing)
i) a Small Metal Shield of Resist Fire [4,+3]
     Provides resistance to fire.
     Cannot be harmed by fire.
     
j) an Iron Helm [5,+6]
k) a Set of Caestus of Agility (+0,+3) [2,+9] (+3)
     +3 dexterity.
     
l) a Pair of Leather Sandals of Stealth [1,+4] (+3)
     +3 stealth.
     


  [Character Inventory]

a) 10 Rations of Food
     
b) 13 Dark Red Potions of Cure Critical Wounds
     
c) 19 Scrolls titled "sca co" of Phase Door
d) 5 Scrolls titled "cria ungrior" of Word of Recall
e) a Scroll titled "pescum prae" of Recharging
f) 3 Pewter Rods of Treasure Location (1 charging)
g) a Zinc-Plated Rod of Door/Stair Location (charging)
h) a Nickel-Plated Rod of Trap Location (charging)
i) a Copper Wand of Confuse Monster (14 charges)
     
j) a Tin Wand of Sleep Monster (20 charges)
     
k) a Titanium Wand of Teleport Other (8 charges)
     
l) a Cottonwood Staff of Curing (6 charges)
     
m) an Ironwood Staff of Teleportation (8 charges)
     
n) 2 Cedar Staves of Identify (17 charges)
     
o) a Pair of Steel Shod Boots of Slow Descent [6,+4]
     Feather Falling.
     
p) a Main Gauche of *Slay Evil* (1d5) (+3,+6) (+2)
     +2 wisdom.
     Slays evil creatures.
     Blessed by the gods.
     Grants the ability to see invisible things.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 14.2 vs. evil creatures, and 11.2 vs. others.
     
q) a Scimitar (4d2) (+4,+6)
     Combat info:
     3 blows/round.
     Average damage/hit: 14.7.
     
r) a Pike (2d5) (+4,+4)
     Combat info:
     2 blows/round.
     Average damage/hit: 12.6.
     
s) a War Hammer of Slay Dragon (3d3) (+8,+7)
     Slays dragons.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 28.3 vs. dragons, and 15.7 vs. others.
     
t) a Light Crossbow of Accuracy (x3) (+12,+6)
u) 18 Bolts (1d5) (+6,+7)
v) 8 Arrows (1d4) (+4,+2)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 28.7.
     35% chance of breaking upon contact.
     
w) 14 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 22.7.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Pewter Rod of Treasure Location
b) 2 Cedar Staves of Identify (0 charges)
c) a Sling (x2) (+3,+5)
d) 79 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 22.7.
     35% chance of breaking upon contact.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      5052     50'    2   Reached level 2
     11756    250'    3   Reached level 3
     11756    250'    4   Reached level 4
     15906    250'    5   Reached level 5
     24405    300'    6   Reached level 6
     26118    300'    7   Reached level 7
     29922    350'    7   Killed Grip, Farmer Maggot's dog
     31722    400'    7   Killed Fang, Farmer Maggot's dog
     32152    400'    8   Reached level 8
     39847    500'    8   Killed Orfax, Son of Boldor
     39847    500'    9   Reached level 9
     48635    600'   10   Reached level 10
     49919    600'   11   Reached level 11
     53130    650'   12   Reached level 12
     61575    700'   13   Reached level 13
     62766    700'   13   Killed Ulfast, Son of Ulfang
     62766    700'   14   Reached level 14
     71507    850'   15   Reached level 15
     71602    850'   15   Found The Dagger 'Narthanc'
     80855    900'   16   Reached level 16
     85797    950'   17   Reached level 17
     89188   1000'   18   Reached level 18
     97469   1000'   19   Reached level 19
    100902   1050'   20   Reached level 20
    104694   1100'   21   Reached level 21
    116685   1100'   22   Reached level 22
    119523   1150'   22   Killed Bolg, Son of Azog
    119523   1150'   23   Reached level 23
    122682   1200'   23   Killed Golfimbul, the Hill Orc Chief
    128510   1350'   24   Reached level 24


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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Old June 7, 2009, 05:48   #45
buzzkill
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Fighting a pack of hounds should always be considered optional. I'll do it if I have the proper resist (making it non-inventory/non-life threatening) and I need the XP. A good example is that I'll occasionally fight gravity hounds if I find myself in a good location with good equipment to do so, because they can be worth a lot of XP depending on your CL.

