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#11 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Man, sometimes the dungeon should just up and kill you. Not often! But sometimes. It helps keep things feeling lethal. IMO any monster (or item!) should theoretically be able to show up anywhere, albeit at vanishingly low odds for the really extreme cases.
Sure, sometimes this means you get into a "There is literally nothing I can do to survive" kind of situation. But you'll have a story to tell! |
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#12 |
Veteran
Join Date: Nov 2013
Posts: 1,552
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I wasn't upset or surprised I died. Any time you are ambling about in an omens of death level, you should expect death. I actually thought the level feeling was wrong and that there really was nothing to fear, because I had been on the level awhile and hadn't encountered anything out of the ordinary and was having a relatively easy time of it. One thing this game never ceases to be able to do is surprise me. No matter how many times "okay, really, I'm safe" turns out to be the greatest false belief to hold, I continue time after time to feel safe when I shouldn't. And of course times when I'm being extra cautious... nothing happens.
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#13 |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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#14 | |
Prophet
Join Date: Apr 2007
Location: Climbing up from hole I just dug.
Posts: 4,096
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Quote:
Code:
################# ................# ###############.# DsGGLLGsGVWWDL#.# DDssLLGW.sWGLL#.# VVsLGWWs.WGGL.L.#### .VLGDDLLLVVG..G....# ..VDD.VLLGGssLLL##@# <-me running upward ..LLDGGDDLV...LL##.# ..L.D..DD.LVGGG###.# ###.##.LL#########.# ##..##G L #.# #### V G #.# #.# |
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#15 | |
Rookie
Join Date: Dec 2013
Posts: 13
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Quote:
I think there needs to be more of finding Ringil early, and still dying to an undetected breather. I want more sad stories ! |
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