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Old June 20, 2018, 17:48   #11
PowerWyrm
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Black ooze farming goes really nicely: tons of stat pots (since CON was way behind, I also used all !toughness I got from the oozes), amulet of ESP, scroll of banishment. And we're CL31 now. Strangely, no potion of healing found yet (and I'm pretty sure the oozes dropped everything else I can think of...)
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Old June 20, 2018, 18:50   #12
Ingwe Ingweron
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Quote:
Originally Posted by PowerWyrm View Post
Black ooze farming goes really nicely: tons of stat pots (since CON was way behind, I also used all !toughness I got from the oozes), amulet of ESP, scroll of banishment. And we're CL31 now. Strangely, no potion of healing found yet (and I'm pretty sure the oozes dropped everything else I can think of...)
Ah, reminds me of the days of Leon the artifactless ranger....
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Old June 21, 2018, 13:42   #13
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DL41: 4-3. Cavern level. I find a scroll of *destruction* (there's another one on the level, but reveals to be a mimic), but cannot figure out what to drop to pick it up. I decide to equip the amulet of ESP and ditch the amulet of resist acid, which is still partially covered by armor (and I hope to get R&S soon).

DL42: 6-2. Seems that I didn't kill Lagduf yet... now it's fixed. Another ?Ban. Oh and Gorbag gets pasted too. While I'm at it, I also dispatch the troll trilogy.

DL43: 5-4. More orc uniques that I didn't kill yet: Ugluk and Lugdush. Enchantress drops 2 INT pots, STM now at 25% fail.

DL44: 5-4. Tricky encounter with gravity hounds outside the starting room. We reach CL32 by killing some of them then we ?PD away.

DL45: 7-6. We're welcomed by Ren the Unclean and dispatch him with much trouble. But the reward is worth it: an amulet of trickery (he also drops Holy Infusions, but we don't care about that, and a +11 lucerne hammer which is a slight upgrade over our current weapon). We ditch the now useless ring of resist poison. We kill a dreadmaster and finally get R&S! Both resist fire and resist cold spells are now available with 5% fail rate, so we ditch the ring of resist fire/cold. We're also CL33 now. We open a small room? vault? and are immediately stunned and warped and at 42/378 hps... happens to be an aether vortex breathing gravity and shards and poison before we have a turn to react :/, but at least we can now dispatch the bugger without more trouble. Looks like the only item in the vault (as told by inspecting an item on the floor) is another useless priest book... First potion of *healing*. I make a mistake of waking up Ariel before realizing I don't have anything powerful enough to kill her at this point without wasting my charges on the annihilation wands. I simply leave the level.

DL46: 6-4. Now doing an amazing 160 dam/round with a +7 spear! First potion of healing found on the floor, so they actually still exist in the game (oh and I also have to throw away another useful item to pick it up -- this time the ?PD since I can cast the spell). We dispatch Scatha and upgrade our weapon to a +13 halberd. We spot a LV and clear it (meaning killing Ulfang in the process), but nothing useful is found inside. Potion of augmentation -- our stats are almost all maxed.

DL47: 8-7. Mapping reveals a GV with raals and mords inside. Should have enough charges of TO to clear the inside. In fact we only have to TO an eye druj and a GMM, we kill Itangast and Smaug, upgrade our weapon to a +12 katana (174 dam/round), get a slightly better trickery amulet, and learn what we can from the mage books. We won't waste a slot for raals, but we'll carry mords for now (door creation is nice). Unfortunately our encounter with both Itangast and Smaug (and other things in the vault) dealt irrecoverable damage to our supplies (lost all my ?Ban, !heal, !*heal* from fire/cold breaths -- and considering it took us 47 levels to find ONE potion of healing I'm not really happy about that). Seems like we gained 2 levels in the process and we're CL35 now. We leave the level by learning Teleport Level and casting it.

