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#231 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,726
Donated: $40
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You will be at one blow for a long time. It may be worth buying PB3 before going down, just to get Orb ASAP.
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#232 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Most consumables should be easy to identify by using them; maybe wait until you're a little damaged first. But identify scrolls should be reasonably plentiful so there's no real issue with using them on an item that's irking you by being hard to ID. Of course, if it's hard to ID, then odds are good that it's not very useful (e.g. Neutralize Poison), so who cares if you don't know what it is?
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#233 | |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,124
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__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
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#234 |
Adept
Join Date: Feb 2013
Posts: 152
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Got PB3 now, is it best to just use the orb as the primary weapon? Found a quarterstaff of frost so that solves the problem of bladed weapon, but just found "Elvagil" and really want to use it.
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#235 | |
Swordsman
Join Date: Mar 2012
Posts: 433
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Depending on character class, I will also stash Speeds and Berserk Strength, with the same caveat as above. I'm worrying less about Berserk Strength these days, though. The first six I list, though, come in so seldom that you usually want all you can get for the final fights and IMO should not be used earlier (except in a life and death situation). Destruction might be a possible exception to that, as it is a bit more numerous. |
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#236 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,726
Donated: $40
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Tele level I always carry. If I get more than a handful I stash some, but a guaranteed escape with no endgame value has zero value unless you can actually use it when you need it.
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#237 | |
Prophet
Join Date: Dec 2009
Posts: 9,022
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What happens if you recall down with an empty stock of big heals and are immediately surrounded by nasties? When you're looking at that tombstone at the end of a game, compare the items in your pack to the items in your home, and ask yourself what if anything you could have brought with you that would have helped you survive. My take on this is that the first Healing, *Healing*, etc. item I find I immediately start carrying with me. Once I build up enough quantity in my backpack, any extras can be stored at home for later. Sort of the opposite of your approach. And yes, this means that I sometimes lose them due to elemental attacks. But that's a price I'm willing to pay for the security of having that Scroll of Destruction or Potion of *Healing* in my back pocket, waiting for the day that Feagwath surprises me with a pack of reavers when I know there's awake and angry dragons and hounds all across the rest of the level... Let alone potions of Healing, which I drink like water as the occasion arises. I make an exception for Potions of Life and Scrolls of Rune of Protection, both of which I consider to be luxury items. They can stay at home because they're extremely unlikely to make the difference between life and death, and thus the marginal extra safety they provide isn't worth the inventory slot in my backpack. |
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#238 | |||
Swordsman
Join Date: Mar 2012
Posts: 433
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#239 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,726
Donated: $40
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Because if you find yourself in trouble prior to the final fights any !heal left at home is worthless. You have to be really unlucky not to find enough to be able to lose a few. And really, there is no need to fight any big cold breathers you can't kill fast. Further any left over after killing M beyond a handful for safety are wasted just as much as if you had lost them to cold damage. (Actually wasted even more, since they served a purpose just being available for emergencies so you could afford a risk when cracking a vault, etc.)
You can always get more healing potions so long as you are not dead. A single Maia or Dragon, or even Undead pit should catch you up. |
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#240 | |||
Prophet
Join Date: Dec 2009
Posts: 9,022
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I don't grind for consumables. I can't remember the last time I got held up at the bottom of the dungeon for any reason other than simply not having a good enough melee weapon (defined as at least 350 damage/round vs. Morgoth, which is a pretty low bar) for a melee-oriented character. And I do this with reasonably speedy play (though I'm not consciously trying to optimize for turn count), usually with forced-descent turned on, while carrying scrolls of Destruction and Potions of Healing/*Healing* in my inventory. There's been the occasional somewhat tense fight where my consumables got low, but usually I find I have plenty of pretty much everything except for Scrolls of Destruction/Mass Banishment. So basically, I'm looking at you somewhat slack-jawed when you say that you save up 40 potions of Healing in the house before you consider carrying any in your pack, because the most potions of Healing I've ever had, in-house and in-pack combined, is probably around 20, and in most games I bring in maybe 10 to the final fight. Far be it from me to tell you you're playing the game wrong, but I think you're being excessively miserly. EDIT: note that I do stash some of my consumables in the home. I only bring enough with me on trips to cover emergencies, really. I don't contest the utility of protecting your consumables from elemental damage, but you shouldn't let a desire to protect your possessions override the value those possessions can provide in the immediate moment. |
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advice, angband, dungeon, newbie, player |
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