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Old April 23, 2018, 21:05   #41
CyclopsSlayer
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Monk Stance

If I could post a request, could you look into Monk Stances? Just got the first one, Black Tortoise (Genbu) and it is WTF useless.

-1 Int
-1 Wis
-2 Dex
+3 Con
+11 AC
-2.1 Blows per round
-33% Damage to base damage (Melee 9.4 > 6.1)

So, for a minor boost to HP and Armor, you become absolutely trashed at everything else.

If the other stances follow this pattern, they might as well be removed entirely.
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Old April 23, 2018, 23:41   #42
EpicMan
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Quote:
Originally Posted by CyclopsSlayer View Post
If I could post a request, could you look into Monk Stances? Just got the first one, Black Tortoise (Genbu) and it is WTF useless.

-1 Int
-1 Wis
-2 Dex
+3 Con
+11 AC
-2.1 Blows per round
-33% Damage to base damage (Melee 9.4 > 6.1)

So, for a minor boost to HP and Armor, you become absolutely trashed at everything else.

If the other stances follow this pattern, they might as well be removed entirely.
Samurais also have stances, with similar detriments, that should be looked at at the same time.
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Old April 24, 2018, 02:22   #43
Mocht
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Quote:
Originally Posted by CyclopsSlayer View Post
If I could post a request, could you look into Monk Stances? Just got the first one, Black Tortoise (Genbu) and it is WTF useless.

-1 Int
-1 Wis
-2 Dex
+3 Con
+11 AC
-2.1 Blows per round
-33% Damage to base damage (Melee 9.4 > 6.1)

So, for a minor boost to HP and Armor, you become absolutely trashed at everything else.

If the other stances follow this pattern, they might as well be removed entirely.
I looked at the code:
  • Genbu gives reflection but losing blows makes it worthless
  • Byakko gives an extra blow, but vulnerability to acid, fire, electricity, cold and poison is pretty severe
  • Seiryu gives resistance to acid, fire, electricity, cold and poison and I'm not sure how bad the melee penalty is
  • Suzaku gives +10 speed and I'm not sure how bad the melee penalty is

My problem with stances is that they deactivate when you recall, I found that extremely irritating: I was 1-shotted by Utgard-Loke because my cold res came from the stance, recalling deactivated it, and I forgot to reactivate it
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Old April 24, 2018, 02:32   #44
CyclopsSlayer
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Thank you Mocht!
All-in-all they look pretty situational, but I'll note details as I level to them.
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Old April 24, 2018, 02:34   #45
Mocht
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Quote:
Originally Posted by EpicMan View Post
Samurais also have stances, with similar detriments, that should be looked at at the same time.
Are you sure the Samurai stances are bad
I looked at the code and Musou looks like Ultimate resistance, it looks so good I want to start a Samurai right now and abandon my Rune-Knight
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Old April 24, 2018, 02:37   #46
CyclopsSlayer
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Bug?

I have a 'Rod of Detection', map is set to be marked by Find Traps. Yet, not 5 spaces from where I used the rod on Orc Caves L28 I just found a trap on the floor. No mobs in the room to cast, or scrolls read to Create Traps.
Has detection a % chance to fail now?
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Old April 24, 2018, 02:51   #47
Mocht
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Quote:
Originally Posted by CyclopsSlayer View Post
I have a 'Rod of Detection', map is set to be marked by Find Traps. Yet, not 5 spaces from where I used the rod on Orc Caves L28 I just found a trap on the floor. No mobs in the room to cast, or scrolls read to Create Traps.
Has detection a % chance to fail now?
If the trap was not created by a monster and not created by a trap that creates traps then I consider that to be a bug, unless it is a feature I am unaware of, and traps spawn like monsters do
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Old April 24, 2018, 05:40   #48
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A potion of restore mana partially replenishes a Rune-Knight's mana, I think that is a bug, I think absorption runes are supposed to be the only way for a Rune-Knight to regain mana
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Old April 24, 2018, 06:35   #49
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Shelob is in Camelot, is that a bug

Last edited by Mocht; April 24, 2018 at 10:48.
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Old April 24, 2018, 10:23   #50
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Dragonslayer quest, 10 Great Wyrms of Many Colours, no mucking around
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