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Old August 22, 2018, 05:02   #11
wobbly
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What actually matters for shield bash? Str? Dex? Shield weight?
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Old August 22, 2018, 05:07   #12
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Originally Posted by wobbly View Post
What actually matters for shield bash? Str? Dex? Shield weight?
For chance of bashing: to-hit, DEX, dice of weapon compared to shield

For bash damage: to-hit, player weight, inventory weight, shield weight, shield dice, player level, STR
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Old August 22, 2018, 05:21   #13
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So I'm testing my own variant but it still got feature branch object and class in, but not a lot of floor items. All I can see is a billion books. Seems a little like book 1 drops a lot more then anything else. Possibly because every class has a book 1. It's pretty easy to see on a small level with not many items. They're almost all books.
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Old August 22, 2018, 05:27   #14
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So I'm testing my own variant but it still got feature branch object and class in, but not a lot of floor items. All I can see is a billion books. Seems a little like book 1 drops a lot more then anything else. Possibly because every class has a book 1. It's pretty easy to see on a small level with not many items. They're almost all books.
If you've removed other level 1 items from object.txt, you'll be getting relatively more books.
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Old August 22, 2018, 05:34   #15
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If you've removed other level 1 items from object.txt, you'll be getting relatively more books.
It's feature branchs object.txt
It's literally just cave-gen, player-cals, generate, monster.txt
It's feature branch, with different gen and monsters. It's still feature branchs object.txt (It's actually the 2nd latest feature branch)
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Old August 22, 2018, 05:36   #16
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It's also the normal modified gens item placement. Just with corridor drops off. Only simple rooms though. Maybe the interesting rooms drop better.
I'll turn squelch off and try it in feature. I reckon there are a lot of books, you just don't see the squelched class books
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Old August 22, 2018, 05:44   #17
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New feature branch. Unmodified. Dlvl 1. 11 rooms & 6 books
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Old August 22, 2018, 12:13   #18
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New feature branch. Unmodified. Dlvl 1. 11 rooms & 6 books
OK, this confirms that the extra books have introduced a new junk problem to deal with.
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Old August 23, 2018, 02:00   #19
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OK, this confirms that the extra books have introduced a new junk problem to deal with.
Yep. I'll reiterate my suggestion from earlier in the development of the feature branch: at the beginning of the game, select two magic realms, one of which must be the player's own realm if the player is not a warrior, and have the game only generate spellbooks from the chosen realms. This will make it so that the supply of spellbook types that can be generated is roughly the same as it was under the old class system (when there were only divine and arcane), and thus there is no new junk problem.
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Old August 23, 2018, 08:28   #20
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At that point, since we're looking at filtering spellbooks anyway, we could generate only books that the player can use.
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