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Old August 14, 2011, 13:44   #41
Zireael
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Anyone who has tried to play it and has any opinions?
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Old August 14, 2011, 17:56   #42
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Quote:
Originally Posted by Zireael View Post
Anyone who has tried to play it and has any opinions?
I tried it briefly but after saving, the program couldn't open the save-file (this on OSX). I also tried to import the save-file but got error messages "Invalid player level 0", and "Broken save file". You may have to look at the save and load routines.

HTH
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Old August 14, 2011, 19:28   #43
Therem Harth
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With July 25 git version:

Compiling

Lots of warnings about "initialization discard[ing] qualifiers from pointer target type." Not sure if that's inherited from NPP, or even important at all.

Makefile.std refers to snd-sdl.o but never compiles it (and couldn't in any case since snd-sdl.c does not exist). This causes linking to fail.

Running

In the X11 version, the default font (-angband-10x14x-*-iso8859-1) is unavailable on most (if not all) Linux systems. This isn't hard to remedy but it's something to watch out for IMO.

Playing

Some races (e.g. Drow) have obviously inaccurate physical descriptions. :P

The game crashes after the character is created, complaining that it can't create the notes file.

Global game preferences (like window size and font) appear to not be saved.
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Old August 14, 2011, 20:08   #44
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Oh one more thing: D&D offers some interesting ideas for monsters... Never played it myself, but there's probably plenty of stuff in the manuals. Isn't there some kind of evil spider goddess in the Underdark for instance? Maybe she could be the endboss.

Edit: it was Lolth, and she's in the Abyss: http://en.wikipedia.org/wiki/Lolth Drat.

Last edited by Therem Harth; August 14, 2011 at 20:13.
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Old August 17, 2011, 13:32   #45
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I'll try to get a hold of qwerty. Maybe she'll have a better idea of what's causing those things to happen.
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Old October 25, 2011, 16:50   #46
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Okay, we both are busy at uni. But we hope to sort the bugs out.
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Old February 1, 2012, 08:33   #47
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Well, I haven't heard from qwerty in a long time. Anyone willing to give us a hand?
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Old February 1, 2012, 10:07   #48
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Quote:
Originally Posted by Zireael View Post
Well, I haven't heard from qwerty in a long time. Anyone willing to give us a hand?
well, I know a work around for the issue Therem Harth has (it has happened to me many times...):
Quote:
Originally Posted by Therem Harth View Post
With July 25 git version:

<snip>

The game crashes after the character is created, complaining that it can't create the notes file.
just manually create "~/.angband/Underdark/save" and at least the gcu version works fine

edit: I too had to edit makefile.std to remove the reference to snd-sdl.o

Last edited by ghengiz; February 1, 2012 at 10:20.
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Old February 1, 2012, 10:11   #49
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Quote:
Originally Posted by relic View Post
I tried it briefly but after saving, the program couldn't open the save-file (this on OSX). I also tried to import the save-file but got error messages "Invalid player level 0", and "Broken save file". You may have to look at the save and load routines.

HTH
I can confirm this on OSX 10.7.2 (precompiled app in the git repo)

Additionally, the X11 version crashes my X server(!) on launch...
probably relevant data: the env variables
ANGBAND_X11_FONT_0=10x20
ANGBAND_X11_FONT_1=10x20
but they work fine with vanilla and other variants
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Old February 1, 2012, 13:12   #50
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Probably an X11 bug that the variant just accidentally triggers. X should never ever crash. (But in practice crashes more often than Windows 98. )
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