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#101 | |
Vanilla maintainer
Join Date: Apr 2007
Location: Canberra, Australia
Age: 56
Posts: 9,317
Donated: $60
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__________________
One for the Dark Lord on his dark throne In the Land of Mordor where the Shadows lie. |
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#102 | |
Swordsman
Join Date: Aug 2019
Posts: 273
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Quote:
Code:
Application Specific Information: Assertion failed: (0), function -[AngbandAppDelegate beginGame], file main-cocoa.m, line 6051. Thread 0 Crashed:: Dispatch queue: com.apple.main-thread 0 libsystem_kernel.dylib 0x00007fff2046a92e __pthread_kill + 10 1 libsystem_pthread.dylib 0x00007fff204995bd pthread_kill + 263 2 libsystem_c.dylib 0x00007fff203ee406 abort + 125 3 libsystem_c.dylib 0x00007fff203ed7d8 __assert_rtn + 314 4 org.rephial.angband 0x0000000108981b40 -[AngbandAppDelegate beginGame] + 608 (main-cocoa.m:6051) 5 org.rephial.angband 0x000000010898496a -[AngbandAppDelegate applicationDidFinishLaunching:] + 138 (main-cocoa.m:6398) 6 com.apple.CoreFoundation 0x00007fff20586a53 __CFNOTIFICATIONCENTER_IS_CALLING_OUT_TO_AN_OBSERVER__ + 12 7 com.apple.CoreFoundation 0x00007fff206224d9 ___CFXRegistrationPost_block_invoke + 49 8 com.apple.CoreFoundation 0x00007fff20622454 _CFXRegistrationPost + 496 9 com.apple.CoreFoundation 0x00007fff20557cce _CFXNotificationPost + 736 Last edited by backwardsEric; September 24, 2021 at 18:42. Reason: inserted missing word |
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#103 | |
Scout
Join Date: Sep 2021
Location: New York
Posts: 47
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Quote:
Usually this happens on the town level after inscribing newly bought basic books (I often dump them in the dungeon to make an inventory slot for stuff I wanna drag back up). But I think it also happened before when I was messing with inscribing thrown weapons in the quiver--in that case changing inscriptions from @v2=g to @v3=g for instance. Anyway what I recall (for now until I can reproduce it) is that after doing the @b1 inscription, when I try to browse the book using the b command (b1), it quit. |
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#104 |
Swordsman
Join Date: Apr 2020
Location: DC Area
Posts: 272
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So previously I mentioned the nerfing of rods of Magic Mapping for warrior types.
Now I noticed you did it for rods of Curing too. Not sure why that was changed. They were pretty bad already... |
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#105 |
Apprentice
Join Date: Mar 2017
Posts: 95
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Arkenstone shown in grey?
Maybe it's same for all versions and not specific to 4.2.3 but just saw this:
Drank potion of enlightenment and it listed 'an arkenstone'. But it was in grey color at the bottom, as if it was a crap item. Turned out to be perfectly fine arkenstone with no negative effects so no reason to show it as junk... good that I went to check it anyway ![]() |
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#106 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 682
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Unmappable vault
I just posted a screenshot of a vault that resists mapping. I guess this is an embedded maze that by design is unmappable (which I like). However, I'd prefer that the outer perimeter was still mapped.
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#107 |
Swordsman
Join Date: Oct 2016
Location: Finland
Posts: 478
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I had a Stonefoot Warrior dropping a Shovel of Earthquakes. Now this is a brand (well not a brand, the real brand there is acid, but you get the idea) I have basically never used for melee. But now, found early, being (+11, +11) <+3> STR, it obviously became my main weapon. Despite the dungeon scrambling, I thought.
My question is: why doesn't earthquake trigger at all? I fought over 20 levels with it and the quake never happened. I'm not saying I like earthquake effect on a weapon, just want to know why is there a gimmick on a weapon that never activates. Played (and died) on angband.live 4.2.3. |
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#108 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 682
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I'm fairly sure you need to go over a certain amount of damage to trigger a quake which is easy enough for Grond but far less so for a mere shovel.
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#109 |
Knight
Join Date: Sep 2010
Location: Stockholm
Posts: 682
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x k -- nothing happens (rogue_like_commands)
Using "x" to look around while using rogue_like_commands seems broken for "k" which should move the cursor upwards. All seven remaining directions works as before though.
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#110 |
Swordsman
Join Date: Oct 2016
Location: Finland
Posts: 478
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I assumed something like this. It did around 50-60 acid dmg per turn average, so it was a great find for a half-elf rogue. In hindsight, it was even greater because the quake never did occur.
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Thread | Thread Starter | Forum | Replies | Last Post |
Reviving Iso-Angband, an isometric view addon for Angband | Hajo | Development | 111 | August 3, 2014 19:44 |