Angband Forums Noob/Intermediate questions
 Register FAQ Members List Calendar Search Today's Posts Mark Forums Read

 January 8, 2021, 22:54 #11 DavidMedley Veteran   Join Date: Oct 2019 Posts: 1,004 I put together a pretty rudimentary statgain calculator here: https://docs.google.com/spreadsheets...#gid=717596599 But basically you get the most gain the closer to 18/0 you are without going under.
 January 8, 2021, 23:27 #12 VeritasAequitas Apprentice   Join Date: Jan 2020 Posts: 52 much appreciated everyone can anyone shed any light on the archery question? im asking cos i have some nice bolts, but im unsure of the _total_ damage that i can do with them, as im unsure how the calc works, and what the dmg per round is describing (ie is that using more than one arrow in the calc or what). id like to know before i get into fights with the big nasties, as having 6000 dmg in the quiver rather than 12000 is actually quite a big difference that i dont want to discover during a fight with saruman or something
 January 9, 2021, 01:43 #13 Monkey Face Adept   Join Date: Feb 2009 Posts: 239 I believe the average damage per round is the average damage per arrow/bolt/shot/pebble. If your average damage is 300 and you have 2 shots per turn, your average damage would be 600 IF you were to hit with both missiles. The bad news is that it doesn't take accuracy into account. So if in the above example, you had a 75% chance of hitting your target, the true average damage would only be 450 (since each shot has a 25% chance of doing 0 damage).
 January 9, 2021, 02:27 #14 Sideways Knight   Join Date: Nov 2008 Posts: 867 Average damage/round assumes you spend the entire round shooting (and hitting with) missiles; so if you get say 1.4 shots/turn, divide the average damage/round by 1.4 to get the average damage per projectile. __________________ The Complainer worries about the lack of activity here these days. Last edited by Sideways; January 9, 2021 at 02:48.
January 9, 2021, 14:01   #15
VeritasAequitas
Apprentice

Join Date: Jan 2020
Posts: 52
Quote:
 Originally Posted by Sideways Average damage/round assumes you spend the entire round shooting (and hitting with) missiles; so if you get say 1.4 shots/turn, divide the average damage/round by 1.4 to get the average damage per projectile.
ok now i have conflicting info and even more confused...

I get what youre saying for the dmg calc per arrow, as dmg/round is not dmg per arrow. so 100/dmg per round at 1.5 shots is around 66.66dmg per arrow.

Does anyone know if speed (+10 for instance) is taken into account in the "per round" calc?
For example, if i have 1.5shots, and thats say 100dmg/round (or around 66.66 dmg per arrow). If i then go to +10 speed, does this now display 200/dmg per round (and still 66.66 dmg per arrow obv)?

Sorry if this is all nitpicking but i would really like to know how the dmg calc is done, and im afraid i cant read C that well

January 9, 2021, 19:13   #16
Sideways
Knight

Join Date: Nov 2008
Posts: 867
Quote:
 Originally Posted by VeritasAequitas ok now i have conflicting info and even more confused... I get what youre saying for the dmg calc per arrow, as dmg/round is not dmg per arrow. so 100/dmg per round at 1.5 shots is around 66.66dmg per arrow. Does anyone know if speed (+10 for instance) is taken into account in the "per round" calc? For example, if i have 1.5shots, and thats say 100dmg/round (or around 66.66 dmg per arrow). If i then go to +10 speed, does this now display 200/dmg per round (and still 66.66 dmg per arrow obv)? Sorry if this is all nitpicking but i would really like to know how the dmg calc is done, and im afraid i cant read C that well
Speed is not taken into account since it affects how many rounds you get, not how much damage you do per round. (Going to +10 speed will double your damage output per fixed unit of time since you get twice as many rounds per fixed unit of time; but that is not what's displayed.)
__________________
The Complainer worries about the lack of activity here these days.

Last edited by Sideways; January 9, 2021 at 19:25.

