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Old October 20, 2014, 13:33   #1
Ingwe Ingweron
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Reducing Turncount

Help! My turncount is always far too high. I think I run back and forth too much. In the early levels, I'm trying to get item knowledge cleaned up and probably clearing levels too much. Later, I don't know, but clearly I'm doing something wrong. How do you all keep the turncount so low?
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Old October 20, 2014, 13:37   #2
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Easy: avoid resting for zillion turns using the default option. When you need to rest, enter a fixed turncount, like 10 or 20, and let the character regain the rest of the hps while walking around.
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Old October 20, 2014, 14:37   #3
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Never rest, dive, don't do irrelevant things, don't farm levels before dlvl 98, don't recall a lot.
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Old October 20, 2014, 17:21   #4
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Try turning on forced descent; it'll make it so you can only do each level at most once. This is still plenty to get you geared up for the endgame, but will put a limit on grinding, if that's an issue for you. You can still access the town if you want, using Word of Recall.
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Old October 20, 2014, 20:27   #5
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Gameplay-wise. Don't rest, ever (unless you are an early game mage). You heal while walking. It's far more efficient to take a down stair than explore an unknown area on the other side of the level.

Personally, I would prefer it if town turns didn't count towards the player's turn count, but since they do, it's easy to optimize the town turns. The first thing to do is check the inventory of shops, not by walking to them, but by using the ~ menu. Then you can plan a reasonably efficient trip getting everything you need. If you need to hop to the other side of town, and you *really really* care about turn count, consider teleporting. I know that when Eddie was really trying to drop turncount, he would regenerate towns until he got one where the home was near the downstair.
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Old October 20, 2014, 21:10   #6
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Quote:
Originally Posted by fizzix View Post
The first thing to do is check the inventory of shops, not by walking to them, but by using the ~ menu. Then you can plan a reasonably efficient trip getting everything you need.
Life's too short.
In fact, for most of my characters it's really very short indeed.

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Old October 20, 2014, 21:46   #7
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Alternatively, just stop caring about turncount
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Old October 20, 2014, 22:01   #8
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Alternatively, just stop caring about turncount
Can't wait until I slip in a sil inspired turncount based counter when you're not looking.
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Old October 20, 2014, 22:27   #9
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Can't wait until I slip in a sil inspired turncount based counter when you're not looking.
Every day that passes, your effective depth for everything is increased by 100', until on day 50 Morgoth spawns in the town. See, it's not that you're attacking Morgoth in his dungeon; it's that the "dungeon" is actually a labyrinth in between the town and Morgoth's home base. Just as you go to meet him, so he is coming to meet you...
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Old October 20, 2014, 23:00   #10
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Can't wait until I slip in a sil inspired turncount based counter when you're not looking.
I'm always looking
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