Fighting two packs at the same time is probably never worth it. If you are powerful enough to do so effectively, then the XP gained is going to be lousy and the certainly aren't going to be any drops.
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Old June 7, 2009, 05:55   #46
PowerDiver
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Quote:
Originally Posted by geoff_tewierik View Post
What's a source of protection from Sound/Stunning?
You typically get that resistance from Rohirrim, Isildur, or Thorin. There are some other sources, but those are the likely ones.
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Old June 7, 2009, 05:57   #47
Pete Mack
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You arent likely to see a good source of RSound until fairly deep. The usual sources are Isildur or Rohirrim, or occasionally the random resist on ego armor or shield. The only ego item that grants it is a Crown of Serenity, which is much rarer than an artifact source.
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Old June 7, 2009, 07:23   #48
geoff_tewierik
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buzzkill: I got back door bettied by the Vibration Hound while slapping the Fire Hounds around, i.e. I wasn't backed into a corridor I could be got from any direction in the case of the Vib Hounds, it was from behind. My brain fade stopped me from using any of the applicable escape routes I had open to me.

It's all a learning experience.

Like my latest one. Just because RNG gives you a superb feeling at 400' doesn't mean it's a jelly pit. I walked straight into a small diagonal vault today, killed everything inside, only issue was Smeagol who I couldn't see, but managed to corner and smash anyway. Might just be worthwhile investigating superb feeling levels at that depth in the future just in case it's another vault.

And thanks for the Res Sound info Eddie/Pete.
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Old June 7, 2009, 10:28   #49
geoff_tewierik
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OMG! Pike's still alive!

Amazing the difference Telepathy can make. Found the Blessed main gauche early on and it's been invaluable, combined with the -detDoors/Stairs I've managed to get down quicker than normal. Beaked Axe of Hurin is swapped in when actually in combat, but zooming down the levels the gauche is the main item.

Just picked up Permanence which came with rPoi, so that's handy. Looks like I have everything I need to keep on diving. Swapped in the Agility gloves over Paurnen, as it gives me an extra swing with Hurin.

I just got caught out by a Knight Templar @2050 who smacked me around, and meant I couldn't get into a small diagonal vault for the goodies. My escaping tricks were all wiped out trying to deal him enough damage but keeping alive to raid the vault. And the vault was tasty too, had one !Str plus four others not id'd yet. plenty of un'id'd rods too. Oh well, maybe next time.

Nothings available back in town apart from _Tel and ?Phase. Haven't seen -TelOth yet in the game.

Something I just noticed regarding Hurin. Does the Berserker rage act the same as the !Berserk? I.e. will my AC drop when it's activated?

Cheers,

GT

Code:
  [Angband 3.1.1 dev (r1430) Character Dump]

 Name   Pike                                     Self  RB  CB  EB   Best
 Sex    Male         Age             55   STR:     18  +1  +5  +2  18/80
 Race   Dunadan      Height          79   INT:     13  +2  -2  +0     13
 Class  Warrior      Weight         181   WIS:     10  +2  -2  +0     10
 Title  Veteran      Social     Unknown   DEX:     17  +2  +2  +5  18/80
 HP     344/344      Maximize         Y   CON:     15  +3  +2  +2  18/40
 SP     0/0                               CHR:     10  +2  -1  +0     11


 Level               25   Armor    [18,+63]     Saving Throw         49%
 Cur Exp          28755   Fight    (+7,+17)     Stealth             Fair
 Max Exp          28755   Melee   (+19,+32)     Fighting          Heroic
 Adv Exp          31500   Shoot    (+11,+5)     Shooting          Heroic
 MaxDepth   2050' (L41)   Blows      3/turn     Disarming            56%
 Turns           157591   Shots      1/turn     Magic Device   Very Good
 Gold              1017   Infra        0 ft     Perception       1 in 35
 Burden       134.6 lbs   Speed      Normal     Searching            17%

 You are one of several children of a Yeoman.  You are the black sheep
 of the family.  You have blue-gray eyes, wavy black hair, and a fair
 complexion.


 Acid:+.....+...... Confu:.............
 Elec:......+...... Sound:.............
 Fire:+.....+...... Shard:.............
 Cold:......+...... Nexus:.............
 Pois:......+...... Nethr:.............
 Fear:............. Chaos:.............
 Lite:.........+... Disen:.............
 Dark:+............ S.Dig:....+........
Blind:............. Feath:...........+.

