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#31 |
Adept
Join Date: Jul 2011
Posts: 204
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Anyone knows where can I find monster list and player races for Z+ Angband? I can't find them...
And what is modifiable Angband? I heard about it somewhere... |
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#32 |
Prophet
Join Date: May 2008
Location: Indiana, USA
Posts: 2,939
Donated: $8
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Everything, given C knowledge. Most of the easily mod'd stuff is in the lib/edit folder. That's where you'll a lot of what you're looking for.
__________________
www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012. My banding life on Buzzkill's ladder. |
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#33 |
Adept
Join Date: Jul 2011
Posts: 204
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I meant "modifiable Angband" as a name of a variant I heard about...
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#34 |
Knight
Join Date: Jan 2008
Posts: 926
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I think you're thinking of Programmable Angband, which was extensible in Python (and is very much dead at the moment).
Edit: there's another variant, PyAngband, which was actually an attempt by Sirridan to rewrite the whole thing in Python. Looks like he gave up on that though; GitHub says there's been no work on that in a while. Instead he seems to be working on an object oriented version of Angband in C++. Last edited by Therem Harth; July 16, 2011 at 23:39. |
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#35 |
Adept
Join Date: Jul 2011
Posts: 204
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Oh. I think I'll stick to NPP then. qwerty has kindly worked some on removing the town. And I'll have to start working on tweaking the monster list.
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#36 |
Adept
Join Date: Jul 2011
Posts: 204
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Qwerty and myself are now working on labeling the levels...
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#37 | |
DaJAngband Maintainer
Join Date: Apr 2007
Location: San Antonio, TX
Posts: 1,124
Donated: $10
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Quote:
Also, I can testify that is really isn't hard to learn C by looking at the code. I had a little supplemental help from the silly beej's guide to C programming (I just skimmed it looking for answers to the things I couldn't figure out by looking at the code, and I didn't read anything past section 7), but I learned enough C to make my own variant mostly by looking at the Angband code (and asking a lot of questions here which I hope wasn't too annoying for everyone...). http://beej.us/guide/bgc/
__________________
Will_Asher aka LibraryAdventurer My old variant DaJAngband: http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...) |
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#38 |
Adept
Join Date: Jul 2011
Posts: 204
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I downloaded Steamband, played a bit and I like its skill system. It might be a thing I might adapt for the future versions of Underdark... Right now we're aiming for playable version that has the minimum stuff I wanted...
Link to the git repo for Underdark: https://github.com/qwerty16/Underdark |
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#39 |
Adept
Join Date: Jul 2011
Posts: 204
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Anyone has any opinions?
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#40 |
Adept
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I say go for it if you've found some notions that strike a chord from the Steamband time capsule---perching on shoulders of giants and all that. In general, whatever comes to mind that'll add personality to the project and result in things getting wrangled successfully is a good way to go IMO.
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Tags |
idea, underdark, variant |
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