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Old February 25, 2020, 05:01   #1
EpicMan
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Oposband 0.3 Release

Oposband 0.3.0 "Break the world"

Windows binary: https://github.com/EpicMan/Oposband/...band-0.3.2.zip
Source on Github: https://github.com/EpicMan/Oposband/releases/tag/0.3.2

Major changes:
-Probing & ID spells and abilities replaced with other abilities.
-Can use 'x' at birth screen to fully randomize character, and 'S' to randomize sex
-Modified weapon and body armor lists. Many redundant items were removed, names were shuffled around. A few more axe and dagger weapons added.

New options (default):
-Show damage numbers in combat (on), improved message flow and no longer affects score.
-Use XP modifiers as score penalties (or bonuses for < 100%) instead of XP requirements (on). If on all players have a 150% XP modifier (which is lower than the average 190% of normal scores). Replaced smart_learn option.
-No ID (OFF): all items begin the game IDed, all flavors known, etc. All of the normal ID mechanics are still there but now useless.

Minor changes:
-Heaven dungeon is now City of Amber
-Hell dungeon is now Nether Realm (maybe should be Courts of Chaos instead? Then stairway to hell monster could be the Black Road).
-Launchers of Accuracy replaced with Infravision-granting Launchers of Keen Sight
-Priests' water potions are holy water potions and are better for them when quaffed or thrown.
-Water hounds renamed/recolored Acid hounds and new Water hounds added that resist and shoot water.

Last edited by EpicMan; March 24, 2020 at 14:26. Reason: Updating links to 0.3.2
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Old February 25, 2020, 12:16   #2
ster
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[14:58] StNightmaer: Surgol Logrus
[15:02] StNightmaer: @Gwarl didn't you see. he wants to add tik's and fastitocalons to a poslike
[15:02] StNightmaer: breaking new ground
[15:04] StNightmaer: looks like there was some effort to fix the really bad new monsters but the wyrms all still have acid auras and hasty ents still have friends
[15:07] StNightmaer: easy thalos nerfing score (lol) super-gwarlvision (lmfao)
[15:12] StNightmaer: uhhh did he remove poison needles with no replacement or do i need my coffee before posting
[15:12] StNightmaer: hopefully this means babbles go with no replacement but i doubt it
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I can't ban ster from my roguelikes site though like all other roguelike admins have because it lets him win
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Old February 25, 2020, 13:40   #3
EpicMan
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Quote:
Originally Posted by ster View Post
[14:58] StNightmaer: Surgol Logrus
[15:02] StNightmaer: @Gwarl didn't you see. he wants to add tik's and fastitocalons to a poslike
[15:02] StNightmaer: breaking new ground
[15:04] StNightmaer: looks like there was some effort to fix the really bad new monsters but the wyrms all still have acid auras and hasty ents still have friends
[15:07] StNightmaer: easy thalos nerfing score (lol) super-gwarlvision (lmfao)
[15:12] StNightmaer: uhhh did he remove poison needles with no replacement or do i need my coffee before posting
[15:12] StNightmaer: hopefully this means babbles go with no replacement but i doubt it
-Tik will be guarding angband 127.
-Wyrms have auras in Frogcomposband.
-Hasty ents will lose friends and regen in next version.
-Needles and babbles are both still there. Babble was supposed to be slower but that change didn't get added.
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Old February 25, 2020, 23:17   #4
EpicMan
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Oposband 0.3.1

Minor update:
-Obsolete Research monster function replaced with ferry to Thalos, replacing easy_thalos option.
-Tik'srvzllat from TOME now guards Angband level 127
-Added tomte monsters based on aquatic elves in ToME2
-Hasty Ent no longer has friends
-Metal Babble is slower
-Fixed birth stats menu showing old 18/XXX stats style
-Fixed thieves quest reward for paladins being better than it should have been

EDIT: Link in OP has been revised, new release is here: https://github.com/EpicMan/Oposband/releases/tag/0.3.1
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Old March 24, 2020, 14:31   #5
EpicMan
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Oposband 0.3.2

New bugfix release 0.3.2
Links in original post updated, here they are as well:
Windows binary: https://github.com/EpicMan/Oposband/...band-0.3.2.zip
Source on Github: https://github.com/EpicMan/Oposband/releases/tag/0.3.2

Renaming monsters breaks many quests it turns out. All the quests should be fixed now. Damage messages improved as well.

Weremonsters now often appear as humanoid creatures, then transform when you kill their first form.
Items that were specifically dangerous to werewolves are now equallt dangerous to wererats, werebears and wereworms too.
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