January 9, 2021, 19:32   #17
VeritasAequitas
Apprentice

Join Date: Jan 2020
Posts: 52
Quote:
 Originally Posted by Sideways Speed is not taken into account since it affects how many rounds you get, not how much damage you do per round. (Going to +10 speed will double your damage output per fixed unit of time since you get twice as many rounds per fixed unit of time; but that is not what's displayed.)
perfect, exactly what im looking for

 January 10, 2021, 11:32 #18 Selkie Swordsman   Join Date: Aug 2020 Location: London Posts: 423 So what is the difference between shooting speed and extra shots? I found a randart bow with +10 Shooting Speed. I've never seen anything so high before but the damage per round for an arrow is 224. Long bow of Erebrimor x3 (12, 15) +10 shooting speed. Meanwhile I've got a non-artifact long bow of extra shots x3 (17, 19) (+3) and that's putting out 244 per round.
January 10, 2021, 17:54   #19
whartung

Join Date: May 2020
Posts: 101
Quote:
 Originally Posted by Selkie So what is the difference between shooting speed and extra shots? I found a randart bow with +10 Shooting Speed. I've never seen anything so high before but the damage per round for an arrow is 224. Long bow of Erebrimor x3 (12, 15) +10 shooting speed. Meanwhile I've got a non-artifact long bow of extra shots x3 (17, 19) (+3) and that's putting out 244 per round.
Your player has an "energy" budget. The simplest case is that it takes all of your "energy" to move one square. If you have +10 speed, then it takes half and you can move two squares before you run out of energy and everyone else gets to move.

Bows with extra shots (I think) also have an energy budget. How many shots per turn.

How the "shot budget" interacts with the "move budget", I'm not sure, but I do believe they're separate. That is you can shoot faster than you can move.

Damage, I think, especially for bows, is "per shot", since when you have a fast shooting bow, it doesn't just always shoot extra arrows at the same target.

Weapon blows are different. They are unique blows to the monster, but they happen all at once. If you have weapon that can do 4 blows, you can't hit one monster with 2, and then another with the other two. But with a bow, you can do that.

Finally, I'm probably making this all up, so take it with a grain of salt unless someone else chimes is say "yea, that's it!" vs "that's all hogwash".

January 10, 2021, 18:02   #20
Sideways
Knight

Join Date: Nov 2008
Posts: 867
Extra shots is shooting speed, if you inspect your Extra Shots bow it should say +3 shooting speed.

Are you playing a Ranger? An endgame ranger gets +16 shooting speed with bows just from being a ranger, so another +10 shooting speed would not be as dramatic a difference; it would just take you from 2.6 shots/turn to 3.6 shots/turn. (I struggle to see how the +3 bow could possibly win in any situation, but on an endgame ranger it would at least be competitive.)

Quote:
 Originally Posted by whartung Your player has an "energy" budget. The simplest case is that it takes all of your "energy" to move one square. If you have +10 speed, then it takes half and you can move two squares before you run out of energy and everyone else gets to move. Bows with extra shots (I think) also have an energy budget. How many shots per turn. How the "shot budget" interacts with the "move budget", I'm not sure, but I do believe they're separate. That is you can shoot faster than you can move. Damage, I think, especially for bows, is "per shot", since when you have a fast shooting bow, it doesn't just always shoot extra arrows at the same target. Weapon blows are different. They are unique blows to the monster, but they happen all at once. If you have weapon that can do 4 blows, you can't hit one monster with 2, and then another with the other two. But with a bow, you can do that. Finally, I'm probably making this all up, so take it with a grain of salt unless someone else chimes is say "yea, that's it!" vs "that's all hogwash".
That's all hogwash, I'm afraid

The damage displayed when you inspect an arrow is per round, not per shot; the same way weapon damage is per round and not per blow.

Having +10 speed has no effect at all on how much energy an action costs; moving one square costs 100 energy at +0 speed, and it will still cost 100 energy at +10 speed. The difference is that you will regain the lost energy twice as fast.

(Having +10 shooting speed does affect the energy cost of shooting, taking it from 100 energy to 50 energy if you were at 1.0 shots/turn otherwise.)
__________________
The Complainer worries about the lack of activity here these days.

Last edited by Sideways; January 10, 2021 at 18:08.

 Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 Thread Tools Display Modes Linear Mode

 Posting Rules You may not post new threads You may not post replies You may not post attachments You may not edit your posts BB code is On Smilies are On [IMG] code is On HTML code is Off Forum Rules
 Forum Jump User Control Panel Private Messages Subscriptions Who's Online Search Forums Forums Home Angband     AAR     Vanilla     Development     ToME     Sil     Variants     Competition The real world     Idle chatter     Oook! Obsolete     v4

 Similar Threads Thread Thread Starter Forum Replies Last Post Staubsauger Vanilla 6 October 29, 2020 08:13 ianstonegray Variants 3 August 14, 2016 21:19 Cfant Vanilla 4 September 18, 2014 07:41 Gollum_Dowie Vanilla 5 August 20, 2011 02:55 Kadoles Vanilla 6 February 21, 2008 20:31

All times are GMT +1. The time now is 16:20.