DL48: 6-4. First kill on the level is Akhorahil who drops a +15 tulwar to pump our damage to 202/round! We find a staff of speed, which should be helpful until we can cast Haste... as long as it doesn't get destroyed of course. Nothing else on the level (we kill Smeagol, we avoid Ariel).

DL49: 5-4. Labyrinth level. We kill Uvatha and that's pretty much it.

DL50: 4-4. Cavern level. We find MB2 again and teleportation is at 5% fail so we replace _tele by the book. Alchemist gloves (this means our cesti have to go). We kill some stuff and get the last stat potions we need to max our stats! Buuut we get breathed on by an acid vortex... and of course we have to say goodbye to our staff of speed , fortunately there's a copy of MB4 on the level, and I decide to pick it up again now that Haste is at 31% fail.

So here we are at mid-point... Things are going to get trickier now, as 200 dam/round won't cut much of the stuff we'll have to face, and our spells (mainly TO) aren't reliable yet (28% fail). Not mentioning the limited amount of devices we have (couple elemental rods and few charges of drain life -- I really don't want to use annihilation on things other than Sauron and Morgoth).
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Old June 21, 2018, 16:30   #14
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DL51: 5-6. Nothing on the level except a potion of augmentation which is now obsolete (well we get a +13 heavy xbow that we can carry now). We reach CL36.

DL52: 4-4. I kill random stuff for a bit of exp.

DL53: 4-2. Potion of healing! We kill Adunaphel and more random stuff...

DL54: 6-3. Potion room (one extra healing). V pit (I wish I had more rods of fire bolts at this point to make clearing that thing a lot easier...). We reach CL37.

DL55: 5-4. We obliterate Shelob (now that we have double resistance to poison -- however she breathed darkness once and we had to use one of our heals).

DL56: 5-4. Another bland level and still no groundbreaking item... We find an amulet of resistance, which could be useful if we want double resistance.

DL57: 6-3. Wand of Dragon's Flame. Would be nice, but what to drop? I decide to ditch the wands of TO and rely on the spell. A nasty combo of Balrog of Moria + Learnean Hydra + Cat Lord makes me leave the level (there doesn't seem to be a vault here either -- not worth taking risks at this time).

DL58: 7-7. Mapping reveals a vault in the vicinity. Thuringwethil and Ar-Pharazon (as well as an archlich) have to go away, the rest is manageable. Third -annihilation. Finally a blade of chaos (225 dam/round, 248 when "trickery is equipped), probably my final weapon. Ring of Speed +8, which means I'll risk going without FA from now on (saving throw at 88%).

DL59: 6-7. Hydra pit with =speed inside. I decide to burn a ?Ban (can't risk losing flammable items to the hydras). Ring is only +7, and I really want to keep melee damage high enough for now so I leave it behind.

DL60: 7-7. We dispatch a pack of nether hounds and reach CL38. Then we kill Hoarmurath of Dir, not before getting paralyzed and drained below 100 HPs before the effect wears off (I guess 89% saving throw is still not enough, but there's no way I can waste a ring slot for FA now...). Only interesting item is another "trickery, but it's again inside a hydra pit, so we keep our current one.
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Old June 22, 2018, 04:16   #15
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If you find "Weaponmastery will you swap it in for "Trickery?

Good luck!
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Old June 22, 2018, 09:52   #16
PowerWyrm
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Quote:
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If you find "Weaponmastery will you swap it in for "Trickery?

Good luck!
In the end, you have to get at least +15 speed. Elven cloak is +1, trickery is usually +2 or +3, so you need a +11 or +12 ring to survive Morgoth. If you don't use trickery, you'll need a +14 ring. Not guaranteed, especially in an ironman game.
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Old June 22, 2018, 12:05   #17
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DL61: 5-5. Big pack of mumakil gets dispatched to reach CL39. And we kill Dwar and Waldern.

DL62: 7-5. Another hydra pit that we leave untouched.

