Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Vanilla

Reply
 
Thread Tools Display Modes
Old September 30, 2018, 18:55   #51
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,542
Derakon is on a distinguished road
Quote:
Originally Posted by gglibertine View Post
2. If such a spell doesn't already exist, could Druids get a defensive spell where they cause trees or rubble to grow around them, which monsters would have to burn/blast/tunnel their way through in order to reach them? (I'd suggest creating walls, given that Druids get Stone to Mud pretty early, but I feel like that would be too powerful.)
Spells that obstruct line-of-sight are very powerful. If they also block enemy movement then they're probably too powerful. Aside from Earthquake (which is unreliable) and Destruction (which does a lot of other things besides obstruct LOS), the only such spell currently in the game is the mage's Create Doors, and even though all the doors are unlocked and basically everything in the deep dungeon can open/bash them down in one turn, it's still a very handy spell.
Derakon is offline   Reply With Quote
Old September 30, 2018, 22:43   #52
gglibertine
Adept
 
gglibertine's Avatar
 
Join Date: Dec 2007
Location: Chesterfield, UK
Age: 51
Posts: 138
gglibertine is on a distinguished road
Quote:
Originally Posted by Derakon View Post
Aside from Earthquake (which is unreliable) and Destruction (which does a lot of other things besides obstruct LOS), the only such spell currently in the game is the mage's Create Doors, and even though all the doors are unlocked and basically everything in the deep dungeon can open/bash them down in one turn, it's still a very handy spell.
Fair enough.
gglibertine is offline   Reply With Quote
Old November 1, 2018, 06:38   #53
Sphara
Apprentice
 
Join Date: Oct 2016
Location: Finland
Posts: 93
Sphara is on a distinguished road
Development branch online:
Pressing Ch shows dunadan having innate fear resistance but it does not work.
Sphara is offline   Reply With Quote
Old November 3, 2018, 08:17   #54
Sphara
Apprentice
 
Join Date: Oct 2016
Location: Finland
Posts: 93
Sphara is on a distinguished road
How much does wand/rod of slow monster actually slow down your opponents?
I know its not (-10) but it still is noticeable effect and it cannot be resisted as far as I know.
How strong item it is now? Well, its strong enough to keep an inventory space for it during a whole ironman game.
Sphara is offline   Reply With Quote
Old November 6, 2018, 21:50   #55
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 53
Posts: 7,212
Donated: $60
Nick is on a distinguished road
New builds up on the nightlies page, with the following changes:
  • Morgoth now has the SPIRIT flag
  • Teleport spell for rogues now shows a range (kind of)
  • Technical changes to macOS compiling (basically minimum version is now 10.9 instead of 10.5)

Not very interesting yet, but it's a start to getting back to regular updates after being out of it for a while.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old November 7, 2018, 15:45   #56
Grotug
Knight
 
Join Date: Nov 2013
Posts: 983
Grotug is on a distinguished road
What does SPIRIT flag do?

I'd like to report a bug. I found "The Lucerne hammer of absurd dice" on DL23 and the level feeling was 6. Six. Sechs auf Deutsch. Seis en Español.

9d5, (powerfully) dragons, Lightning brand, pFear, speed regen, and {??} I used the weapon for awhile and didn't seem to be cursed.

Surely, surely, we can all agree this is a bug? I recently reported finding "Deathwreaker Lite" without aggravation (7d8 slay evil, +4 STR, pConf and other abilities) with an also relatively low level feeling (DL51 7-7). But no one seemed to think it was worth commenting on.

Both weapons were easily 9 items in my mind for their depth. Surely slightly above average brigandine armor and this 9d5 weapon should not have the same treasure feeling?
__________________
Detailed account of my Ironman win here.
Grotug is offline   Reply With Quote
Old November 7, 2018, 17:07   #57
Derakon
Prophet
 
Derakon's Avatar
 
Join Date: Dec 2009
Posts: 8,542
Derakon is on a distinguished road
Something's probably off with the randart power evaluations, considering the frequency with which we're getting reports of overpowered artifacts. The game just doesn't realize how powerful they are. If we fix that, then the level feeling issue should be fixed as well. Or we could just rip level feelings out of the game.