PLite:+........+... Aggrv:.............
Regen:............. Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:.............
FrAct:..+.......... Tunn.:.............
HLife:......+...... Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
     +2 strength, constitution.
     Slays trolls, dragons.
     *Slays* demons.
     Branded with acid.
     Provides resistance to acid, fire, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 81 to 160 turns to recharge.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 67.3 vs. trolls, 67.3 vs. dragons, 67.3 vs.
     creatures not resistant to acid, 90 vs. demons, and 44.7 vs. others.
     
     Radius 1 light.
b) a Long Bow (x3) (+4,+5)
c) a Granite Ring of Free Action
     Prevents paralysis.
     
d) a Malachite Ring of Damage (+0,+9)
e) a Dragon Tooth Amulet of Slow Digestion
     Slows your metabolism.
     
f) a Lantern (10741 turns)
     Cannot be harmed by fire.
     
     Radius 2 light.
g) a Robe of Permanence [2,+27]
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Stops experience drain.
     
h) (nothing)
i) a Leather Shield [6,+4]
j) an Iron Helm of Light [5,+12]
     Provides resistance to light.
     
     Radius 1 light.
k) a Set of Caestus of Agility (+0,+3) [2,+9] (+5)
     +5 dexterity.
     
l) a Pair of Iron Shod Boots of Slow Descent [3,+7]
     Feather Falling.
     


  [Character Inventory]

a) 8 Rations of Food
     
b) 5 Flasks of oil
     
c) 19 Dark Blue Potions of Cure Serious Wounds
     
d) 21 Red Speckled Potions of Cure Critical Wounds
     
e) 25 Scrolls titled "collus cundo" of Phase Door
f) 5 Scrolls titled "dus ilvado" of Word of Recall
g) a Rusty Rod of Door/Stair Location
h) 2 Copper Rods of Trap Location
i) a Steel-Plated Rod of Lightning Bolts
j) a Zinc Wand of Fire Bolts (4 charges)
     
k) a Platinum Wand of Lightning Balls (8 charges)
     
l) a Willow Staff of Curing (4 charges)
     
m) 2 Ashen Staves of Teleportation (14 charges)
     
n) a Cottonwood Staff of Identify (2 charges)
     
o) a Main Gauche (Blessed) (1d5) (+9,+7) (+2)
     +2 wisdom.
     Blessed by the gods.
     Grants telepathy.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 25.3.
     
p) 30 Arrows (1d4) (+0,+0)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 22.7.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Scroll titled "osilicat emo" of *Destruction*
b) a Copper Rod of Trap Location
c) The Set of Gauntlets 'Paurnen' [3,+14]
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
     
     When activated, it creates an acid bolt with damage 5d8.
     Takes 6 to 10 turns to recharge.
     
d) 20 Bolts of Frost (1d5) (+4,+6)
     Branded with frost.
     Cannot be harmed by cold.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      5834    150'    2   Reached level 2
      8717    200'    2   Killed Fang, Farmer Maggot's dog
      8717    200'    3   Reached level 3
     10117    250'    4   Reached level 4
     14607    250'    5   Reached level 5
     16899    350'    6   Reached level 6
     27122    400'    7   Reached level 7
     27573    400'    8   Reached level 8
     27824    400'    9   Reached level 9
     30280    400'    9   Killed Mughash the Kobold Lord
     30280    400'   10   Reached level 10
     39337    450'   11   Reached level 11
     43922    450'   11   Killed Grip, Farmer Maggot's dog
     49343    450'   11   Killed Smeagol
     51702    500'   12   Reached level 12
     63275    700'   13   Reached level 13
     64606    700'   14   Reached level 14
     70241    750'   15   Reached level 15
     81572    950'   15   Killed Wormtongue, Agent of Saruman
     81592    950'   15   Found The Beaked Axe of Hurin
     84690    950'   16   Reached level 16
     86021    950'   17   Reached level 17
     92710    950'   18   Reached level 18
     97462   1050'   19   Reached level 19
    106771   1350'   20   Reached level 20
    120628   1400'   20   Found The Set of Gauntlets 'Paurnen'
    121724   1450'   21   Reached level 21
    129667   1800'   22   Reached level 22
    137349   1950'   23   Reached level 23
    143489   2050'   24   Reached level 24
    148852   2050'   25   Reached level 25


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
geoff_tewierik is offline   Reply With Quote
Old June 8, 2009, 02:18   #50
geoff_tewierik
Adept
 
Join Date: Mar 2009
Posts: 137
geoff_tewierik is on a distinguished road
Something froze my balls (*EDIT* seems it was an AMHD) just after I'd gone toe to toe with the Vampire Lord. Not enough hp to survive the breath so I was toasted.

