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Old April 16, 2018, 13:53   #21
Mocht
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I have found Chris, he is playing Tome 4

Consider the following post from http://forums.te4.org/viewtopic.php?...0d35f&start=30, it is the same as the post in which Chris attacked Clouded:



I don't think the devs mind if people mod their versions. But don't you think that Shibari or Hachem are setting an example for you? They *clearly* state what they are doing. However, they avoid major gameplay design changes (I think). It's not that I think people *must* play this game the way it is designed, but rather that they need to know what you are doing when evaluating the statements you offer, the suggestions you make, the criticisms you make, and the dumps you post. Using exploits or multiple addons, I'm afraid, means that they might ignore you. And when I learned this is what you were doing, this is what I did.

But since you insist on some sort of nay-saying campaign of sabotage, and since your influence here (unjustified imo) appears to matter, I feel compelled to address this. Since these claims ought not to be made lightly, I spent a couple of tedious hours offline looking at character dumps still present in the vault and found this one which I would guess to be the one were you first made the mod: https://te4.org/characters/53875/tome/9 ... ba6e9930cf (qhial the level 50 Higher Alchemist by minmay Tales of Maj'Eyal: Age of Ascendancy 1.3.1)

Ah, so you've been doing this all along, ever since 1.3.1. And things make more sense now.

At around this time, minmay was complaining about multiple qols that weren't implemented yet, sight issues in particular. I don't remember the particulars, but my take at the time was that here's another player with a scumming tactic lobbying for changes. Perhaps the devs were short with you? I don't remember. But I also don't remember any sort of argument either, and you usually don't argue anything, but assert, whine and that take snarky snipes when you don't get what you want. Anyway, you probably nagged for a while, but then stopped. I assumed this meant you were playing the game, perhaps even adjusting your playstyle, perhaps improving it ... just like everybody else. But now I see that you decided to get what you want, be sneaky about the fact, and continue to pass yourself off as someone who is actually playing the game, and not a fork. And plenty of other players here manage to play just fine as far as I can see, and will continue doing so even when the AI changes go live!

If this was all you did, I wouldn't overly care, and I wouldn't say anything. I don't see what you gain out of doing this sort of thing. Why not just play at home? Or, if you disagree with the game designer, why not create your own variant? I'd prefer the latter, and perhaps many other people would as well. But you know what really gets me? It's the fact that you have duped me for over a year and a half. More than any other player, some devs have bent over backwards trying to understand your comments and criticisms. I was taken in by the quantity and diversity and speed of your character dumps that happened at about this time and thought that hey, even if this guy rubs me the wrong way, he deserves consideration. Had I known what you were doing, I would have been spared much subsequent grief.
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Old April 16, 2018, 15:23   #22
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Chris said many times that he rarely has access to the net, yet he says that he has spent large amounts of time on Reddit forums and Discord discussing Tome 4
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Old April 16, 2018, 15:32   #23
Derakon
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Mocht, seriously, let it go.
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Old April 16, 2018, 15:51   #24
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Quote:
Originally Posted by Derakon View Post
Mocht, seriously, let it go.
Yes, you are right
I was stunned by the similarity of the posts, but that doesn't mean posting about it was a good idea
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Old April 21, 2018, 05:59   #25
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The Angband Variant Repository now has PosChengband updated to its final version, 7.0.2.
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Old April 21, 2018, 06:54   #26
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Quote:
Originally Posted by Mocht View Post
I have found Chris, he is playing Tome 4
It's called copypasta.
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Old May 4, 2018, 15:34   #27
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Quote:
Originally Posted by Pete Mack View Post
* The bitflags are now done properly.
This might be better for 'Development', but I am curious as to how you define bitflags as properly done. I worry Hellband might not be done properly.
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* Are you ready for something else ? Hellband 0.8.8 is out! *
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Old May 4, 2018, 16:58   #28
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It's done with actual bitflag data structures, not hacked up with the mysterious flags1, flags2, flags3. It is a LOT easier to read--and to get right. Take a look at the V source.

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This might be better for 'Development', but I am curious as to how you define bitflags as properly done. I worry Hellband might not be done properly.
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