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#1 |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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Announce NPPAngband 0.5.1 (final) released
NPPAngband 0.5.1 is complete! This release was mostly about incorporating most of the Vanilla Angband development in recent years. NPP 0.5.0 was based on Angband 3.0.6. NPP 0.5.1 has most of the changes through Angband 3.1.2v2. NPP 0.5.1 was also about fixing many bugs and making dozens of minor changes to improve gameplay and game balance. There are a couple new features, such as a new New object & quiver pickup/handling system, and the way monster temporary timed effects has been changed (which should be in Vanilla soon, along with cumulative monster messages).
But mostly this version has significantly improved UI and game balance over NPP 0.5.0, and should pretty close to a bug-free playing experience (of course I will regret saying that, but there haven't been any major bugs or crashes reported for many, many months). Here are the links: source: http://download.nppangband.org/npp-0.5.1-src.zip Windows executable: http://download.nppangband.org/npp-0.5.1-win.zip Here is the complete changelist: http://forum.nppangband.org/viewtopic.php?id=1047 From here I am going to work on getting NPP up on github, and Antoine and I have preliminary plans to get Quickband and Ironband working off of this version of NPP as well. 0.5.2 will be a another minor release. I am going to add some features from Angband 3.2, grabbing some great new developments from other variants, and adding some original new features as well. Then in 0.6.0 I will make some major changes I have been putting off in order to preserve savefile compatability. Thanks to the many people who playtested this version of NPP, gave me feedback and suggestions. Enjoy! |
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#2 |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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By the way, question for the other developers: Where else do you make release announcements these days. Do people still use the roguelikes.anounce newsgroup, and are there other places I should post this?
Thanks. --Jeff |
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#3 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,465
Donated: $60
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Roguebasin is a good one - although I see I haven't updated for a year...
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#5 |
Rookie
Join Date: May 2008
Posts: 21
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Thanks for the OSX build - does this have your patch to not nuke the Vanilla prefs space?
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#6 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,465
Donated: $60
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Yep - and I can confirm it works.
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#7 |
Rookie
Join Date: May 2008
Posts: 21
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Awesome, thanks.
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#8 | |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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Quote:
I might have to release 0.5.2 this weekend as a quick update. I made a couple last minute changes, and introduced a bug that the disturb_move option work any more. Also, probing doesn't seem to work either. But if I do this, what is the patch to prevent destroying Vanilla prefs? I would be happy to include this as well. |
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#9 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 57
Posts: 9,465
Donated: $60
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No worries.
The changes are basically in Makefile.osx, this Code:
# Name of the game NAME =NPPAngband APPNAME =$(NAME).app EXE =nppangband
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#10 |
NPPAngband Maintainer
Join Date: Dec 2008
Location: Stat Gain, Angband
Posts: 926
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