Pretty happy how I went this time around though. Again, the Telepathy and rPoison coming early was nice. Surprisingly I did not find any cloaks this game.

Code:
  [Angband 3.1.1 dev (r1430) Character Dump]

 Name   Pike                                     Self  RB  CB  EB   Best
 Sex    Male         Age             55   STR:     18  +1  +5  +2  18/80
 Race   Dunadan      Height          79   INT:     13  +2  -2  +0     13
 Class  Warrior      Weight         181   WIS:     10  +2  -2  +0     10
 Title  Myrmidon     Social     Unknown   DEX:     17  +2  +2  +5  18/80
 HP     -70/376      Maximize         Y   CON:     16  +3  +2  +2  18/50
 SP     0/0                               CHR:     11  +2  -1  +0     12


 Level               27   Armor    [18,+59]     Saving Throw         51%
 Cur Exp          56251   Fight    (+7,+17)     Stealth             Fair
 Max Exp          56251   Melee   (+19,+32)     Fighting          Heroic
 Adv Exp          63000   Shoot   (+21,+15)     Shooting          Heroic
 MaxDepth   2300' (L46)   Blows      3/turn     Disarming            58%
 Turns           191244   Shots      1/turn     Magic Device   Excellent
 Gold              1853   Infra        0 ft     Perception       1 in 35
 Burden       153.0 lbs   Speed      Normal     Searching            17%

 You are one of several children of a Yeoman.  You are the black sheep
 of the family.  You have blue-gray eyes, wavy black hair, and a fair
 complexion.


 Acid:+.....+...... Confu:.............
 Elec:......+...... Sound:.............
 Fire:+.....+...... Shard:.............
 Cold:......+...... Nexus:.............
 Pois:......+...... Nethr:.............
 Fear:............. Chaos:.............
 Lite:.........+... Disen:.............
 Dark:+............ S.Dig:.............
Blind:............. Feath:...........+.

PLite:+........+... Aggrv:.............
Regen:....+........ Stea.:.............
Telep:............. Sear.:.............
Invis:............. Infra:.............
FrAct:..+.......... Tunn.:.............
HLife:......+...... Speed:.............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You keep hold of your life force!
> The Vampire lord misses you.
> You corrode the Vampire lord.
> You have destroyed the Vampire lord.
> You feel something roll beneath your feet.
> You have found 98 gold pieces worth of garnets.
> You corrode the Dark hound.
> You have slain the Dark hound.
> You corrode the Dark hound.
> You have slain the Dark hound.
> You have found 131 gold pieces worth of gold.
> You have found 159 gold pieces worth of opals.
> You have found 119 gold pieces worth of gold.
> It breathes frost.
> You die.

Killed by an Ancient multi-hued dragon.

  [Character Equipment]

a) The Beaked Axe of Hurin (3d6) (+12,+15) (+2)
     +2 strength, constitution.
     Slays trolls, dragons.
     *Slays* demons.
     Branded with acid.
     Provides resistance to acid, fire, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 81 to 160 turns to recharge.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 67.3 vs. trolls, 67.3 vs. dragons, 67.3 vs.
     creatures not resistant to acid, 90 vs. demons, and 44.7 vs. others.
     
     Radius 1 light.
b) a Long Bow of Accuracy (x3) (+14,+15)
c) a Granite Ring of Free Action
     Prevents paralysis.
     
d) a Malachite Ring of Damage (+0,+9)
e) a Pewter Amulet of Regeneration
     Speeds regeneration.
     
f) a Lantern (13694 turns)
     Cannot be harmed by fire.
     
     Radius 2 light.
g) a Robe of Permanence [2,+27]
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, intelligence, wisdom, dexterity, constitution, 
     charisma.
     Stops experience drain.
     
h) (nothing)
i) a Leather Shield [6,+3]
j) an Iron Helm of Light [5,+11]
     Provides resistance to light.
     
     Radius 1 light.
k) a Set of Caestus of Agility (+0,+3) [2,+7] (+5)
     +5 dexterity.
     
l) a Pair of Iron Shod Boots of Slow Descent [3,+7]
     Feather Falling.
     


