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#261 |
Prophet
Join Date: Apr 2007
Location: Seattle, WA
Posts: 6,726
Donated: $40
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Brings back old memories: Azriel breathes nether.You die.
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#262 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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#263 |
Adept
Join Date: Feb 2013
Posts: 152
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I knew exactly where he was, I was all ready to TO him but he breathed first, he was sitting in a vault with an "8" treasure feeling, I just got greedy, should have left well alone.
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#264 | |
Apprentice
Join Date: Mar 2011
Location: Osaka, Japan.
Posts: 99
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Quote:
Not sure if this is considered cheating, but I do the same with hounds. They won't come into a corridor if you are in it but you can blast away with AOE and they just get smashed. Last game was a warrior and very different tactics |
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#265 |
Swordsman
Join Date: Aug 2015
Posts: 279
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LOS shenanigans aren't cheating. They're cheap as hell, but that's how the game is played. Especially as a mage, whose only real combat advantage is the ability to launch powerful spells from ranges where the enemy can't see or hit the player. If we ever decide to change the targeting and LOS systems to a fully symmetric formula, mages and priests will need some significant boosts to remain playable.
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#266 |
Prophet
Join Date: Mar 2008
Posts: 2,726
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I don't know whether symmetric LOS belongs in V, but LOS abuse feels terribly cheesy to me, so I prefer to play with symmetric LOS. I have nearly symmetric projection [there are technicalities to prevent certain trick shots]. Eventually Pete and I will release something where you can try it out.
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#267 | |
Prophet
Join Date: Dec 2009
Posts: 9,022
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Quote:
Of course you need to test the resulting game, and if it turns out that the exploit actually is necessary for creating interesting and fun gameplay, then you roll the change back. But I would much rather test and see than just assume. Also, asymmetric LOS is confusing and weird. For that reason alone it should be fixed. |
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#268 |
Apprentice
Join Date: Mar 2011
Location: Osaka, Japan.
Posts: 99
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My thoughts are that sure, it's a bit cheesy, but really no more than the "hockey stick" mechanic, which is not just tolerated, but rather lauded by the community at large.
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#269 |
Prophet
Join Date: Dec 2009
Posts: 9,022
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The hockey stick is in fact the most obvious bizarre side effect of asymmetric LOS, and I don't think people laud it, they just recommend watching out for it because it's weird and nonintuitive. Do some players abuse it? Sure. But it's by no means a core part of most players' strategies.
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#270 |
Veteran
Join Date: Oct 2016
Location: London-ish
Age: 50
Posts: 2,135
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the what stick?
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Tags |
advice, angband, dungeon, newbie, player |
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