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Old December 15, 2013, 17:22   #11
Derakon
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Man, sometimes the dungeon should just up and kill you. Not often! But sometimes. It helps keep things feeling lethal. IMO any monster (or item!) should theoretically be able to show up anywhere, albeit at vanishingly low odds for the really extreme cases.

Sure, sometimes this means you get into a "There is literally nothing I can do to survive" kind of situation. But you'll have a story to tell!
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Old December 15, 2013, 20:12   #12
Grotug
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I wasn't upset or surprised I died. Any time you are ambling about in an omens of death level, you should expect death. I actually thought the level feeling was wrong and that there really was nothing to fear, because I had been on the level awhile and hadn't encountered anything out of the ordinary and was having a relatively easy time of it. One thing this game never ceases to be able to do is surprise me. No matter how many times "okay, really, I'm safe" turns out to be the greatest false belief to hold, I continue time after time to feel safe when I shouldn't. And of course times when I'm being extra cautious... nothing happens.
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Old December 17, 2013, 12:44   #13
Timo Pietilä
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Quote:
Originally Posted by fizzix View Post
I had thought 44 levels was impossible. I thought the were capped at 40 levels out of depth
Vault floor with "up to 40 out of depth" create monster like if it is 40 level deeper than usual, but then it can get usual OoD checks.
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Old December 17, 2013, 12:58   #14
Timo Pietilä
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Quote:
Originally Posted by Grotug View Post
No matter how many times "okay, really, I'm safe" turns out to be the greatest false belief to hold, I continue time after time to feel safe when I shouldn't.
Here is one of those "I'm safe situations":

Code:
#################
................#
###############.#
DsGGLLGsGVWWDL#.#
DDssLLGW.sWGLL#.#
VVsLGWWs.WGGL.L.####
.VLGDDLLLVVG..G....#
..VDD.VLLGGssLLL##@# <-me running upward
..LLDGGDDLV...LL##.#
..L.D..DD.LVGGG###.#
###.##.LL#########.#
  ##..##G   L    #.#
   ####   V  G   #.#
                 #.#
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Old December 18, 2013, 09:39   #15
brownbear
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Quote:
Originally Posted by Derakon View Post
Man, sometimes the dungeon should just up and kill you. Not often! But sometimes. It helps keep things feeling lethal. IMO any monster (or item!) should theoretically be able to show up anywhere, albeit at vanishingly low odds for the really extreme cases.

Sure, sometimes this means you get into a "There is literally nothing I can do to survive" kind of situation. But you'll have a story to tell!
I agree.

I think there needs to be more of finding Ringil early, and still dying to an undetected breather.

I want more sad stories !
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