Angband.oook.cz
Angband.oook.cz
AboutVariantsLadderForumCompetitionComicScreenshotsFunniesLinks

Go Back   Angband Forums > Angband > Variants

Reply
 
Thread Tools Display Modes
Old July 25, 2019, 19:41   #21
Firons2
Rookie
 
Join Date: Oct 2018
Posts: 12
Firons2 is on a distinguished road
Quote:
Originally Posted by Sideways View Post
Yes, ~a only lists standard artifacts - the ones that remain the same every game. It doesn't list random artifacts.

There's a good (but not that important) reason and a bad (but highly practical) reason why that behavior is intended. The good but not that important reason is that if you use the same savefile again and play with empty_lore off, you'll retain your artifact memory and can use ~a to see at a glance which artifacts you've found before that you haven't found on your current run; and for that purpose random artifacts would just be clutter. The bad but important reason is that due to the way artifacts are coded it would be pretty much impossible to list random artifacts in that menu anyway.
Ah, I understand, that's perfectly reasonable. One last thing, does empty_lore remove monster lore too?
Firons2 is offline   Reply With Quote
Old July 25, 2019, 19:48   #22
Sideways
Swordsman
 
Join Date: Nov 2008
Posts: 434
Sideways is on a distinguished road
No, it only empties item lore.
__________________
The Complainer worries about the lack of activity here these days.
Sideways is offline   Reply With Quote
Old July 25, 2019, 20:13   #23
Firons2
Rookie
 
Join Date: Oct 2018
Posts: 12
Firons2 is on a distinguished road
Quote:
Originally Posted by Sideways View Post
No, it only empties item lore.
Good to know, thanks for answering all my questions.
Firons2 is offline   Reply With Quote
Old July 25, 2019, 22:31   #24
CyclopsSlayer
Swordsman
 
Join Date: Feb 2009
Posts: 321
CyclopsSlayer is on a distinguished road
The Compost Heap

Some of the green 'r' are identified as Plague Monks, not Plague rats.
Some Swamp Rats are green 'r' while some are yellow. Is there a difference?

Fairly straightforward and easy enough quest with a missile weapon and patience. The Prince was a pain going in unknowing. Fun with good rewards! Maybe a bit too good, unless the RNG was stuck.

Padded Armor of Augmentation [5, +22] (+2) {StInWiDxCnCh}
Wakizashi (2d5) (+5,+6)
Light Crossbow (3.50) (+5,+5)
CyclopsSlayer is offline   Reply With Quote
Old July 25, 2019, 22:55   #25
Sideways
Swordsman
 
Join Date: Nov 2008
Posts: 434
Sideways is on a distinguished road
Swamp rats and plague monks are dark green. Plague rats are yellow. Blame Gwarl for this coloring scheme
__________________
The Complainer worries about the lack of activity here these days.
Sideways is offline   Reply With Quote
Old July 25, 2019, 23:59   #26
CyclopsSlayer
Swordsman
 
Join Date: Feb 2009
Posts: 321
CyclopsSlayer is on a distinguished road
Wouldn't a monk usually be a 'p'?

/ShakesFistAtGwarl
CyclopsSlayer is offline   Reply With Quote
Old July 26, 2019, 00:06   #27
HugoTheGreat2011
Veteran
 
HugoTheGreat2011's Avatar
 
Join Date: Jan 2012
Location: Mid-Atlantic, U.S.
Age: 36
Posts: 1,057
HugoTheGreat2011 is on a distinguished road
Rfe: make an empty monster lore birth option per Hugo request
__________________
FCPB: Harness the Tonberry Madness, brought to you by me:
https://youtu.be/c-Nli6izQ0U

My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
HugoTheGreat2011 is offline   Reply With Quote
Old July 26, 2019, 08:29   #28
Bostock
Swordsman
 
Join Date: Aug 2007
Location: Brno, Czech Republic
Posts: 313
Bostock is on a distinguished road
Quote:
* Opening doors no longer disturbs travelling
New version would be worth it even with just this change alone. :-))

Congratulations on continuing to provide such massive updates even after so many before, rodent!
__________________
So you ride yourselves over the fields and you make all your animal deals and your wise men don't know how it feels to be thick as a brick.
Bostock is offline   Reply With Quote
Old July 26, 2019, 23:40   #29
CyclopsSlayer
Swordsman
 
Join Date: Feb 2009
Posts: 321
CyclopsSlayer is on a distinguished road
Minor annoyance more than a bug.

I haven't used Tiles since forever ago so I thought I'd give them a try. Played with various settings and didn't care for it at all. Clicked back to 'None' and went to play. I assumed 'Bigtile Mode' would be ignored with no tilesets in use. Boy was I wrong!

Many many graphic errors appeared in Ascii mode with Bigtile selected.
-The space to the right of the Character was blacked out.
-Bumping a wall left a 5 space line of black spaces.
-Mobs and Treasure could be lost in the black

Well, you get the idea. Maybe switching tileset to None should force Bigtile to off before it catches the unwary.
CyclopsSlayer is offline   Reply With Quote
Old August 14, 2019, 19:25   #30
ShadowTechnology
Scout
 
Join Date: Jan 2009
Posts: 44
ShadowTechnology is on a distinguished road
Reforging in Frog (or Refroging in Forg)

I like the addition information/recommendation/explanation one gets before committing to a reforge. I finally understand how item type is used to adjust scores for newly created artifacts.

One remaining question: Let's say I want to reforge some artifact armor onto a battle axe. I have a choice of two in my home inventory:
Battle Axe (+0,+0)
Battle Axe (+15,+15)
Either one is acceptable to the reforger.
I'm wondering if the resulting artifact will be exactly the same either way (meaning the ToHit and Dam bonuses are mundanized (removed) before the reforge, OR is the resulting artifact more likely to have high ToHit and Dam bonues (at least +15,+15) at the expense of special abilities, brands, slays, etc. I am assuming the final artifact score is going to be in the same range either way.
ShadowTechnology is offline   Reply With Quote
Reply

Tags
frogcomposband


Currently Active Users Viewing This Thread: 2 (0 members and 2 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Similar Threads
Thread Thread Starter Forum Replies Last Post
[Announce] FrogComposband 7.1.toffee released Sideways Variants 129 July 18, 2019 15:22
[Announce] FrogComposband 7.0.cloudberry released Sideways Variants 146 March 24, 2019 00:12
[Announce] FrogComposband 7.0.nougat released Sideways Variants 152 November 6, 2018 13:16
[Announce] FrogComposband 7.0.mango released Sideways Variants 133 August 3, 2018 11:53
[Announce] PosChengband 7.0.0 Released chris Variants 169 March 31, 2018 18:21


All times are GMT +1. The time now is 05:17.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2019, vBulletin Solutions Inc.