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Old March 7, 2017, 04:33   #51
DavidB1111
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Yeah, if it's not a fire elemental or a flaming demon it shoudn't produce that much infrared radiation.
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Old March 7, 2017, 05:18   #52
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Knowledge menu should let you browse magic books of your realm. The learning curve on which books to study is already pretty painful, without having to do it for each of the three realms. Also, it's hard to keep track for all the different classes in the realm. Much better to work your book strategy out from the start. The cost of poor book choice is pretty steep.

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Old March 7, 2017, 06:50   #53
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I can't tell if this thread is a bug list or us trying to discourage our new maintainer from even trying
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Old March 7, 2017, 07:06   #54
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Quote:
Originally Posted by debo View Post
I can't tell if this thread is a bug list or us trying to discourage our new maintainer from even trying
I think if it didn't have the potential to be an amazing variant, people wouldn't spend so much labour finding the things that need to be improved!
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Old March 7, 2017, 07:17   #55
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@Patashu--correct
It's a really immersive variant, in a completely different way from Sil (and FA, for that matter.) I love the idea, it's just not had enough serious play to help with balance. It's now on GitHub, so there's at least the potential of some coding help too.
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Old March 7, 2017, 08:30   #56
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Yep it's fun despite being buggy as hell.

Having trouble working out how many slots my quiver takes up. Particularly as I can sometimes drop arrows from the quiver, pick up an item, then stick said arrows back in the quiver.
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Old March 7, 2017, 13:59   #57
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Quote:
Originally Posted by debo View Post
I can't tell if this thread is a bug list or us trying to discourage our new maintainer from even trying
Haha. Sorry. I am very opinionated on things, but I would not discourage the new maintainer from working on it.

I just hope he removes the D&D style crap so melee is actually viable, and all melee artifacts are not literally useless with the exception of Ringil.

I mean, I'll shut up about it if someone promises to build me a time machine.
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Old March 7, 2017, 16:15   #58
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As for giants--I suspect that's not the giant, per se. It's the pole arm that it's using.
Do they wave the pole-arm around in their sleep? because it still happens against a sleeping giant. Also noticed rods of probing wake sleeping monsters. It's the kind of item that's essentially useless if you can't use it without waking something up.
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Old March 7, 2017, 17:51   #59
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Yeah, I eventually noticed that too. That's a problem. Ridiculous not to be able to hit a sleeping giant.
The weapon specializations don't bother me so much, although I am not sure why an axe should bounce off a skeleton.

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Do they wave the pole-arm around in their sleep? because it still happens against a sleeping giant. Also noticed rods of probing wake sleeping monsters. It's the kind of item that's essentially useless if you can't use it without waking something up.
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Old March 7, 2017, 18:11   #60
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Well, if it was in D&D, Skeletons are resistant to anything not blunt because magical powers animate the bones.

But since this is not D&D, it's because reasons.

Hell if I know, are we certain I cannot summon Hounds of Tintalos?
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