![]() |
#241 |
Veteran
Join Date: Jan 2009
Location: Manhattan Beach, CA
Posts: 2,124
![]() |
+1 to what Derakon has said.
__________________
“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.” ― Tom Stoppard, Rosencrantz and Guildenstern are Dead |
![]() |
![]() |
![]() |
#242 |
Swordsman
Join Date: Mar 2012
Posts: 433
![]() |
To each his own. By the endgame, I typically have bunches of healing to carry around with anyway, since the stash is full, not to mention the occasional staff or two. Plus the usual rods of healing you accumulate in the endgame (though I don't think I've ever had a character get more than 8 or 9 rods of healing). And often one or more artifact healing abilities, too, not to mention the 40 CCW I will have (and the ability to phase door away and heal up with them, in many situations). My last win, posted a day or two ago, had an endgame character with 2 rods of healing (a bit low), 1 quick artifact *healing*, as well as the usual short stack of healing. Unless he was running into multiple big-ass uniques in a row, he was not exactly hurting for medicine.
|
![]() |
![]() |
![]() |
#243 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,725
Donated: $40
![]() |
Egavactip--
You aren't responding to the real point here: Keep the first few healing pots in your pack ad a matter of use or lose (in case you run into a dangerous situation.) Everything you just said emphasizes this: If you start stashing early, you end up with more than you could possibly use vs M. I don't start stashing til I've got 4 or 5. |
![]() |
![]() |
![]() |
#244 |
Swordsman
Join Date: Mar 2012
Posts: 433
![]() |
As I said in my original post on the matter, I will use a healing potion that I have found if I need it to survive or if I see a unique or something juicy I can take out. So much of the time I am in the dungeon, once healing potions start appearing regularly, I am likely to have one or more on me, even before the end game, when I carry around surplus.
|
![]() |
![]() |
![]() |
#245 |
Veteran
Join Date: Apr 2008
Location: Germany
Posts: 2,176
![]() |
The discussion has become a bit theoretical I think. From my own games, I usually end up stashing the first !*heal* I find, simply because I tend to find them while still at low maximum health (maybe around 400), so a !*heal* doesnt do more than a !heal. By the time I have enough health for !*heal* to be worthwhile, I usually have a stack at home, but it still competes with other safety measures for inventory space, and I might end up not carrying any down at recall. For example, I might prefer a stack of !csw in addition zo !ccw, if the latter arent plentifull. While they dont fill up health completely, they are excellent at curing ailments multiple times and if I am in a situation where I want a !*heal*, I still have other options like activating teleport or reading *destruction*.
However, if I , say, run out of normal !heals and have !*heals* at home, I most certainly take some down with me. |
![]() |
![]() |
![]() |
#246 |
Adept
Join Date: Feb 2013
Posts: 152
![]() |
Half-Troll Warrior Ironman Update
Ticking along quite nicely in the DL20s, up to CL25 got Forsagil so doing a fair bit of damage, but equipment management is a real ball-ache, what to keep? what to chuck? There's a lot to be said for casters having 1 spellbook that covers detections, light, phase door etc. What do I really need at this level? Staves of light? Staves of detect? Curing? Stone to mud for cracking vaults? |
![]() |
![]() |
![]() |
#247 |
Adept
Join Date: Feb 2013
Posts: 152
![]() |
|
![]() |
![]() |
![]() |
#248 |
Prophet
Join Date: Dec 2009
Posts: 9,022
![]() |
Copy/paste from comments I made on the ladder:
You can probably ditch CLW, Heroism, Berserk Strength. You'll get innate pFear in another 5 levels at which point you can definitely ditch Heroism/Berserk Strength but in the interim if you get frightened, just shoot things with your bow (and find a better bow ![]() Amulet is junk, stone to mud is probably junk (try digging through granite with Forasgil; you might be surprised). Ring of Acid is junk; you'd be better off with more arrows. Speaking of, bolts and shots are junk; only carry ammo you can use. Narthanc is junk. |
![]() |
![]() |
![]() |
#249 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,725
Donated: $40
![]() |
Ditch the *thanc, CLW, and !Berserk. Keep !Hero til Cl 30. It's not really useful as a warrior. (As priest it's a different story.)
curing is better than nothing. Works fine on blind/poison. Not so well for conf/stun. Use pots if you are in a bind on those, or better still, _Teleport before it happens. _Tele is more important in ironman, since healing pots are less common. |
![]() |
![]() |
![]() |
#250 |
Adept
Join Date: Feb 2013
Posts: 152
![]() |
Cheers for the tips, got a bit more backpack space now.
Picked up a robe of permanence and shield of resist so got the basics covered, along with sound and free action, still no poison resist though, when am I gonna start meeting the gas breathers? Currently in the high DL 20s, clearing most levels to get good loot, rather than diving fast. Fights aren't really that challenging right now, when do I get fear resist? CL30? Is that right? |
![]() |
![]() |
![]() |
Tags |
advice, angband, dungeon, newbie, player |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Display Modes | |
|
|
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Ironman priest tips? | Thraalbee | Vanilla | 18 | October 25, 2016 19:31 |
Tips on making new classes? | Zambaku | Vanilla | 3 | July 8, 2013 14:39 |
Hints and tips | Derakon | Vanilla | 24 | December 23, 2010 22:32 |
Mage Help/Tips | ramier | Vanilla | 31 | June 10, 2010 16:21 |
tips wanted | will_asher | AAR | 4 | February 15, 2008 00:31 |