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#21 |
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I can vouch that Nick is where the Steve Jobs' soul went after he died.
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takkaria whispers something about options. -more- |
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#22 |
Vanilla maintainer
Join Date: Apr 2007
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That's odd. Could that have been a permissions issue?
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#23 |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 54
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you'll pay for that
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#24 | |
Knight
Join Date: Aug 2009
Posts: 670
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Quote:
"cannot create" I can understand, but why it doesn't even try to create dirs at first. |
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#25 | |
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Quote:
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One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#26 |
Knight
Join Date: Aug 2009
Posts: 670
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Init.c line 215, message is from there.
Btw this function create_needed_dirs () is only called from main () if UNIX is defined, is it intended behaviour ? Also it is called from main_crb, but nowhere else. So it seems that it never create any dirs unless unix or OS X is used. Also on unix it behave incorrectly if defines are incorrect, and I got this at first somehow (I cannot understand how autoconf works). One more strange thing, it defines in autoconf.h a full path to angband, so it only can run from the same place, where it was compiled, IMHO not the best behaviour. Last edited by LostTemplar; October 10, 2014 at 12:08. |
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#27 |
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Join Date: Oct 2011
Location: Toronto, Canada
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You have to restructure your directories to play angband after the restructure. It's meta.
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Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.' |
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#28 | |
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Quote:
I think you have master branch; you probably want restruct. UNIX is defined for everything except Windows. The best way to build from the github source is Code:
./autogen.sh ./configure (you may want options here like --with-no-install to run out of the source directory; --help gives an exhaustive list) make Code:
make install (or maybe sudo make install)
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#29 |
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Last Friday (or Saturday, or both, depending where you live) we had a devteam meeting; this seems a good time to do an update.
Main stuff since last update:
Looking forward, we are hoping to get the code to a playable state probably fairly early next year, and do some form of pre-release so that people can shoot holes in it all. Once we actually have a real release, I believe we should be able to do actual new stuff at a fairly rapid rate. Thanks to everyone for your patience, and to everyone who is contributing to this process; also especial thanks to the devteam for at least trying to keep some sort of check on my insanity.
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#30 |
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Join Date: Jun 2007
Posts: 1,367
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Just curious: Is it semi-playable, or is it too buggy/crashy for that ATM? (I don't mind starting new games if there are savefile compat changes or if the game eats a character.)
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