But yeah, 27d5 per blow against non-lightning-resistant enemies. That's average 81 damage per blow, before considering pluses. At DL23 81 damage per round is pretty good.
Derakon is offline   Reply With Quote
Old November 7, 2018, 17:19   #58
wobbly
Veteran
 
Join Date: May 2012
Location: Adelaide, Australia
Posts: 1,682
wobbly is on a distinguished road
OP-weapons seems like one of the few things the code should be able to specifically look for? You can certainly calculate a damage no. for max. stated warrior, no off-weapon damage.

Edit: Thinking about it you know the 3 conditions liable to break things up-front:

Too much damage on the weapon (in particular acid/evil)
Too much off-weapon damage
Too many +blows

Any or all 3 could be controlled with boundary conditions in theory.

Edit 2: Also I looked at this & wasn't sure I was looking at the right things, as:

* Original random artifact generator (randart) by Greg Wooledge.
* Updated by Chris Carr / Chris Robertson 2001-2010.

It's definitely changed since 2010

Last edited by wobbly; November 7, 2018 at 18:13.
wobbly is offline   Reply With Quote
Old November 7, 2018, 20:32   #59
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 53
Posts: 7,212
Donated: $60
Nick is on a distinguished road
Quote:
Originally Posted by Grotug View Post
What does SPIRIT flag do?
Monsters with spirits can b e detected or teleported by necromncy spells.

Quote:
Originally Posted by Grotug View Post
I'd like to report a bug. I found "The Lucerne hammer of absurd dice" on DL23 and the level feeling was 6. Six. Sechs auf Deutsch. Seis en Español.

9d5, (powerfully) dragons, Lightning brand, pFear, speed regen, and {??} I used the weapon for awhile and didn't seem to be cursed.

Surely, surely, we can all agree this is a bug? I recently reported finding "Deathwreaker Lite" without aggravation (7d8 slay evil, +4 STR, pConf and other abilities) with an also relatively low level feeling (DL51 7-7). But no one seemed to think it was worth commenting on.

Both weapons were easily 9 items in my mind for their depth. Surely slightly above average brigandine armor and this 9d5 weapon should not have the same treasure feeling?
As Derakon suggests, problems with the object power algorithm could explain this.

Quote:
Originally Posted by wobbly View Post
Also I looked at this & wasn't sure I was looking at the right things, as:

* Original random artifact generator (randart) by Greg Wooledge.
* Updated by Chris Carr / Chris Robertson 2001-2010.

It's definitely changed since 2010
It got a big update before 4.1, but that failed to include the file history...
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Old November 10, 2018, 03:11   #60
Nick
Vanilla maintainer
 
Nick's Avatar
 
Join Date: Apr 2007
Location: Canberra, Australia
Age: 53
Posts: 7,212
Donated: $60
Nick is on a distinguished road
New builds are up on the nightlies page, with the following changes:
  • More complete key to vault.txt
  • Reduction in drop frequency of non-readable books
  • Reduction in mana cost and fail rate for some blackguard spells
  • Reduction in experience for first cast of some spells

These last two particularly are going to require trial and error to get the balance right; please let me know whether they seem reasonable or unreasonable.
__________________
One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.
Nick is offline   Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
Master of Magic TJS Idle chatter 5 August 14, 2017 14:44
Issues on current master Nick Vanilla 277 June 18, 2017 23:30
Bugs and complaints on current master Nick Vanilla 588 April 27, 2017 23:54
Master Thief Grotug Idle chatter 1 March 27, 2017 00:54
Artifacts in 3.2 (Master List) Tregonsee Vanilla 8 March 6, 2011 12:33


All times are GMT +1. The time now is 05:40.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2018, vBulletin Solutions Inc.