  [Character Inventory]

a) a Book of Magic Spells [Sorcery and Evocations]
b) 14 Rations of Food
     
c) 11 Flasks of oil
     
d) 11 Dark Blue Potions of Cure Serious Wounds
     
e) 26 Red Speckled Potions of Cure Critical Wounds
     
f) 19 Scrolls titled "collus cundo" of Phase Door
g) 2 Scrolls titled "illa no chazam" of Magic Mapping
h) a Scroll titled "ada pas co" of Light
i) 6 Scrolls titled "dus ilvado" of Word of Recall
j) a Rusty Rod of Door/Stair Location
k) 2 Copper Rods of Trap Location
l) a Steel-Plated Rod of Lightning Bolts
m) a Platinum Wand of Lightning Balls (6 charges)
     Cannot be harmed by electricity.
     
n) a Tin-Plated Wand of Cold Balls (7 charges)
     Cannot be harmed by cold.
     
o) a Copper-Plated Wand of Stone to Mud (6 charges)
     
p) a Silver Wand of Teleport Other (7 charges)
     
q) a Willow Staff of Curing (4 charges)
     
r) 2 Ashen Staves of Teleportation (12 charges)
     
s) a Cottonwood Staff of Identify (10 charges)
     
t) a Quartz Ring of Light (+3 searching)
     +15% to searching.
     Provides resistance to light.
     
     Radius 1 light.
u) a Main Gauche (Blessed) (1d5) (+9,+7) (+2)
     +2 wisdom.
     Blessed by the gods.
     Grants telepathy.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 25.3.
     
v) a Shovel (1d2) (+6,+5) (+1)
     +1 tunneling.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 21.7.
     
w) 23 Arrows (1d4) (+9,+1)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 56.6.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) a Scroll titled "stimus sa beo" of *Enchant Armour*
b) a Scroll titled "osilicat emo" of *Destruction*
c) a Copper Rod of Trap Location
d) a Zinc Wand of Fire Bolts (0 charges)
e) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
f) The Set of Gauntlets 'Paurnen' [3,+14]
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
     
     When activated, it creates an acid bolt with damage 5d8.
     Takes 6 to 10 turns to recharge.
     
g) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
     +2 intelligence.
     Slays demons, trolls, giants.
     Branded with flames, frost.
     Provides resistance to fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Slows your metabolism.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 47.2 vs. demons, 47.2 vs. trolls, 47.2 vs.
     giants, 47.2 vs. creatures not resistant to fire, 47.2 vs.
     creatures not resistant to cold, and 34.4 vs. others.
     
h) 20 Bolts of Frost (1d5) (+4,+6)
     Branded with frost.
     Cannot be harmed by cold.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      5834    150'    2   Reached level 2
      8717    200'    2   Killed Fang, Farmer Maggot's dog
      8717    200'    3   Reached level 3
     10117    250'    4   Reached level 4
     14607    250'    5   Reached level 5
     16899    350'    6   Reached level 6
     27122    400'    7   Reached level 7
     27573    400'    8   Reached level 8
     27824    400'    9   Reached level 9
     30280    400'    9   Killed Mughash the Kobold Lord
     30280    400'   10   Reached level 10
     39337    450'   11   Reached level 11
     43922    450'   11   Killed Grip, Farmer Maggot's dog
     49343    450'   11   Killed Smeagol
     51702    500'   12   Reached level 12
     63275    700'   13   Reached level 13
     64606    700'   14   Reached level 14
     70241    750'   15   Reached level 15
     81572    950'   15   Killed Wormtongue, Agent of Saruman
     81592    950'   15   Found The Beaked Axe of Hurin
     84690    950'   16   Reached level 16
     86021    950'   17   Reached level 17
     92710    950'   18   Reached level 18
     97462   1050'   19   Reached level 19
    106771   1350'   20   Reached level 20
    120628   1400'   20   Found The Set of Gauntlets 'Paurnen'
    121724   1450'   21   Reached level 21
    129667   1800'   22   Reached level 22
    137349   1950'   23   Reached level 23
    143489   2050'   24   Reached level 24
    148852   2050'   25   Reached level 25
    158060   2050'   26   Reached level 26
    161225   2050'   26   Killed Grishnakh, the Hill Orc
    161275   2050'   26   Found The Leather Scale Mail 'Thalkettoth'
    172914   2100'   26   Found The Pike 'Til-i-arc'
    173775   2150'   27   Reached level 27


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
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