DL63: 5-4. We find Kavlax, he breathes nexus and teleports us away. We go back and forget to recast Resistance... and after a frost breath we're left with 2/476 hps! We get out of LOS quickly, regroup and finish him off. I wonder if we can kill Eol, and indeed it works. Oh yes, since I dropped my ?PD now I start to waste my ?tele fat fingering the rest command... and we don't have many of these to waste. In fact, I'll soon be forced to drop another item if we find other mandatory items like MB8 or ?Mban, so those ?tele will probably have to go anyway... In fact I soon decide to drop them in favor of !restore mana, which will be needed later on when I'll have to recharge my wands during battle. Note to self: avoid meleeing stuff that can hit to confuse, since I don't have anything left to escape while confused. In fact, I decide to go back to the other side of the level and pick up _*destruction* and drop an empty dragon's flame wand to be sure to have a last escape button.

DL64: 6-6. Ji Indur Dawndeath spotted, and a skull vault. Some consumables detected, so I'll clear that vault. Green DSM replaces blue DSM (since I'd better have permanent rPois than just rElec...). Big problem: I get wrecked by a pack of time hounds on my way, and I have to use one of my recovery shrooms. Now I need to remember there's Glaurung and a couple of instagib nether breathing dracoliches awake somewhere on the level... In fact they're coming back so I leave the level immediately. Along the way, we've reached CL40.

DL65: 4-1 (!). Booooooring. I go kill Vargo, praying that he doesn't ruin too many flammable items, but that's it

DL66: 4-4. Another cavern level. There's an amulet of weaponmastery and Saruman... so I ditch the "resistance (can't dedicate one slot to that anymore, I'll have to get base resistance from the spell only) and pick up "weaponmastery. And I kill Saruman.

DL67: 7-7. A vault and a pit (golem). Chaos DSM sounds tempting, but not sure if it's worth it. I'll leave it behind.

DL68: 4-4. We kill a great swamp wyrm and reach CL41. We also kill Fundin and run from the Phoenix.

DL69: 5-3. We kill Castamir and find nothing interesting on the level.

DL70: 6-6. Tensers in a special room/vault. We need that for Greater recharging. We kill Lorgan for it and unfortunately we have to get rid of our amulet of weaponmastery. Seriously considered switching RoD for =CON, but at this point I still need the raw damage to kill stuff.
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Old June 22, 2018, 15:39   #18
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DL71: 5-6. Labyrinth level. I find nothing, I kill nothing (well the "6" level is in fact a squelched priest book).

DL72: 4-3. Another complete waste of time. We kill Quaker and continue on...

DL73: 6-6. Lesser diagonal vault... and there's a MHDSM inside! We have to get that... In a corner, I get ambushed by a greater draconic Q which summons wyrms. I teleport... to the other side of the level in a room with time hounds and of course teleporting again puts me back in the room with the wyrms. At this point, the only thing to do is to *des*, because teleport will simply put you in an endless loop between two places. Too bad, those wyrms were juicy exp We evacuate our frustration by killing Gorlim.

DL74: 6-4. P pit. We kill a few demons and dragons (but we now have to run from every unique) and reach CL42.

DL75: 6-4. Wand of annihilation from rubble (heh), otherwise nothing except a graveyard that we leave alone.

DL76: 5-4. Next...

DL77: 5-6. Potion room with 2 !exp. We reach CL43 There's another MHDSM, but we can't wear two, so we'll leave it behind

DL78: 5-3. We have a fun time killing a pack of chaos hounds, but that's it. Ah no, we also kill Khamul

DL79: 5-3. Some demon killing and potion gathering...

DL80: 4-3. Another lame level Just barely enough exp to reach CL44.
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Old June 22, 2018, 15:43   #19
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Ok this is not going well at all... I need GVs if I want to find big speed rings and a PDSM! I could theoretically win this with the wands I have and greater recharging spell, but probably not without the proper speed.
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Old June 22, 2018, 18:18   #20
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Did you get the MHDSM, or did it get *destructed* along with the Q? (Clearly the Q wasn't in the vault.)
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