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#1 |
Rookie
Join Date: Jan 2008
Posts: 11
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Rings of teleport and escape
Another pet peeve about the 3.1.0 development branch: because rings of teleportation and escape have built-in speed bonuses, they're worth rather insane amounts of money when they're not cursed. It's a little weird for an item selling for upwards of 25K to be more or less regularly available at 500' or less. Forget weird, it's downright unbalancing for any char to have reliable access to that much cash so early in the game.
I have nothing against the speed bonuses in these rings -- in fact, they make perfect conceptual sense within my understanding of what these rings are supposed to accomplish. I just think that there ought not to be such an automatic linkage between speed bonus and resale value. PY |
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#2 | |
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Quote:
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#3 |
Swordsman
Join Date: Jun 2007
Posts: 292
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#4 | |
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Join Date: Apr 2007
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I'd be intereted in hearing feedback on whether the speed bonuses unbalance things at all, too-- I've not had much time to play the development version since the items rework. (Actually, any comments on balance are appreciated.) |
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#5 |
Rookie
Join Date: Jan 2008
Posts: 11
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I don't think the speed bonus would be worth random teleportation, but if you're a mage or ranger playing without melee, rings of escaping with even minimal speed bonuses may be highly unbalancing when they first start showing up.
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#6 |
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Join Date: Apr 2007
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Rings of Escaping will prevent all attacks, I think, so I hope this isn't a problem. It should truly be a ring of escaping.
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#7 |
Knight
Join Date: Dec 2007
Location: Poland, Katowice
Age: 29
Posts: 589
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Do non-offensive spells count as attack?
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#8 |
Swordsman
Join Date: Apr 2007
Location: Calgary
Age: 34
Posts: 327
Donated: $18.32
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Or what about stone-to-mud? It's typically an "escapeful" action, but certain monsters are vulnerable to it (AFAIK).
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