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Old October 31, 2016, 17:54   #261
Pete Mack
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Brings back old memories: Azriel breathes nether.You die.
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Old October 31, 2016, 18:22   #262
Derakon
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Brings back old memories: Azriel breathes nether.You die.
Yep, that's a classic. Gotta be careful when you're near the edge of the screen! If you aren't already, I strongly suggest making the main game window as large as possible.
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Old October 31, 2016, 18:25   #263
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I knew exactly where he was, I was all ready to TO him but he breathed first, he was sitting in a vault with an "8" treasure feeling, I just got greedy, should have left well alone.
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Old November 1, 2016, 05:01   #264
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I knew exactly where he was, I was all ready to TO him but he breathed first, he was sitting in a vault with an "8" treasure feeling, I just got greedy, should have left well alone.
If you know where the baddies are and they are awake, you can do trick shots with the target command to get rid of them while they are still out of LOS. My current game is a mage and with very low health, I often need to cast real monsters first and then I can easily trick shot them away.

Not sure if this is considered cheating, but I do the same with hounds. They won't come into a corridor if you are in it but you can blast away with AOE and they just get smashed.

Last game was a warrior and very different tactics
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Old November 2, 2016, 06:40   #265
luneya
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LOS shenanigans aren't cheating. They're cheap as hell, but that's how the game is played. Especially as a mage, whose only real combat advantage is the ability to launch powerful spells from ranges where the enemy can't see or hit the player. If we ever decide to change the targeting and LOS systems to a fully symmetric formula, mages and priests will need some significant boosts to remain playable.
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Old November 2, 2016, 10:04   #266
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If we ever decide to change the targeting and LOS systems to a fully symmetric formula, mages and priests will need some significant boosts to remain playable.
I don't know whether symmetric LOS belongs in V, but LOS abuse feels terribly cheesy to me, so I prefer to play with symmetric LOS. I have nearly symmetric projection [there are technicalities to prevent certain trick shots]. Eventually Pete and I will release something where you can try it out.
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Old November 2, 2016, 14:56   #267
Derakon
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Originally Posted by luneya View Post
LOS shenanigans aren't cheating. They're cheap as hell, but that's how the game is played. Especially as a mage, whose only real combat advantage is the ability to launch powerful spells from ranges where the enemy can't see or hit the player. If we ever decide to change the targeting and LOS systems to a fully symmetric formula, mages and priests will need some significant boosts to remain playable.
My grounding assumption with regards to exploits is that if you close an exploit, players will find some other mechanic to abuse instead. So there's not inherently any problem with closing exploits.

Of course you need to test the resulting game, and if it turns out that the exploit actually is necessary for creating interesting and fun gameplay, then you roll the change back. But I would much rather test and see than just assume.

Also, asymmetric LOS is confusing and weird. For that reason alone it should be fixed.
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Old November 3, 2016, 00:58   #268
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My thoughts are that sure, it's a bit cheesy, but really no more than the "hockey stick" mechanic, which is not just tolerated, but rather lauded by the community at large.
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Old November 3, 2016, 01:03   #269
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My thoughts are that sure, it's a bit cheesy, but really no more than the "hockey stick" mechanic, which is not just tolerated, but rather lauded by the community at large.
The hockey stick is in fact the most obvious bizarre side effect of asymmetric LOS, and I don't think people laud it, they just recommend watching out for it because it's weird and nonintuitive. Do some players abuse it? Sure. But it's by no means a core part of most players' strategies.
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Old November 3, 2016, 01:30   #270
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the what stick?
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